LOD
Core
Collaboration diagram for LOD:

## Classes

class | Ogre::DistanceLodBoxStrategy
| Level of detail strategy based on distance from camera to an object's bounding box. More...
class | Ogre::DistanceLodSphereStrategy
| Level of detail strategy based on distance from camera to an object's bounding sphere. More...
class | Ogre::DistanceLodStrategy
| Level of detail strategy based on distance from camera. More...
struct | Ogre::EntityMaterialLodChangedEvent
| Struct containing information about a material LOD change event for entities. More...
struct | Ogre::EntityMeshLodChangedEvent
| Struct containing information about a mesh LOD change event for entities. More...
class | Ogre::LodListener
| A interface class defining a listener which can be used to receive notifications of LOD events. More...
class | Ogre::LodStrategy
| Strategy for determining level of detail. More...
class | Ogre::LodStrategyManager
| Manager for LOD strategies. More...
struct | Ogre::MovableObjectLodChangedEvent
| Struct containing information about a LOD change event for movable objects. More...
class | Ogre::PatchMesh
| Patch specialisation of Mesh. More...
class | Ogre::PatchSurface
| A surface which is defined by curves of some kind to form a patch, e.g. More...
class | Ogre::PixelCountLodStrategy
| Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...

## Detailed Description

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.