OgreInstanceBatchHW.h
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/*
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This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2013 Torus Knot Software Ltd
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#ifndef __InstanceBatchHW_H__
#define __InstanceBatchHW_H__
#include "OgreInstanceBatch.h"
namespace Ogre
{
class _OgreExport InstanceBatchHW : public InstanceBatch
{
bool mKeepStatic;
void setupVertices( const SubMesh* baseSubMesh );
void setupIndices( const SubMesh* baseSubMesh );
void removeBlendData();
virtual bool checkSubMeshCompatibility( const SubMesh* baseSubMesh );
size_t updateVertexBuffer( Camera *currentCamera );
public:
InstanceBatchHW( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
const String &batchName );
virtual ~InstanceBatchHW();
size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
void buildFrom( const SubMesh *baseSubMesh, const RenderOperation &renderOperation );
void _boundsDirty(void);
void setStaticAndUpdate( bool bStatic );
bool isStatic() const { return mKeepStatic; }
//Renderable overloads
void getWorldTransforms( Matrix4* xform ) const;
unsigned short getNumWorldTransforms(void) const;
virtual void _updateRenderQueue( RenderQueue* queue );
};
}
#endif
_OgreExport
#define _OgreExport
Definition: OgrePlatform.h:257
Ogre::InstanceBatchHW::isStatic
bool isStatic() const
Returns true if this batch was set as static.
Definition: OgreInstanceBatchHW.h:98
Ogre::RenderQueue
Class to manage the scene object rendering queue.
Definition: OgreRenderQueue.h:92
Ogre::SubMesh
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:62
Ogre::Matrix4
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
Ogre::String
_StringBase String
Definition: OgrePrerequisites.h:439
Ogre::InstanceManager
This is the main starting point for the new instancing system.
Definition: OgreInstanceManager.h:63
Ogre::Camera
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
OgreInstanceBatch.h
Ogre::InstanceBatchHW::mKeepStatic
bool mKeepStatic
Definition: OgreInstanceBatchHW.h:63
Ogre::InstanceBatch
InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ...
Definition: OgreInstanceBatch.h:88
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::SharedPtr< Mesh >
Ogre::RenderOperation
&#39;New&#39; rendering operation using vertex buffers.
Definition: OgreRenderOperation.h:45
Ogre::Mesh::IndexMap
vector< unsigned short >::type IndexMap
Definition: OgreMesh.h:108
Ogre::uint16
unsigned short uint16
Definition: OgrePlatform.h:360
Ogre::InstanceBatchHW
This is technique requires true instancing hardware support.
Definition: OgreInstanceBatchHW.h:61

Copyright © 2012 Torus Knot Software Ltd
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