Ogre::TerrainMaterialGeneratorA::SM2Profile Member List

This is the complete list of members for Ogre::TerrainMaterialGeneratorA::SM2Profile, including all inherited members.

_getShaderLanguage() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
_isSM3Available() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
_isSM4Available() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
addTechnique(const MaterialPtr &mat, const Terrain *terrain, TechniqueType tt) | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
AllocatedObject() | Ogre::AllocatedObject< Alloc > | explicit
generate(const Terrain *terrain) | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
generateForCompositeMap(const Terrain *terrain) | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
getDescription() const | Ogre::TerrainMaterialGenerator::Profile |
getMaxLayers(const Terrain *terrain) const | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
getName() const | Ogre::TerrainMaterialGenerator::Profile |
getParent() const | Ogre::TerrainMaterialGenerator::Profile |
getReceiveDynamicShadowsDepth() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
getReceiveDynamicShadowsEnabled() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
getReceiveDynamicShadowsLowLod() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
getReceiveDynamicShadowsPSSM() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
HIGH_LOD enum value | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
isCompositeMapEnabled() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
isGlobalColourMapEnabled() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
isLayerNormalMappingEnabled() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
isLayerParallaxMappingEnabled() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
isLayerSpecularMappingEnabled() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
isLightmapEnabled() const | Ogre::TerrainMaterialGeneratorA::SM2Profile |
isShadowingEnabled(TechniqueType tt, const Terrain *terrain) const | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
isVertexCompressionSupported() const | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
LOW_LOD enum value | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mCompositeMapEnabled | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mDepthShadows | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mDesc | Ogre::TerrainMaterialGenerator::Profile | protected
mGlobalColourMapEnabled | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mLayerNormalMappingEnabled | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mLayerParallaxMappingEnabled | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mLayerSpecularMappingEnabled | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mLightmapEnabled | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mLowLodShadows | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mName | Ogre::TerrainMaterialGenerator::Profile | protected
mParent | Ogre::TerrainMaterialGenerator::Profile | protected
mPSSM | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mReceiveDynamicShadows | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mShaderGen | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mShaderLanguage | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mSM3Available | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
mSM4Available | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > |
Profile(TerrainMaterialGenerator *parent, const String &name, const String &desc) | Ogre::TerrainMaterialGenerator::Profile |
Profile(const Profile &prof) | Ogre::TerrainMaterialGenerator::Profile |
RENDER_COMPOSITE_MAP enum value | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
requestOptions(Terrain *terrain) | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
setCompositeMapEnabled(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setGlobalColourMapEnabled(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setLayerNormalMappingEnabled(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setLayerParallaxMappingEnabled(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setLayerSpecularMappingEnabled(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setLightmapEnabled(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
setReceiveDynamicShadowsDepth(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setReceiveDynamicShadowsEnabled(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setReceiveDynamicShadowsLowLod(bool enabled) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
setReceiveDynamicShadowsPSSM(PSSMShadowCameraSetup *pssmSettings) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
SM2Profile(TerrainMaterialGenerator *parent, const String &name, const String &desc) | Ogre::TerrainMaterialGeneratorA::SM2Profile |
TechniqueType enum name | Ogre::TerrainMaterialGeneratorA::SM2Profile | protected
updateCompositeMap(const Terrain *terrain, const Rect &rect) | Ogre::TerrainMaterialGenerator::Profile | virtual
updateParams(const MaterialPtr &mat, const Terrain *terrain) | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
updateParamsForCompositeMap(const MaterialPtr &mat, const Terrain *terrain) | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual
~AllocatedObject() | Ogre::AllocatedObject< Alloc > |
~Profile() | Ogre::TerrainMaterialGenerator::Profile | virtual
~SM2Profile() | Ogre::TerrainMaterialGeneratorA::SM2Profile | virtual

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.