Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL Class Reference

Utility class to help with generating shaders for GLSL. More...

`#include <OgreTerrainMaterialGeneratorA.h>`

Inheritance diagram for Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL:
[legend]

## Public Member Functions

virtual HighLevelGpuProgramPtr | generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
virtual HighLevelGpuProgramPtr | generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info More...
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new More...
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info More...
void * | operator new[] (size_t sz)
virtual void | updateParams (const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap)

## Protected Member Functions

HighLevelGpuProgramPtr | createFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
HighLevelGpuProgramPtr | createVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
virtual void | defaultFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog)
virtual void | defaultVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const HighLevelGpuProgramPtr &prog)
void | generateFpDynamicShadows (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateFpDynamicShadowsHelpers (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateFpDynamicShadowsParams (uint *texCoord, uint *sampler, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateFpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateFpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateFpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream)
virtual void | generateFragmentProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
virtual void | generateVertexProgramSource (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateVpDynamicShadows (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
uint | generateVpDynamicShadowsParams (uint texCoordStart, const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateVpFooter (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateVpHeader (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, StringUtil::StrStreamType &outStream)
void | generateVpLayer (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, uint layer, StringUtil::StrStreamType &outStream)
virtual String | getFragmentProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
virtual String | getVertexProgramName (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
virtual void | updateFpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr &params)
virtual void | updateVpParams (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt, const GpuProgramParametersSharedPtr &params)

## Static Protected Member Functions

static String | getChannel (uint idx)

## Protected Attributes

size_t | mShadowSamplerStartHi
size_t | mShadowSamplerStartLo

## Detailed Description

Utility class to help with generating shaders for GLSL.

Definition at line 220 of file OgreTerrainMaterialGeneratorA.h.

## Member Function Documentation

## createFragmentProgram()

HighLevelGpuProgramPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::createFragmentProgram | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## createVertexProgram()

HighLevelGpuProgramPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::createVertexProgram | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## defaultFpParams()

virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::defaultFpParams | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | const HighLevelGpuProgramPtr & | prog
| ) |  |

protected virtual inherited

## defaultVpParams()

virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::defaultVpParams | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | const HighLevelGpuProgramPtr & | prog
| ) |  |

protected virtual inherited

## generateFpDynamicShadows()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateFpDynamicShadows | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected

## generateFpDynamicShadowsHelpers()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateFpDynamicShadowsHelpers | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected

## generateFpDynamicShadowsParams()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateFpDynamicShadowsParams | ( | uint * | texCoord,
|  | uint * | sampler,
|  | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected

## generateFpFooter()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateFpFooter | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## generateFpHeader()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateFpHeader | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## generateFpLayer()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateFpLayer | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | uint | layer,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## generateFragmentProgram()

virtual HighLevelGpuProgramPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::generateFragmentProgram | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt
| ) |  |

virtual inherited

## generateFragmentProgramSource()

virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::generateFragmentProgramSource | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual inherited

## generateVertexProgram()

virtual HighLevelGpuProgramPtr Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::generateVertexProgram | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt
| ) |  |

virtual inherited

## generateVertexProgramSource()

virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::generateVertexProgramSource | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual inherited

## generateVpDynamicShadows()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateVpDynamicShadows | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected

## generateVpDynamicShadowsParams()

uint Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateVpDynamicShadowsParams | ( | uint | texCoordStart,
|  | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected

## generateVpFooter()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateVpFooter | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## generateVpHeader()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateVpHeader | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## generateVpLayer()

void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL::generateVpLayer | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | uint | layer,
|  | StringUtil::StrStreamType & | outStream
| ) |  |

protected virtual

Implements Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper.

## getChannel()

static String Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::getChannel | ( | uint | idx | ) |

static protected inherited

## getFragmentProgramName()

virtual String Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::getFragmentProgramName | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt
| ) |  |

protected virtual inherited

## getVertexProgramName()

virtual String Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::getVertexProgramName | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt
| ) |  |

protected virtual inherited

## operator delete() [1/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) |

inherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

## operator delete() [2/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  |

inherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

## operator delete() [3/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [1/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) |

inherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [2/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

## operator new() [1/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

## operator new() [2/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) |

inherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

## operator new() [3/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  |

inherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

## operator new[]() [1/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

## operator new[]() [2/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) |

inherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

## updateFpParams()

virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::updateFpParams | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | const GpuProgramParametersSharedPtr & | params
| ) |  |

protected virtual inherited

## updateParams()

virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::updateParams | ( | const SM2Profile * | prof,
|  | const MaterialPtr & | mat,
|  | const Terrain * | terrain,
|  | bool | compositeMap
| ) |  |

virtual inherited

## updateVpParams()

virtual void Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::updateVpParams | ( | const SM2Profile * | prof,
|  | const Terrain * | terrain,
|  | TechniqueType | tt,
|  | const GpuProgramParametersSharedPtr & | params
| ) |  |

protected virtual inherited

## Member Data Documentation

## mShadowSamplerStartHi

size_t Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::mShadowSamplerStartHi

protected inherited

Definition at line 189 of file OgreTerrainMaterialGeneratorA.h.

## mShadowSamplerStartLo

size_t Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper::mShadowSamplerStartLo

protected inherited

Definition at line 190 of file OgreTerrainMaterialGeneratorA.h.

The documentation for this class was generated from the following file:

- OgreTerrainMaterialGeneratorA.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.