## StTextureCache

StTextureCache

## Functions

StTextureCache * | st_texture_cache_get_default ()
ClutterActor * | st_texture_cache_load_sliced_image ()
ClutterActor * | st_texture_cache_load_from_pixbuf ()
ClutterActor * | st_texture_cache_load_gicon ()
ClutterActor * | st_texture_cache_load_icon_name ()
ClutterActor * | st_texture_cache_load_uri_async ()
ClutterActor * | st_texture_cache_load_uri_sync ()
CoglTexture * | st_texture_cache_load_file_to_cogl_texture ()
cairo_surface_t * | st_texture_cache_load_file_to_cairo_surface ()
ClutterActor * | st_texture_cache_load_from_raw ()
ClutterActor * | st_texture_cache_load_file_simple ()
void | (*StTextureCacheLoadImageCallback) ()
void | st_texture_cache_load_image_from_file_async ()
CoglTexture * | (*StTextureCacheLoader) ()
CoglTexture * | st_texture_cache_load ()

## Signals

void | icon-theme-changed | Run Last
void | texture-file-changed | Run Last

## Types and Values

enum | StTextureCachePolicy

## Object Hierarchy

        GEnum
        ╰── StTextureCachePolicy
        GObject
        ╰── StTextureCache

## Description

## Functions

### st_texture_cache_get_default ()

    StTextureCache *
    st_texture_cache_get_default (void);

#### Returns

The global texture cache.

[transfer none]

### st_texture_cache_load_sliced_image ()

    ClutterActor *
    st_texture_cache_load_sliced_image (StTextureCache *cache,
                                        const gchar *path,
                                        gint grid_width,
                                        gint grid_height,
                                        GFunc load_callback,
                                        gpointer user_data);

This function reads a single image file which contains multiple images internally. The image file will be divided using `grid_width` and `grid_height` ; note that the dimensions of the image loaded from `path` should be a multiple of the specified grid dimensions.

#### Parameters

cache | A StTextureCache |
path | Path to a filename |
grid_width | Width in pixels |
grid_height | Height in pixels |
load_callback | Function called when the image is loaded, or `NULL`. | [scope async][allow-none]
user_data | Data to pass to the load callback |

#### Returns

A new ClutterActor.

[transfer none]

### st_texture_cache_load_from_pixbuf ()

    ClutterActor *
    st_texture_cache_load_from_pixbuf (GdkPixbuf *pixbuf,
                                       int size);

Converts a GdkPixbuf into a ClutterTexture.

#### Parameters

pixbuf | A GdkPixbuf |
size | int |

#### Returns

A new ClutterActor.

[transfer none]

### st_texture_cache_load_gicon ()

    ClutterActor *
    st_texture_cache_load_gicon (StTextureCache *cache,
                                 StThemeNode *theme_node,
                                 GIcon *icon,
                                 gint size);

This method returns a new ClutterActor for a given GIcon. If the icon isn't loaded already, the texture will be filled asynchronously.

#### Parameters

cache | The texture cache instance |
theme_node | The StThemeNode to use for colors, or NULL if the icon must not be recolored. | [allow-none]
icon | the GIcon to load |
size | Size of themed |

#### Returns

A new ClutterActor for the icon, or an empty ClutterActor if none was found.

[transfer none]

### st_texture_cache_load_icon_name ()

    ClutterActor *
    st_texture_cache_load_icon_name (StTextureCache *cache,
                                     StThemeNode *theme_node,
                                     const char *name,
                                     StIconType icon_type,
                                     gint size);

Load a themed icon into a texture. See the StIconType documentation for an explanation of how `icon_type` affects the returned icon. The colors used for symbolic icons are derived from `theme_node` .

#### Parameters

cache | The texture cache instance |
theme_node | a StThemeNode. | [allow-none]
name | Name of a themed icon |
icon_type | the type of icon to load |
size | Size of themed |

#### Returns

A new ClutterTexture for the icon.

[transfer none]

### st_texture_cache_load_uri_async ()

    ClutterActor *
    st_texture_cache_load_uri_async (StTextureCache *cache,
                                     const gchar *uri,
                                     int available_width,
                                     int available_height);

Asynchronously load an image. Initially, the returned texture will have a natural size of zero. At some later point, either the image will be loaded successfully and at that point size will be negotiated, or upon an error, no image will be set.

#### Parameters

cache | The texture cache instance |
uri | uri of the image file from which to create a pixbuf |
available_width | available width for the image, can be -1 if not limited |
available_height | available height for the image, can be -1 if not limited |

#### Returns

A new ClutterActor with no image loaded initially.

[transfer none]

### st_texture_cache_load_uri_sync ()

    ClutterActor *
    st_texture_cache_load_uri_sync (StTextureCache *cache,
                                    StTextureCachePolicy policy,
                                    const gchar *uri,
                                    int available_width,
                                    int available_height,
                                    GError **error);

Synchronously load an image from a uri. The image is scaled down to fit the available width and height imensions, but the image is never scaled up beyond its actual size. The pixbuf is rotated according to the associated orientation setting.

#### Parameters

cache | The texture cache instance |
policy | Requested lifecycle of cached data |
uri | uri of the image file from which to create a pixbuf |
available_width | available width for the image, can be -1 if not limited |
available_height | available height for the image, can be -1 if not limited |
error | Return location for error |

#### Returns

A new ClutterActor with the image file loaded if it was generated successfully, `NULL` otherwise.

[transfer none]

### st_texture_cache_load_file_to_cogl_texture ()

    CoglTexture *
    st_texture_cache_load_file_to_cogl_texture
                                   (StTextureCache *cache,
                                    const gchar *file_path);

This function synchronously loads the given file path into a COGL texture. On error, a warning is emitted and `NULL` is returned.

[skip]

#### Parameters

cache | A StTextureCache |
file_path | Path to a file in supported image format |

#### Returns

a new CoglTexture.

[transfer full]

### st_texture_cache_load_file_to_cairo_surface ()

    cairo_surface_t *
    st_texture_cache_load_file_to_cairo_surface
                                   (StTextureCache *cache,
                                    const gchar *file_path);

This function synchronously loads the given file path into a cairo surface. On error, a warning is emitted and `NULL` is returned.

#### Parameters

cache | A StTextureCache |
file_path | Path to a file in supported image format |

#### Returns

a new cairo_surface_t.

[transfer full]

### st_texture_cache_load_from_raw ()

    ClutterActor *
    st_texture_cache_load_from_raw (StTextureCache *cache,
                                    const guchar *data,
                                    gsize len,
                                    gboolean has_alpha,
                                    int width,
                                    int height,
                                    int rowstride,
                                    int size,
                                    GError **error);

Creates (or retrieves from cache) an icon based on raw pixel data.

#### Parameters

cache | a StTextureCache |
data | raw pixel data. | [array length=len]
len | the length of `data` |
has_alpha | whether `data` includes an alpha channel |
width | width in pixels of `data` |
height | width in pixels of `data` |
rowstride | rowstride of `data` |
size | size of icon to return |

#### Returns

a new ClutterActor displaying a pixbuf created from `data` and the other parameters.

[transfer none]

### st_texture_cache_load_file_simple ()

    ClutterActor *
    st_texture_cache_load_file_simple (StTextureCache *cache,
                                       const gchar *file_path);

Synchronously load an image into a texture. The texture will be cached indefinitely. On error, this function returns an empty texture and prints a warning.

#### Parameters

cache | A StTextureCache |
file_path | Filesystem path |

#### Returns

A new ClutterTexture.

[transfer none]

### StTextureCacheLoadImageCallback ()

    void
    (*StTextureCacheLoadImageCallback) (StTextureCache *cache,
                                        ClutterActor *actor,
                                        gpointer user_data);

Callback from st_texture_cache_load_image_from_file_async

#### Parameters

cache | a StTextureCache |
actor | the actor containing the loaded image |
gpointer | Callback data |

### st_texture_cache_load_image_from_file_async ()

    void
    st_texture_cache_load_image_from_file_async
                                   (StTextureCache *cache,
                                    const gchar *path,
                                    gint width,
                                    gint height,
                                    StTextureCacheLoadImageCallback callback,
                                    gpointer user_data);

This function loads an image file into a clutter actor asynchronously. This is mostly useful for situations where you want to load an image asynchronously, but don't want the actor back until it's fully loaded and sized (as opposed to load_uri_async, which provides no callback function, and leaves size negotiation to its own devices.)

#### Parameters

cache | A StTextureCache |
path | Path to a filename |
width | Width in pixels (or -1 to leave unconstrained) |
height | Height in pixels (or -1 to leave unconstrained) |
callback | Function called when the image is loaded (required). | [scope async][not nullable]
user_data | Data to pass to the load callback |

### StTextureCacheLoader ()

    CoglTexture *
    (*StTextureCacheLoader) (StTextureCache *cache,
                             const char *key,
                             void *data,
                             GError **error);

See `st_texture_cache_load()`. Implementations should return a texture handle for the given key, or set `error` .

[skip]

#### Parameters

cache | a StTextureCache |
key | Unique identifier for this texture |
data | Callback user data |
error | A GError |

### st_texture_cache_load ()

    CoglTexture *
    st_texture_cache_load (StTextureCache *cache,
                           const char *key,
                           StTextureCachePolicy policy,
                           StTextureCacheLoader load,
                           void *data,
                           GError **error);

Load an arbitrary texture, caching it. The string chosen for `key` should be of the form "type-prefix:type-uuid". For example, "url:file:///usr/share/icons/hicolor/48x48/apps/firefox.png", or "stock-icon:gtk-ok".

[skip]

#### Parameters

cache | A StTextureCache |
key | Arbitrary string used to refer to item |
policy | Caching policy |
load | Function to create the texture, if not already cached |
data | User data passed to `load` |
error | A GError |

#### Returns

A newly-referenced handle to the texture.

[transfer full]

## Types and Values

### enum StTextureCachePolicy

#### Members

ST_TEXTURE_CACHE_POLICY_NONE |  |
ST_TEXTURE_CACHE_POLICY_FOREVER |  |

## Signal Details

### The `“icon-theme-changed”` signal

    void
    user_function (StTextureCache *sttexturecache,
                   gpointer        user_data)

Flags: Run Last

### The `“texture-file-changed”` signal

    void
    user_function (StTextureCache *sttexturecache,
                   char           *arg1,
                   gpointer        user_data)

Flags: Run Last