OgreShadowCameraSetupPlaneOptimal.h
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/*
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#ifndef __ShadowCameraSetupPlaneOptimal_H__
#define __ShadowCameraSetupPlaneOptimal_H__
#include "OgrePrerequisites.h"
#include "OgreShadowCameraSetup.h"
#include "OgreHeaderPrefix.h"
namespace Ogre {
class _OgreExport PlaneOptimalShadowCameraSetup : public ShadowCameraSetup
{
private:
MovablePlane* mPlane;
private:
PlaneOptimalShadowCameraSetup() {}
Matrix4 computeConstrainedProjection( const Vector4& pinhole,
const vector<Vector4>::type& fpoint,
const vector<Vector2>::type& constraint) const;
public:
PlaneOptimalShadowCameraSetup(MovablePlane *plane);
virtual ~PlaneOptimalShadowCameraSetup();
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
};
}
#include "OgreHeaderSuffix.h"
#endif
Ogre::PlaneOptimalShadowCameraSetup::mPlane
MovablePlane * mPlane
pointer to plane of interest
Definition: OgreShadowCameraSetupPlaneOptimal.h:65
_OgreExport
#define _OgreExport
Definition: OgrePlatform.h:257
Ogre::vector::type
std::vector< T, A > type
Definition: OgrePrerequisites.h:494
Ogre::Vector4
4-dimensional homogeneous vector.
Definition: OgreVector4.h:45
Ogre::Viewport
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:57
Ogre::PlaneOptimalShadowCameraSetup::PlaneOptimalShadowCameraSetup
PlaneOptimalShadowCameraSetup()
Default constructor is private.
Definition: OgreShadowCameraSetupPlaneOptimal.h:67
Ogre::Matrix4
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
OgrePrerequisites.h
Ogre::Camera
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
OgreHeaderSuffix.h
Ogre::ShadowCameraSetup
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Definition: OgreShadowCameraSetup.h:68
Ogre
Definition: OgreAndroidLogListener.h:34
OgreShadowCameraSetup.h
Ogre::vector
Definition: OgrePrerequisites.h:491
OgreHeaderPrefix.h
Ogre::PlaneOptimalShadowCameraSetup
Implements the plane optimal shadow camera algorithm.
Definition: OgreShadowCameraSetupPlaneOptimal.h:62
Ogre::SceneManager
Manages the organisation and rendering of a &#39;scene&#39; i.e.
Definition: OgreSceneManager.h:143
Ogre::MovablePlane
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply...
Definition: OgreMovablePlane.h:54
Ogre::Light
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:73

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.