OgreRenderQueue.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreIteratorWrappers.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

Go to the source code of this file.

## Classes

class | Ogre::RenderQueue
| Class to manage the scene object rendering queue. More...
class | Ogre::RenderQueue::RenderableListener
| Class to listen in on items being added to the render queue. More...

## Namespaces

| Ogre

## Macros

#define | OGRE_RENDERABLE_DEFAULT_PRIORITY 100

## Enumerations

enum

Ogre::RenderQueueGroupID {
Ogre::RENDER_QUEUE_BACKGROUND = 0, Ogre::RENDER_QUEUE_SKIES_EARLY = 5, Ogre::RENDER_QUEUE_1 = 10, Ogre::RENDER_QUEUE_2 = 20,
Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, Ogre::RENDER_QUEUE_3 = 30, Ogre::RENDER_QUEUE_4 = 40, Ogre::RENDER_QUEUE_MAIN = 50,
Ogre::RENDER_QUEUE_6 = 60, Ogre::RENDER_QUEUE_7 = 70, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, Ogre::RENDER_QUEUE_8 = 80,
Ogre::RENDER_QUEUE_9 = 90, Ogre::RENDER_QUEUE_SKIES_LATE = 95, Ogre::RENDER_QUEUE_OVERLAY = 100, Ogre::RENDER_QUEUE_MAX = 105
}

| Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More...

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.