OgreInstancedGeometry.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreMovableObject.h"`
`#include "OgreSimpleRenderable.h"`
`#include "OgreSkeleton.h"`
`#include "OgreSkeletonInstance.h"`
`#include "OgreAnimationTrack.h"`
`#include "OgreBone.h"`
`#include "OgreIteratorWrappers.h"`
`#include "OgreMesh.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

Go to the source code of this file.

## Classes

class | Ogre::InstancedGeometry
| Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene. More...
class | Ogre::InstancedGeometry::BatchInstance
| The details of a topological BatchInstance which is the highest level of partitioning for this class. More...
class | Ogre::InstancedGeometry::GeometryBucket
| A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More...
class | Ogre::InstancedGeometry::InstancedObject
class | Ogre::InstancedGeometry::LODBucket
| A LODBucket is a collection of smaller buckets with the same LOD. More...
class | Ogre::InstancedGeometry::MaterialBucket
| A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...
class | Ogre::InstancedGeometry::OptimisedSubMeshGeometry
| Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances. More...
struct | Ogre::InstancedGeometry::QueuedGeometry
| Structure recording a queued geometry for low level builds. More...
struct | Ogre::InstancedGeometry::QueuedSubMesh
| Structure recording a queued submesh for the build. More...
struct | Ogre::InstancedGeometry::SubMeshLodGeometryLink
| Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More...

## Namespaces

| Ogre

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.