Ogre::MovableObject Class Referenceabstract
Core » Scene

Abstract class defining a movable object in a scene. More...

`#include <OgreMovableObject.h>`

Inheritance diagram for Ogre::MovableObject:
[legend]

## Classes

class | Listener
| Listener which gets called back on MovableObject events. More...

## Public Types

typedef vector< ShadowRenderable * >::type | ShadowRenderableList
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator

## Public Member Functions

| MovableObject ()
| Constructor. More...
| MovableObject (const String &name)
| Named constructor. More...
virtual | ~MovableObject ()
| Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
virtual MovableObjectFactory * | _getCreator (void) const
| Get the creator of this object, if any (internal use only) More...
virtual LightList * | _getLightList ()
| Returns a pointer to the current list of lights for this object. More...
virtual SceneManager * | _getManager (void) const
| Get the manager of this object, if any (internal use only) More...
virtual const Matrix4 & | _getParentNodeFullTransform (void) const
| return the full transformation of the parent sceneNode or the attachingPoint node More...
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false)
| Internal method called to notify the object that it has been attached to a node. More...
virtual void | _notifyCreator (MovableObjectFactory *fact)
| Notify the object of it's creator (internal use only) More...
virtual void | _notifyCurrentCamera (Camera *cam)
| Internal method to notify the object of the camera to be used for the next rendering operation. More...
virtual void | _notifyManager (SceneManager *man)
| Notify the object of it's manager (internal use only) More...
virtual void | _notifyMoved (void)
| Internal method called to notify the object that it has been moved. More...
virtual void | _updateRenderQueue (RenderQueue *queue)=0
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
virtual void | addQueryFlags (uint32 flags)
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
virtual void | addVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
virtual AnimableValuePtr | createAnimableValue (const String &valueName)
| Create a reference-counted AnimableValuePtr for the named value. More...
virtual void | detachFromParent (void)
| Detaches an object from a parent SceneNode or TagPoint, if attached. More...
const StringVector & | getAnimableValueNames (void) const
| Gets a list of animable value names for this object. More...
virtual const AxisAlignedBox & | getBoundingBox (void) const =0
| Retrieves the local axis-aligned bounding box for this object. More...
virtual Real | getBoundingRadius (void) const =0
| Retrieves the radius of the origin-centered bounding sphere for this object. More...
bool | getCastShadows (void) const
| Returns whether shadow casting is enabled for this object. More...
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
| Overridden member from ShadowCaster. More...
EdgeData * | getEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
const AxisAlignedBox & | getLightCapBounds (void) const
| Overridden member from ShadowCaster. More...
virtual uint32 | getLightMask () const
| Get a bitwise mask which will filter the lights affecting this object. More...
virtual Listener * | getListener (void) const
| Gets the current listener for this object. More...
virtual const String & | getMovableType (void) const =0
| Returns the type name of this object. More...
virtual const String & | getName (void) const
| Returns the name of this object. More...
virtual Node * | getParentNode (void) const
| Returns the node to which this object is attached. More...
virtual SceneNode * | getParentSceneNode (void) const
| Returns the scene node to which this object is attached. More...
Real | getPointExtrusionDistance (const Light *l) const
| Get the distance to extrude for a point/spot light. More...
virtual uint32 | getQueryFlags (void) const
| Returns the query flags relevant for this object. More...
bool | getReceivesShadows ()
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
virtual Real | getRenderingDistance (void) const
| Gets the distance at which batches are no longer rendered. More...
virtual Real | getRenderingMinPixelSize () const
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
virtual uint8 | getRenderQueueGroup (void) const
| Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
virtual uint32 | getTypeFlags (void) const
| Get the 'type flags' for this MovableObject. More...
virtual OGRE_DEPRECATED const Any & | getUserAny (void) const
UserObjectBindings & | getUserObjectBindings ()
| Return an instance of user objects binding associated with this class. More...
const UserObjectBindings & | getUserObjectBindings () const
| Return an instance of user objects binding associated with this class. More...
virtual uint32 | getVisibilityFlags (void) const
| Returns the visibility flags relevant for this object. More...
virtual bool | getVisible (void) const
| Gets this object whether to be visible or not, if it has a renderable component. More...
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const
| Retrieves the axis-aligned bounding box for this object in world coordinates. More...
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const
| Retrieves the worldspace bounding sphere for this object. More...
bool | hasEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
virtual bool | isAttached (void) const
| Returns true if this object is attached to a SceneNode or TagPoint. More...
virtual bool | isDebugDisplayEnabled (void) const
| Gets whether debug display of this object is enabled. More...
virtual bool | isInScene (void) const
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
virtual bool | isParentTagPoint () const
| Gets whether the parent node is a TagPoint (or a SceneNode) More...
virtual bool | isVisible (void) const
| Returns whether or not this object is supposed to be visible or not. More...
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info More...
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new More...
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info More...
void * | operator new[] (size_t sz)
virtual const LightList & | queryLights (void) const
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
virtual void | removeQueryFlags (uint32 flags)
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
virtual void | removeVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
void | setCastShadows (bool enabled)
| Sets whether or not this object will cast shadows. More...
virtual void | setDebugDisplayEnabled (bool enabled)
| Sets whether or not the debug display of this object is enabled. More...
virtual void | setLightMask (uint32 lightMask)
| Set a bitwise mask which will filter the lights affecting this object. More...
virtual void | setListener (Listener *listener)
| Sets a listener for this object. More...
virtual void | setQueryFlags (uint32 flags)
| Sets the query flags for this object. More...
virtual void | setRenderingDistance (Real dist)
| Sets the distance at which the object is no longer rendered. More...
virtual void | setRenderingMinPixelSize (Real pixelSize)
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
virtual void | setRenderQueueGroup (uint8 queueID)
| Sets the render queue group this entity will be rendered through. More...
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
| Sets the render queue group and group priority this entity will be rendered through. More...
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything)
virtual void | setVisibilityFlags (uint32 flags)
| Sets the visibility flags for this object. More...
virtual void | setVisible (bool visible)
| Tells this object whether to be visible or not, if it has a renderable component. More...
virtual void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)=0
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...

## Static Public Member Functions

static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
| Utility method for extruding vertices based on a light. More...
static uint32 | getDefaultQueryFlags ()
| Get the default query flags for all future MovableObject instances. More...
static uint32 | getDefaultVisibilityFlags ()
| Get the default visibility flags for all future MovableObject instances. More...
static void | setDefaultQueryFlags (uint32 flags)
| Set the default query flags for all future MovableObject instances. More...
static void | setDefaultVisibilityFlags (uint32 flags)
| Set the default visibility flags for all future MovableObject instances. More...

## Protected Types

typedef map< String, StringVector >::type | AnimableDictionaryMap

## Protected Member Functions

StringVector & | _getAnimableValueNames (void)
| Get an updateable reference to animable value list. More...
void | createAnimableDictionary (void) const
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. More...
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
| Utility method for extruding a bounding box. More...
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, size_t &indexBufferUsedSize, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. More...
virtual const String & | getAnimableDictionaryName (void) const
| Get the name of the animable dictionary for this class. More...
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
| Helper method for calculating extrusion distance. More...
virtual void | initialiseAnimableDictionary (StringVector &) const
| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. More...
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
| Tells the caster to perform the tasks necessary to update the edge data's light listing. More...

## Protected Attributes

bool | mBeyondFarDistance
| Hidden because of distance? More...
bool | mCastShadows
| Does this object cast shadows? More...
MovableObjectFactory * | mCreator
| Creator of this object (if created by a factory) More...
bool | mDebugDisplay
| Is debug display enabled? More...
LightList | mLightList
| List of lights for this object. More...
ulong | mLightListUpdated
| The last frame that this light list was updated in. More...
uint32 | mLightMask
| the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable More...
Listener * | mListener
| MovableObject listener - only one allowed (no list) for size & performance reasons. */. More...
SceneManager * | mManager
| SceneManager holding this object (if applicable) More...
Real | mMinPixelSize
String | mName
| Name of this object. More...
bool | mParentIsTagPoint
Node * | mParentNode
| node to which this object is attached More...
uint32 | mQueryFlags
| Flags determining whether this object is included / excluded from scene queries. More...
bool | mRenderingDisabled
| Does rendering this object disabled by listener? More...
uint8 | mRenderQueueID
| The render queue to use when rendering this object. More...
bool | mRenderQueueIDSet
| Flags whether the RenderQueue's default should be used. More...
ushort | mRenderQueuePriority
| The render queue group to use when rendering this object. More...
bool | mRenderQueuePrioritySet
| Flags whether the RenderQueue's default should be used. More...
Real | mSquaredUpperDistance
Real | mUpperDistance
| Upper distance to still render. More...
UserObjectBindings | mUserObjectBindings
| User objects binding. More...
uint32 | mVisibilityFlags
| Flags determining whether this object is visible (compared to SceneManager mask) More...
bool | mVisible
| Is this object visible? More...
AxisAlignedBox | mWorldAABB
| Cached world AABB of this object. More...
Sphere | mWorldBoundingSphere
AxisAlignedBox | mWorldDarkCapBounds
| World space AABB of this object's dark cap. More...

## Static Protected Attributes

static AnimableDictionaryMap | msAnimableDictionary
| Static map of class name to list of animable value names. More...
static uint32 | msDefaultQueryFlags
| Default query flags. More...
static uint32 | msDefaultVisibilityFlags
| Default visibility flags. More...

## Detailed Description

Abstract class defining a movable object in a scene.

Remarks
  Instances of this class are discrete, relatively small, movable objects which are attached to SceneNode objects to define their position.

Definition at line 60 of file OgreMovableObject.h.

## Member Typedef Documentation

## AnimableDictionaryMap

typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap

protected inherited

Definition at line 241 of file OgreAnimable.h.

## ShadowRenderableList

typedef vector<ShadowRenderable*>::type Ogre::ShadowCaster::ShadowRenderableList

inherited

Definition at line 136 of file OgreShadowCaster.h.

## ShadowRenderableListIterator

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator

inherited

Definition at line 137 of file OgreShadowCaster.h.

## Constructor & Destructor Documentation

## MovableObject() [1/2]

Ogre::MovableObject::MovableObject | ( |  | ) |

Constructor.

## MovableObject() [2/2]

Ogre::MovableObject::MovableObject | ( | const String & | name | ) |

Named constructor.

## ~MovableObject()

virtual Ogre::MovableObject::~MovableObject | ( |  | ) |

virtual

Virtual destructor - read Scott Meyers if you don't know why this is needed.

## Member Function Documentation

## _getAnimableValueNames()

StringVector& Ogre::AnimableObject::_getAnimableValueNames | ( | void |  | ) |

protected inherited

Get an updateable reference to animable value list.

Definition at line 267 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

## _getCreator()

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void |  | ) | const

virtual

Get the creator of this object, if any (internal use only)

Definition at line 186 of file OgreMovableObject.h.

## _getLightList()

virtual LightList* Ogre::MovableObject::_getLightList | ( |  | ) |

virtual

Returns a pointer to the current list of lights for this object.

Remarks
  You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 491 of file OgreMovableObject.h.

## _getManager()

virtual SceneManager* Ogre::MovableObject::_getManager | ( | void |  | ) | const

virtual

Get the manager of this object, if any (internal use only)

Definition at line 190 of file OgreMovableObject.h.

## _getParentNodeFullTransform()

virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform | ( | void |  | ) | const

virtual

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

## _notifyAttached()

virtual void Ogre::MovableObject::_notifyAttached | ( | Node * | parent,
|  | bool | isTagPoint = `false`
| ) |  |

virtual

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, Ogre::ParticleSystem, Ogre::Light, and Ogre::InstancedEntity.

## _notifyCreator()

virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) |

virtual

Notify the object of it's creator (internal use only)

Definition at line 184 of file OgreMovableObject.h.

## _notifyCurrentCamera()

virtual void Ogre::MovableObject::_notifyCurrentCamera | ( | Camera * | cam | ) |

virtual

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks
  Certain objects may want to do specific processing based on the camera position. This method notifies them in case they wish to do this.

Reimplemented in Ogre::BillboardSet, Ogre::InstancedGeometry::BatchInstance, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::SimpleRenderable, and Ogre::MovablePlane.

## _notifyManager()

virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) |

virtual

Notify the object of it's manager (internal use only)

Definition at line 188 of file OgreMovableObject.h.

## _notifyMoved()

virtual void Ogre::MovableObject::_notifyMoved | ( | void |  | ) |

virtual

Internal method called to notify the object that it has been moved.

Reimplemented in Ogre::Light, and Ogre::InstancedEntity.

## _updateRenderQueue()

virtual void Ogre::MovableObject::_updateRenderQueue | ( | RenderQueue * | queue | ) |

pure virtual

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks
  The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implemented in Ogre::BillboardSet, Ogre::InstancedGeometry::BatchInstance, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ParticleSystem, Ogre::ManualObject, Ogre::InstanceBatch, Ogre::TerrainQuadTreeNode::Movable, Ogre::Light, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::BaseInstanceBatchVTF, Ogre::InstanceBatchHW_VTF, Ogre::InstanceBatchHW, Ogre::SimpleRenderable, and Ogre::MovablePlane.

## addQueryFlags()

virtual void Ogre::MovableObject::addQueryFlags | ( | uint32 | flags | ) |

virtual

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 396 of file OgreMovableObject.h.

## addVisibilityFlags()

virtual void Ogre::MovableObject::addVisibilityFlags | ( | uint32 | flags | ) |

virtual

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 424 of file OgreMovableObject.h.

## createAnimableDictionary()

void Ogre::AnimableObject::createAnimableDictionary | ( | void |  | ) | const

protected inherited

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 254 of file OgreAnimable.h.

## createAnimableValue()

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue | ( | const String & | valueName | ) |

virtual inherited

Create a reference-counted AnimableValuePtr for the named value.

Remarks
  You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 320 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

## detachFromParent()

virtual void Ogre::MovableObject::detachFromParent | ( | void |  | ) |

virtual

Detaches an object from a parent SceneNode or TagPoint, if attached.

## extrudeBounds()

virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) |  | const

protected virtual inherited

Utility method for extruding a bounding box.

Parameters

  box | Original bounding box, will be updated in-place.
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light.
  extrudeDist | The distance to extrude.

## extrudeVertices()

static void Ogre::ShadowCaster::extrudeVertices | ( | const HardwareVertexBufferSharedPtr & | vertexBuffer,
|  | size_t | originalVertexCount,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) |  |

static inherited

Utility method for extruding vertices based on a light.

Remarks
  Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.

Parameters

  vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
  originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light.
  extrudeDist | The distance to extrude.

## generateShadowVolume()

virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData,
|  | const HardwareIndexBufferSharedPtr & | indexBuffer,
|  | size_t & | indexBufferUsedSize,
|  | const Light * | light,
|  | ShadowRenderableList & | shadowRenderables,
|  | unsigned long | flags
| ) |  |

protected virtual inherited

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters

  edgeData | The edge information to use.
  indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable.
  indexBufferUsedSize | If the rest of buffer is enough than it would be locked with HBL_NO_OVERWRITE semantic and indexBufferUsedSize would be increased, otherwise HBL_DISCARD would be used and indexBufferUsedSize would be reset.
  light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
  shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
  flags | Additional controller flags, see ShadowRenderableFlags.

## getAnimableDictionaryName()

virtual const String& Ogre::AnimableObject::getAnimableDictionaryName | ( | void |  | ) | const

protected virtual inherited

Get the name of the animable dictionary for this class.

Remarks
  Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 249 of file OgreAnimable.h.

References Ogre::StringUtil::BLANK.

## getAnimableValueNames()

const StringVector& Ogre::AnimableObject::getAnimableValueNames | ( | void |  | ) | const

inherited

Gets a list of animable value names for this object.

Definition at line 295 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

## getBoundingBox()

virtual const AxisAlignedBox& Ogre::MovableObject::getBoundingBox | ( | void |  | ) | const

pure virtual

Retrieves the local axis-aligned bounding box for this object.

Remarks
  This bounding box is in local coordinates.

Implemented in Ogre::BillboardSet, Ogre::InstancedGeometry::BatchInstance, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ManualObject, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::TerrainQuadTreeNode::Movable, Ogre::Light, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::SimpleRenderable, and Ogre::MovablePlane.

## getBoundingRadius()

virtual Real Ogre::MovableObject::getBoundingRadius | ( | void |  | ) | const

pure virtual

Retrieves the radius of the origin-centered bounding sphere for this object.

Implemented in Ogre::Entity, Ogre::BillboardSet, Ogre::Camera, Ogre::InstancedGeometry::BatchInstance, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::ManualObject, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::TerrainQuadTreeNode::Movable, Ogre::Light, Ogre::Volume::Chunk, Ogre::BillboardChain, Ogre::InstancedGeometry::GeometryBucket, Ogre::InstancedEntity, Ogre::Rectangle2D, Ogre::MovablePlane, and Ogre::WireBoundingBox.

## getCastShadows()

bool Ogre::MovableObject::getCastShadows | ( | void |  | ) | const

virtual

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 521 of file OgreMovableObject.h.

## getDarkCapBounds()

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light,
|  | Real | dirLightExtrusionDist
| ) |  | const

virtual

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

## getDefaultQueryFlags()

static uint32 Ogre::MovableObject::getDefaultQueryFlags | ( |  | ) |

static

Get the default query flags for all future MovableObject instances.

Definition at line 411 of file OgreMovableObject.h.

## getDefaultVisibilityFlags()

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags | ( |  | ) |

static

Get the default visibility flags for all future MovableObject instances.

Definition at line 439 of file OgreMovableObject.h.

## getEdgeList()

EdgeData* Ogre::MovableObject::getEdgeList | ( | void |  | ) |

virtual

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 494 of file OgreMovableObject.h.

## getExtrusionDistance()

Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos,
|  | const Light * | light
| ) |  | const

protected inherited

Helper method for calculating extrusion distance.

## getLightCapBounds()

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void |  | ) | const

virtual

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

## getLightMask()

virtual uint32 Ogre::MovableObject::getLightMask | ( |  | ) | const

virtual

Get a bitwise mask which will filter the lights affecting this object.

Remarks
  By default, this mask is fully set meaning all lights will affect this object

Definition at line 476 of file OgreMovableObject.h.

## getListener()

virtual Listener* Ogre::MovableObject::getListener | ( | void |  | ) | const

virtual

Gets the current listener for this object.

Definition at line 450 of file OgreMovableObject.h.

## getMovableType()

virtual const String& Ogre::MovableObject::getMovableType | ( | void |  | ) | const

pure virtual

Returns the type name of this object.

Implemented in Ogre::BillboardSet, Ogre::InstancedGeometry::BatchInstance, Ogre::Frustum, Ogre::ParticleSystem, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::Camera, Ogre::ManualObject, Ogre::InstanceBatch, Ogre::TerrainQuadTreeNode::Movable, Ogre::Volume::Chunk, Ogre::Light, Ogre::BillboardChain, Ogre::InstancedEntity, Ogre::RibbonTrail, Ogre::SimpleRenderable, and Ogre::MovablePlane.

## getName()

virtual const String& Ogre::MovableObject::getName | ( | void |  | ) | const

virtual

Returns the name of this object.

Definition at line 193 of file OgreMovableObject.h.

## getParentNode()

virtual Node* Ogre::MovableObject::getParentNode | ( | void |  | ) | const

virtual

Returns the node to which this object is attached.

Remarks
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

## getParentSceneNode()

virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void |  | ) | const

virtual

Returns the scene node to which this object is attached.

Remarks
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

## getPointExtrusionDistance()

Real Ogre::MovableObject::getPointExtrusionDistance | ( | const Light * | l | ) | const

virtual

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

## getQueryFlags()

virtual uint32 Ogre::MovableObject::getQueryFlags | ( | void |  | ) | const

virtual

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 403 of file OgreMovableObject.h.

## getReceivesShadows()

bool Ogre::MovableObject::getReceivesShadows | ( |  | ) |

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

## getRenderingDistance()

virtual Real Ogre::MovableObject::getRenderingDistance | ( | void |  | ) | const

virtual

Gets the distance at which batches are no longer rendered.

Definition at line 305 of file OgreMovableObject.h.

## getRenderingMinPixelSize()

virtual Real Ogre::MovableObject::getRenderingMinPixelSize | ( |  | ) | const

virtual

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 318 of file OgreMovableObject.h.

## getRenderQueueGroup()

virtual uint8 Ogre::MovableObject::getRenderQueueGroup | ( | void |  | ) | const

virtual

Gets the queue group for this entity, see setRenderQueueGroup for full details.

## getShadowVolumeRenderableIterator()

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique,
|  | const Light * | light,
|  | HardwareIndexBufferSharedPtr * | indexBuffer,
|  | size_t * | indexBufferUsedSize,
|  | bool | extrudeVertices,
|  | Real | extrusionDist,
|  | unsigned long | flags = `0`
| ) |  |

virtual

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

## getTypeFlags()

virtual uint32 Ogre::MovableObject::getTypeFlags | ( | void |  | ) | const

virtual

Get the 'type flags' for this MovableObject.

Remarks
  A type flag identifies the type of the MovableObject as a bitpattern. This is used for categorical inclusion / exclusion in SceneQuery objects. By default, this method returns all ones for objects not created by a MovableObjectFactory (hence always including them); otherwise it returns the value assigned to the MovableObjectFactory. Custom objects which don't use MovableObjectFactory will need to override this if they want to be included in queries.

Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::ParticleSystem, Ogre::Frustum, Ogre::StaticGeometry::Region, and Ogre::Light.

## getUserAny()

virtual OGRE_DEPRECATED const Any& Ogre::MovableObject::getUserAny | ( | void |  | ) | const

virtual

Deprecated:
  use UserObjectBindings::getUserAny via getUserObjectBindings() instead.

Retrieves the custom user value associated with this object.

Definition at line 334 of file OgreMovableObject.h.

## getUserObjectBindings() [1/2]

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( |  | ) |

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
  UserObjectBindings::setUserAny.

Definition at line 340 of file OgreMovableObject.h.

## getUserObjectBindings() [2/2]

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( |  | ) | const

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
  UserObjectBindings::setUserAny.

Definition at line 346 of file OgreMovableObject.h.

## getVisibilityFlags()

virtual uint32 Ogre::MovableObject::getVisibilityFlags | ( | void |  | ) | const

virtual

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 431 of file OgreMovableObject.h.

## getVisible()

virtual bool Ogre::MovableObject::getVisible | ( | void |  | ) | const

virtual

Gets this object whether to be visible or not, if it has a renderable component.

Remarks
  Returns the value set by MovableObject::setVisible only.

## getWorldBoundingBox()

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = `false` | ) | const

virtual

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

## getWorldBoundingSphere()

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = `false` | ) | const

virtual

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

## hasEdgeList()

bool Ogre::MovableObject::hasEdgeList | ( | void |  | ) |

virtual

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 496 of file OgreMovableObject.h.

## initialiseAnimableDictionary()

virtual void Ogre::AnimableObject::initialiseAnimableDictionary | ( | StringVector & |  | ) | const

protected virtual inherited

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 287 of file OgreAnimable.h.

## isAttached()

virtual bool Ogre::MovableObject::isAttached | ( | void |  | ) | const

virtual

Returns true if this object is attached to a SceneNode or TagPoint.

## isDebugDisplayEnabled()

virtual bool Ogre::MovableObject::isDebugDisplayEnabled | ( | void |  | ) | const

virtual

Gets whether debug display of this object is enabled.

Definition at line 565 of file OgreMovableObject.h.

## isInScene()

virtual bool Ogre::MovableObject::isInScene | ( | void |  | ) | const

virtual

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

## isParentTagPoint()

virtual bool Ogre::MovableObject::isParentTagPoint | ( |  | ) | const

virtual

Gets whether the parent node is a TagPoint (or a SceneNode)

Definition at line 216 of file OgreMovableObject.h.

## isVisible()

virtual bool Ogre::MovableObject::isVisible | ( | void |  | ) | const

virtual

Returns whether or not this object is supposed to be visible or not.

Remarks
  Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

## operator delete() [1/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) |

inherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

## operator delete() [2/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  |

inherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

## operator delete() [3/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [1/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) |

inherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [2/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

## operator new() [1/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

## operator new() [2/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) |

inherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

## operator new() [3/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  |

inherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

## operator new[]() [1/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

## operator new[]() [2/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) |

inherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

## queryLights()

virtual const LightList& Ogre::MovableObject::queryLights | ( | void |  | ) | const

virtual

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks
  By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.

  The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (

See also
  SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.

  This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.

Returns
  The list of lights use to lighting this object.

## removeQueryFlags()

virtual void Ogre::MovableObject::removeQueryFlags | ( | uint32 | flags | ) |

virtual

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 400 of file OgreMovableObject.h.

## removeVisibilityFlags()

virtual void Ogre::MovableObject::removeVisibilityFlags | ( | uint32 | flags | ) |

virtual

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 428 of file OgreMovableObject.h.

## setCastShadows()

void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) |

Sets whether or not this object will cast shadows.

Remarks
  This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.

Note
  This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 519 of file OgreMovableObject.h.

## setDebugDisplayEnabled()

virtual void Ogre::MovableObject::setDebugDisplayEnabled | ( | bool | enabled | ) |

virtual

Sets whether or not the debug display of this object is enabled.

Remarks
  Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 563 of file OgreMovableObject.h.

## setDefaultQueryFlags()

static void Ogre::MovableObject::setDefaultQueryFlags | ( | uint32 | flags | ) |

static

Set the default query flags for all future MovableObject instances.

Definition at line 407 of file OgreMovableObject.h.

## setDefaultVisibilityFlags()

static void Ogre::MovableObject::setDefaultVisibilityFlags | ( | uint32 | flags | ) |

static

Set the default visibility flags for all future MovableObject instances.

Definition at line 435 of file OgreMovableObject.h.

## setLightMask()

virtual void Ogre::MovableObject::setLightMask | ( | uint32 | lightMask | ) |

virtual

Set a bitwise mask which will filter the lights affecting this object.

Remarks
  This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object

## setListener()

virtual void Ogre::MovableObject::setListener | ( | Listener * | listener | ) |

virtual

Sets a listener for this object.

Remarks
  Note for size and performance reasons only one listener per object is allowed.

Definition at line 446 of file OgreMovableObject.h.

## setQueryFlags()

virtual void Ogre::MovableObject::setQueryFlags | ( | uint32 | flags | ) |

virtual

Sets the query flags for this object.

Remarks
  When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 392 of file OgreMovableObject.h.

## setRenderingDistance()

virtual void Ogre::MovableObject::setRenderingDistance | ( | Real | dist | ) |

virtual

Sets the distance at which the object is no longer rendered.

Note
  Camera::setUseRenderingDistance() needs to be called for this parameter to be used.

Parameters

  dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 299 of file OgreMovableObject.h.

## setRenderingMinPixelSize()

virtual void Ogre::MovableObject::setRenderingMinPixelSize | ( | Real | pixelSize | ) |

virtual

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note
  Camera::setUseMinPixelSize() needs to be called for this parameter to be used.

Parameters

  pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 312 of file OgreMovableObject.h.

## setRenderQueueGroup()

virtual void Ogre::MovableObject::setRenderQueueGroup | ( | uint8 | queueID | ) |

virtual

Sets the render queue group this entity will be rendered through.

Remarks
  Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

  See RenderQueue for more details.

Parameters

  queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.

## setRenderQueueGroupAndPriority()

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority | ( | uint8 | queueID,
|  | ushort | priority
| ) |  |

virtual

Sets the render queue group and group priority this entity will be rendered through.

Remarks
  Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

  See RenderQueue for more details.

Parameters

  queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
  priority | The priority within a group to use.

Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.

## setUserAny()

virtual OGRE_DEPRECATED void Ogre::MovableObject::setUserAny | ( | const Any & | anything | ) |

virtual

Deprecated:
  use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
  This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 329 of file OgreMovableObject.h.

## setVisibilityFlags()

virtual void Ogre::MovableObject::setVisibilityFlags | ( | uint32 | flags | ) |

virtual

Sets the visibility flags for this object.

Remarks
  As well as a simple true/false value for visibility (as seen in setVisible), you can also set visibility flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 420 of file OgreMovableObject.h.

## setVisible()

virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) |

virtual

Tells this object whether to be visible or not, if it has a renderable component.

Note
  An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

Referenced by Ogre::Volume::Chunk::setChunkVisible().

## updateEdgeListLightFacing()

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData,
|  | const Vector4 & | lightPos
| ) |  |

protected virtual inherited

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters

  edgeData | The edge information to update.
  lightPos | 4D vector representing the light, a directional light has w=0.0.

## visitRenderables()

virtual void Ogre::MovableObject::visitRenderables | ( | Renderable::Visitor * | visitor,
|  | bool | debugRenderables = `false`
| ) |  |

pure virtual

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters

  visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
  debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implemented in Ogre::Entity, Ogre::BillboardSet, Ogre::Frustum, Ogre::InstancedGeometry::BatchInstance, Ogre::ManualObject, Ogre::StaticGeometry::Region, Ogre::Light, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::TerrainQuadTreeNode::Movable, Ogre::BillboardChain, Ogre::InstancedGeometry::GeometryBucket, Ogre::InstancedEntity, Ogre::SimpleRenderable, and Ogre::MovablePlane.

## Member Data Documentation

## mBeyondFarDistance

bool Ogre::MovableObject::mBeyondFarDistance

protected

Hidden because of distance?

Definition at line 128 of file OgreMovableObject.h.

## mCastShadows

bool Ogre::MovableObject::mCastShadows

protected

Does this object cast shadows?

Definition at line 150 of file OgreMovableObject.h.

## mCreator

MovableObjectFactory* Ogre::MovableObject::mCreator

protected

Creator of this object (if created by a factory)

Definition at line 112 of file OgreMovableObject.h.

## mDebugDisplay

bool Ogre::MovableObject::mDebugDisplay

protected

Is debug display enabled?

Definition at line 121 of file OgreMovableObject.h.

## mLightList

LightList Ogre::MovableObject::mLightList

mutable protected

List of lights for this object.

Definition at line 158 of file OgreMovableObject.h.

## mLightListUpdated

ulong Ogre::MovableObject::mLightListUpdated

mutable protected

The last frame that this light list was updated in.

Definition at line 160 of file OgreMovableObject.h.

## mLightMask

uint32 Ogre::MovableObject::mLightMask

protected

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 163 of file OgreMovableObject.h.

## mListener

Listener* Ogre::MovableObject::mListener

protected

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 155 of file OgreMovableObject.h.

## mManager

SceneManager* Ogre::MovableObject::mManager

protected

SceneManager holding this object (if applicable)

Definition at line 114 of file OgreMovableObject.h.

## mMinPixelSize

Real Ogre::MovableObject::mMinPixelSize

protected

Definition at line 126 of file OgreMovableObject.h.

## mName

String Ogre::MovableObject::mName

protected

Name of this object.

Definition at line 110 of file OgreMovableObject.h.

## mParentIsTagPoint

bool Ogre::MovableObject::mParentIsTagPoint

protected

Definition at line 117 of file OgreMovableObject.h.

## mParentNode

Node* Ogre::MovableObject::mParentNode

protected

node to which this object is attached

Definition at line 116 of file OgreMovableObject.h.

## mQueryFlags

uint32 Ogre::MovableObject::mQueryFlags

protected

Flags determining whether this object is included / excluded from scene queries.

Definition at line 140 of file OgreMovableObject.h.

## mRenderingDisabled

bool Ogre::MovableObject::mRenderingDisabled

protected

Does rendering this object disabled by listener?

Definition at line 153 of file OgreMovableObject.h.

## mRenderQueueID

uint8 Ogre::MovableObject::mRenderQueueID

protected

The render queue to use when rendering this object.

Definition at line 132 of file OgreMovableObject.h.

## mRenderQueueIDSet

bool Ogre::MovableObject::mRenderQueueIDSet

protected

Flags whether the RenderQueue's default should be used.

Definition at line 134 of file OgreMovableObject.h.

## mRenderQueuePriority

ushort Ogre::MovableObject::mRenderQueuePriority

protected

The render queue group to use when rendering this object.

Definition at line 136 of file OgreMovableObject.h.

## mRenderQueuePrioritySet

bool Ogre::MovableObject::mRenderQueuePrioritySet

protected

Flags whether the RenderQueue's default should be used.

Definition at line 138 of file OgreMovableObject.h.

## msAnimableDictionary

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary

static protected inherited

Static map of class name to list of animable value names.

Definition at line 243 of file OgreAnimable.h.

## msDefaultQueryFlags

uint32 Ogre::MovableObject::msDefaultQueryFlags

static protected

Default query flags.

Definition at line 167 of file OgreMovableObject.h.

## msDefaultVisibilityFlags

uint32 Ogre::MovableObject::msDefaultVisibilityFlags

static protected

Default visibility flags.

Definition at line 169 of file OgreMovableObject.h.

## mSquaredUpperDistance

Real Ogre::MovableObject::mSquaredUpperDistance

protected

Definition at line 124 of file OgreMovableObject.h.

## mUpperDistance

Real Ogre::MovableObject::mUpperDistance

protected

Upper distance to still render.

Definition at line 123 of file OgreMovableObject.h.

## mUserObjectBindings

UserObjectBindings Ogre::MovableObject::mUserObjectBindings

protected

User objects binding.

Definition at line 130 of file OgreMovableObject.h.

## mVisibilityFlags

uint32 Ogre::MovableObject::mVisibilityFlags

protected

Flags determining whether this object is visible (compared to SceneManager mask)

Definition at line 142 of file OgreMovableObject.h.

## mVisible

bool Ogre::MovableObject::mVisible

protected

Is this object visible?

Definition at line 119 of file OgreMovableObject.h.

## mWorldAABB

AxisAlignedBox Ogre::MovableObject::mWorldAABB

mutable protected

Cached world AABB of this object.

Definition at line 144 of file OgreMovableObject.h.

## mWorldBoundingSphere

Sphere Ogre::MovableObject::mWorldBoundingSphere

mutable protected

Definition at line 146 of file OgreMovableObject.h.

## mWorldDarkCapBounds

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds

mutable protected

World space AABB of this object's dark cap.

Definition at line 148 of file OgreMovableObject.h.

The documentation for this class was generated from the following file:

- OgreMovableObject.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.