Ogre::ParticleSystem Class Reference
Core » Effects

Class defining particle system based special effects. More...

`#include <OgreParticleSystem.h>`

Inheritance diagram for Ogre::ParticleSystem:
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## Classes

class | CmdCull
| Command object for cull_each (see ParamCommand). More...
class | CmdEmittedEmitterQuota
| Command object for emittedEmitterQuota (see ParamCommand). More...
class | CmdHeight
| Command object for particle_height (see ParamCommand). More...
class | CmdIterationInterval
| Command object for iteration interval(see ParamCommand). More...
class | CmdLocalSpace
| Command object for local space (see ParamCommand). More...
class | CmdMaterial
| Command object for material (see ParamCommand). More...
class | CmdNonvisibleTimeout
| Command object for nonvisible timeout (see ParamCommand). More...
class | CmdQuota
| Command object for quota (see ParamCommand). More...
class | CmdRenderer
| Command object for renderer (see ParamCommand). More...
class | CmdSorted
| Command object for sorting (see ParamCommand). More...
class | CmdWidth
| Command object for particle_width (see ParamCommand). More...
struct | SortByDirectionFunctor
| Sort by direction functor. More...
struct | SortByDistanceFunctor
| Sort by distance functor. More...

## Public Types

typedef vector< ShadowRenderable * >::type | ShadowRenderableList
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator

## Public Member Functions

| ParticleSystem ()
| Default constructor required for STL creation in manager. More...
| ParticleSystem (const String &name, const String &resourceGroupName)
| Creates a particle system with no emitters or affectors. More...
virtual | ~ParticleSystem ()
virtual MovableObjectFactory * | _getCreator (void) const
| Get the creator of this object, if any (internal use only) More...
ParticleIterator | _getIterator (void)
| Returns an iterator for stepping through all particles in this system. More...
virtual LightList * | _getLightList ()
| Returns a pointer to the current list of lights for this object. More...
virtual SceneManager * | _getManager (void) const
| Get the manager of this object, if any (internal use only) More...
virtual const Matrix4 & | _getParentNodeFullTransform (void) const
| return the full transformation of the parent sceneNode or the attachingPoint node More...
void | _notifyAttached (Node *parent, bool isTagPoint=false)
| Overridden from MovableObject. More...
virtual void | _notifyCreator (MovableObjectFactory *fact)
| Notify the object of it's creator (internal use only) More...
virtual void | _notifyCurrentCamera (Camera *cam)
| Overridden from MovableObject. More...
virtual void | _notifyManager (SceneManager *man)
| Notify the object of it's manager (internal use only) More...
virtual void | _notifyMoved (void)
| Internal method called to notify the object that it has been moved. More...
void | _notifyOrigin (const String &origin)
| Notify this particle system of it's origin. More...
virtual void | _notifyParticleResized (void)
| Internal callback used by Particles to notify their parent that they have been resized. More...
virtual void | _notifyParticleRotated (void)
| Internal callback used by Particles to notify their parent that they have been rotated. More...
void | _update (Real timeElapsed)
| Updates the particles in the system based on time elapsed. More...
void | _updateBounds (void)
| Internal method for updating the bounds of the particle system. More...
virtual void | _updateRenderQueue (RenderQueue *queue)
| Overridden from MovableObject. More...
ParticleAffector * | addAffector (const String &affectorType)
| Adds an affector to this particle system. More...
ParticleEmitter * | addEmitter (const String &emitterType)
| Adds an emitter to this particle system. More...
virtual void | addQueryFlags (uint32 flags)
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
virtual void | addVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
void | clear ()
| Empties this set of all particles. More...
virtual void | copyParametersTo (StringInterface *dest) const
| Method for copying this object's parameters to another object. More...
virtual AnimableValuePtr | createAnimableValue (const String &valueName)
| Create a reference-counted AnimableValuePtr for the named value. More...
Particle * | createEmitterParticle (const String &emitterName)
| Manually add an emitter particle to the system. More...
Particle * | createParticle (void)
| Manually add a particle to the system. More...
virtual void | detachFromParent (void)
| Detaches an object from a parent SceneNode or TagPoint, if attached. More...
void | fastForward (Real time, Real interval=0.1)
| Fast-forwards this system by the required number of seconds. More...
ParticleAffector * | getAffector (unsigned short index) const
| Retrieves an affector by it's index (zero-based). More...
const StringVector & | getAnimableValueNames (void) const
| Gets a list of animable value names for this object. More...
virtual const AxisAlignedBox & | getBoundingBox (void) const
| Overridden from MovableObject. More...
virtual Real | getBoundingRadius (void) const
| Overridden from MovableObject. More...
bool | getCastShadows (void) const
| Returns whether shadow casting is enabled for this object. More...
virtual bool | getCullIndividually (void) const
| Returns whether or not particles in this are tested individually for culling. More...
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
| Overridden member from ShadowCaster. More...
virtual Real | getDefaultHeight (void) const
| See setDefaultDimensions - this gets 1 component individually. More...
virtual Real | getDefaultWidth (void) const
| See setDefaultDimensions - this gets 1 component individually. More...
EdgeData * | getEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
size_t | getEmittedEmitterQuota (void) const
| Returns the maximum number of emitted emitters this system is allowed to have active at once. More...
ParticleEmitter * | getEmitter (unsigned short index) const
| Retrieves an emitter by it's index (zero-based). More...
bool | getEmitting () const
| Returns true if the particle system emitting flag is turned on. More...
Real | getIterationInterval (void) const
| Gets a 'iteration interval' on this particle system. More...
bool | getKeepParticlesInLocalSpace (void) const
| Gets whether particles (and any affector effects) remain relative to the node the particle system is attached to. More...
const AxisAlignedBox & | getLightCapBounds (void) const
| Overridden member from ShadowCaster. More...
virtual uint32 | getLightMask () const
| Get a bitwise mask which will filter the lights affecting this object. More...
virtual Listener * | getListener (void) const
| Gets the current listener for this object. More...
virtual const String & | getMaterialName (void) const
| Sets the name of the material to be used for this billboard set. More...
const String & | getMovableType (void) const
| Overridden from MovableObject. More...
virtual const String & | getName (void) const
| Returns the name of this object. More...
Real | getNonVisibleUpdateTimeout (void) const
| Gets when the particle system should stop updating after it hasn't been visible for a while. More...
unsigned short | getNumAffectors (void) const
| Returns the number of affectors for this particle system. More...
unsigned short | getNumEmitters (void) const
| Returns the number of emitters for this particle system. More...
size_t | getNumParticles (void) const
| Gets the number of individual particles in the system right now. More...
const String & | getOrigin (void) const
| Get the origin of this particle system, e.g. More...
ParamDictionary * | getParamDictionary (void)
| Retrieves the parameter dictionary for this class. More...
const ParamDictionary * | getParamDictionary (void) const
virtual String | getParameter (const String &name) const
| Generic parameter retrieval method. More...
const ParameterList & | getParameters (void) const
| Retrieves a list of parameters valid for this object. More...
virtual Node * | getParentNode (void) const
| Returns the node to which this object is attached. More...
virtual SceneNode * | getParentSceneNode (void) const
| Returns the scene node to which this object is attached. More...
Particle * | getParticle (size_t index)
| Retrieve a particle from the system for manual tweaking. More...
size_t | getParticleQuota (void) const
| Returns the maximum number of particles this system is allowed to have active at once. More...
Real | getPointExtrusionDistance (const Light *l) const
| Get the distance to extrude for a point/spot light. More...
virtual uint32 | getQueryFlags (void) const
| Returns the query flags relevant for this object. More...
bool | getReceivesShadows ()
| Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
ParticleSystemRenderer * | getRenderer (void) const
| Gets the ParticleRenderer to be used to render this particle system. More...
const String & | getRendererName (void) const
| Gets the name of the ParticleRenderer to be used to render this particle system. More...
virtual Real | getRenderingDistance (void) const
| Gets the distance at which batches are no longer rendered. More...
virtual Real | getRenderingMinPixelSize () const
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
virtual uint8 | getRenderQueueGroup (void) const
| Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
virtual const String & | getResourceGroupName (void) const
| Return the resource group to be used to load dependent resources. More...
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
bool | getSortingEnabled (void) const
| Gets whether particles are sorted relative to the camera. More...
Real | getSpeedFactor (void) const
| Gets the 'speed factor' on this particle system. More...
uint32 | getTypeFlags (void) const
| Override to return specific type flag. More...
virtual OGRE_DEPRECATED const Any & | getUserAny (void) const
UserObjectBindings & | getUserObjectBindings ()
| Return an instance of user objects binding associated with this class. More...
const UserObjectBindings & | getUserObjectBindings () const
| Return an instance of user objects binding associated with this class. More...
virtual uint32 | getVisibilityFlags (void) const
| Returns the visibility flags relevant for this object. More...
virtual bool | getVisible (void) const
| Gets this object whether to be visible or not, if it has a renderable component. More...
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const
| Retrieves the axis-aligned bounding box for this object in world coordinates. More...
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const
| Retrieves the worldspace bounding sphere for this object. More...
bool | hasEdgeList (void)
| Define a default implementation of method from ShadowCaster which implements no shadows. More...
virtual bool | isAttached (void) const
| Returns true if this object is attached to a SceneNode or TagPoint. More...
virtual bool | isDebugDisplayEnabled (void) const
| Gets whether debug display of this object is enabled. More...
virtual bool | isInScene (void) const
| Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
virtual bool | isParentTagPoint () const
| Gets whether the parent node is a TagPoint (or a SceneNode) More...
virtual bool | isVisible (void) const
| Returns whether or not this object is supposed to be visible or not. More...
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info More...
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new More...
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info More...
void * | operator new[] (size_t sz)
ParticleSystem & | operator= (const ParticleSystem &rhs)
| Assignment operator for copying. More...
virtual const LightList & | queryLights (void) const
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
void | removeAffector (unsigned short index)
| Removes an affector from the system. More...
void | removeAllAffectors (void)
| Removes all the affectors from this system. More...
void | removeAllEmitters (void)
| Removes all the emitters from this system. More...
void | removeEmitter (unsigned short index)
| Removes an emitter from the system. More...
virtual void | removeQueryFlags (uint32 flags)
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
virtual void | removeVisibilityFlags (uint32 flags)
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
void | setBounds (const AxisAlignedBox &aabb)
| Set the (initial) bounds of the particle system manually. More...
void | setBoundsAutoUpdated (bool autoUpdate, Real stopIn=0.0f)
| Sets whether the bounds will be automatically updated for the life of the particle system. More...
void | setCastShadows (bool enabled)
| Sets whether or not this object will cast shadows. More...
virtual void | setCullIndividually (bool cullIndividual)
| Sets whether culling tests particles in this individually as well as in a group. More...
virtual void | setDebugDisplayEnabled (bool enabled)
| Sets whether or not the debug display of this object is enabled. More...
virtual void | setDefaultDimensions (Real width, Real height)
| Sets the default dimensions of the particles in this set. More...
virtual void | setDefaultHeight (Real height)
| See setDefaultDimensions - this sets 1 component individually. More...
virtual void | setDefaultWidth (Real width)
| See setDefaultDimensions - this sets 1 component individually. More...
void | setEmittedEmitterQuota (size_t quota)
| Sets the maximum number of emitted emitters this system is allowed to have active at once. More...
void | setEmitting (bool v)
| This is used to turn on or off particle emission for this system. More...
void | setIterationInterval (Real iterationInterval)
| Sets a 'iteration interval' on this particle system. More...
void | setKeepParticlesInLocalSpace (bool keepLocal)
| Sets whether particles (and any affector effects) remain relative to the node the particle system is attached to. More...
virtual void | setLightMask (uint32 lightMask)
| Set a bitwise mask which will filter the lights affecting this object. More...
virtual void | setListener (Listener *listener)
| Sets a listener for this object. More...
virtual void | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
| Sets the name of the material to be used for this billboard set. More...
void | setNonVisibleUpdateTimeout (Real timeout)
| Sets when the particle system should stop updating after it hasn't been visible for a while. More...
virtual bool | setParameter (const String &name, const String &value)
| Generic parameter setting method. More...
virtual void | setParameterList (const NameValuePairList &paramList)
| Generic multiple parameter setting method. More...
void | setParticleQuota (size_t quota)
| Sets the maximum number of particles this system is allowed to have active at once. More...
virtual void | setQueryFlags (uint32 flags)
| Sets the query flags for this object. More...
void | setRenderer (const String &typeName)
| Sets the ParticleRenderer to be used to render this particle system. More...
virtual void | setRenderingDistance (Real dist)
| Sets the distance at which the object is no longer rendered. More...
virtual void | setRenderingMinPixelSize (Real pixelSize)
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
void | setRenderQueueGroup (uint8 queueID)
| Sets the render queue group this entity will be rendered through. More...
void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
| Sets the render queue group and group priority this entity will be rendered through. More...
void | setSortingEnabled (bool enabled)
| Set whether or not particles are sorted according to the camera. More...
void | setSpeedFactor (Real speedFactor)
| Sets a 'speed factor' on this particle system, which means it scales the elapsed real time which has passed by this factor before passing it to the emitters, affectors, and the particle life calculation. More...
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything)
virtual void | setVisibilityFlags (uint32 flags)
| Sets the visibility flags for this object. More...
virtual void | setVisible (bool visible)
| Tells this object whether to be visible or not, if it has a renderable component. More...
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
| Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...

## Static Public Member Functions

static void | cleanupDictionary ()
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
| Utility method for extruding vertices based on a light. More...
static Real | getDefaultIterationInterval (void)
| Get the default iteration interval for all ParticleSystem instances. More...
static Real | getDefaultNonVisibleUpdateTimeout (void)
| Get the default nonvisible timeout for all ParticleSystem instances. More...
static uint32 | getDefaultQueryFlags ()
| Get the default query flags for all future MovableObject instances. More...
static uint32 | getDefaultVisibilityFlags ()
| Get the default visibility flags for all future MovableObject instances. More...
static void | setDefaultIterationInterval (Real iterationInterval)
| Set the default iteration interval for all ParticleSystem instances. More...
static void | setDefaultNonVisibleUpdateTimeout (Real timeout)
| Set the default nonvisible timeout for all ParticleSystem instances. More...
static void | setDefaultQueryFlags (uint32 flags)
| Set the default query flags for all future MovableObject instances. More...
static void | setDefaultVisibilityFlags (uint32 flags)
| Set the default visibility flags for all future MovableObject instances. More...

## Protected Types

typedef list< ParticleEmitter * >::type | ActiveEmittedEmitterList
typedef list< Particle * >::type | ActiveParticleList
typedef map< String, StringVector >::type | AnimableDictionaryMap
typedef vector< ParticleEmitter * >::type | EmittedEmitterList
typedef map< String, EmittedEmitterList >::type | EmittedEmitterPool
typedef list< ParticleEmitter * >::type | FreeEmittedEmitterList
typedef map< String, FreeEmittedEmitterList >::type | FreeEmittedEmitterMap
typedef list< Particle * >::type | FreeParticleList
typedef vector< ParticleAffector * >::type | ParticleAffectorList
typedef vector< ParticleEmitter * >::type | ParticleEmitterList
typedef vector< Particle * >::type | ParticlePool

## Protected Member Functions

void | _applyMotion (Real timeElapsed)
| Updates existing particle based on their momentum. More...
void | _executeTriggerEmitters (ParticleEmitter *emitter, unsigned requested, Real timeElapsed)
| Helper function that actually performs the emission of particles. More...
void | _expire (Real timeElapsed)
| Internal method used to expire dead particles. More...
StringVector & | _getAnimableValueNames (void)
| Get an updateable reference to animable value list. More...
void | _notifyReorganiseEmittedEmitterData (void)
| This function clears all data structures that are used in combination with emitted emitters and sets the flag to indicate that the emitted emitter pool must be initialised again. More...
void | _sortParticles (Camera *cam)
| Sort the particles in the system. More...
void | _triggerAffectors (Real timeElapsed)
| Applies the effects of affectors. More...
void | _triggerEmitters (Real timeElapsed)
| Spawn new particles based on free quota and emitter requirements. More...
void | addActiveEmittedEmittersToFreeList (void)
| Moves all emitted emitters from the active list to the free list. More...
void | addFreeEmittedEmitters (void)
| Add emitters from the pool to the free emitted emitter queue. More...
void | configureRenderer (void)
| Internal method to configure the renderer. More...
void | createAnimableDictionary (void) const
| Internal method for creating a dictionary of animable value names for the class, if it does not already exist. More...
bool | createParamDictionary (const String &className)
| Internal method for creating a parameter dictionary for the class, if it does not already exist. More...
void | createVisualParticles (size_t poolstart, size_t poolend)
| Internal method for creating ParticleVisualData instances for the pool. More...
void | destroyVisualParticles (size_t poolstart, size_t poolend)
| Internal method for destroying ParticleVisualData instances for the pool. More...
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
| Utility method for extruding a bounding box. More...
FreeEmittedEmitterList * | findFreeEmittedEmitter (const String &name)
| Find the list with free emitted emitters. More...
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, size_t &indexBufferUsedSize, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
| Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. More...
virtual const String & | getAnimableDictionaryName (void) const
| Get the name of the animable dictionary for this class. More...
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
| Helper method for calculating extrusion distance. More...
void | increaseEmittedEmitterPool (size_t size)
| Resize the internal pool of emitted emitters. More...
void | increasePool (size_t size)
| Resize the internal pool of particles. More...
virtual void | initialiseAnimableDictionary (StringVector &) const
| Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. More...
void | initialiseEmittedEmitterPool (void)
| Determine which emitters in the Particle Systems main emitter become a template for creating an pool of emitters that can be emitted. More...
void | initialiseEmittedEmitters (void)
| Create a pool of emitted emitters and assign them to the free emitter list. More...
void | initParameters (void)
| Internal method for initialising string interface. More...
void | removeAllEmittedEmitters (void)
| Removes all emitted emitters from this system. More...
void | removeFromActiveEmittedEmitters (ParticleEmitter *emitter)
| Removes an emitter from the active emitted emitter list. More...
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
| Tells the caster to perform the tasks necessary to update the edge data's light listing. More...

## Protected Attributes

AxisAlignedBox | mAABB
ActiveEmittedEmitterList | mActiveEmittedEmitters
| Active emitted emitter list. More...
ActiveParticleList | mActiveParticles
| Active particle list. More...
ParticleAffectorList | mAffectors
| List of particle affectors, ie modifiers of particles. More...
bool | mBeyondFarDistance
| Hidden because of distance? More...
Real | mBoundingRadius
bool | mBoundsAutoUpdate
Real | mBoundsUpdateTime
bool | mCastShadows
| Does this object cast shadows? More...
MovableObjectFactory * | mCreator
| Creator of this object (if created by a factory) More...
bool | mCullIndividual
| Do we cull each particle individually? More...
bool | mDebugDisplay
| Is debug display enabled? More...
Real | mDefaultHeight
| Default height of each particle. More...
Real | mDefaultWidth
| Default width of each particle. More...
EmittedEmitterPool | mEmittedEmitterPool
| Pool of emitted emitters for use and reuse in the active emitted emitter list. More...
bool | mEmittedEmitterPoolInitialised
| Indication whether the emitted emitter pool (= pool with particle emitters that are emitted) is initialised. More...
size_t | mEmittedEmitterPoolSize
| The number of emitted emitters in the pool. More...
ParticleEmitterList | mEmitters
| List of particle emitters, ie sources of particles. More...
FreeEmittedEmitterMap | mFreeEmittedEmitters
| Free emitted emitter list. More...
FreeParticleList | mFreeParticles
| Free particle queue. More...
bool | mIsEmitting
| Used to control if the particle system should emit particles or not. More...
bool | mIsRendererConfigured
| Have we set the material etc on the renderer? More...
Real | mIterationInterval
| Iteration interval. More...
bool | mIterationIntervalSet
| Iteration interval set? Otherwise track default. More...
unsigned long | mLastVisibleFrame
| Last frame in which known to be visible. More...
LightList | mLightList
| List of lights for this object. More...
ulong | mLightListUpdated
| The last frame that this light list was updated in. More...
uint32 | mLightMask
| the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable More...
Listener * | mListener
| MovableObject listener - only one allowed (no list) for size & performance reasons. */. More...
bool | mLocalSpace
| Particles in local space? More...
SceneManager * | mManager
| SceneManager holding this object (if applicable) More...
MaterialPtr | mMaterial
| Pointer to the material to use. More...
String | mMaterialName
| Name of the material to use. More...
Real | mMinPixelSize
String | mName
| Name of this object. More...
Real | mNonvisibleTimeout
| Update timeout when nonvisible (0 for no timeout) More...
bool | mNonvisibleTimeoutSet
| Update timeout when nonvisible set? Otherwise track default. More...
String | mOrigin
| Optional origin of this particle system (eg script name) More...
bool | mParentIsTagPoint
Node * | mParentNode
| node to which this object is attached More...
ParticlePool | mParticlePool
| Pool of particle instances for use and reuse in the active particle list. More...
size_t | mPoolSize
| The number of particles in the pool. More...
uint32 | mQueryFlags
| Flags determining whether this object is included / excluded from scene queries. More...
ParticleSystemRenderer * | mRenderer
| The renderer used to render this particle system. More...
String | mRendererType
| The name of the type of renderer used to render this system. More...
bool | mRenderingDisabled
| Does rendering this object disabled by listener? More...
uint8 | mRenderQueueID
| The render queue to use when rendering this object. More...
bool | mRenderQueueIDSet
| Flags whether the RenderQueue's default should be used. More...
ushort | mRenderQueuePriority
| The render queue group to use when rendering this object. More...
bool | mRenderQueuePrioritySet
| Flags whether the RenderQueue's default should be used. More...
String | mResourceGroupName
| Name of the resource group to use to load materials. More...
bool | mSorted
| Particles sorted according to camera? More...
Real | mSpeedFactor
| Speed factor. More...
Real | mSquaredUpperDistance
Controller< Real > * | mTimeController
| Controller for time update. More...
Real | mTimeSinceLastVisible
| Amount of time non-visible so far. More...
Real | mUpdateRemainTime
Real | mUpperDistance
| Upper distance to still render. More...
UserObjectBindings | mUserObjectBindings
| User objects binding. More...
uint32 | mVisibilityFlags
| Flags determining whether this object is visible (compared to SceneManager mask) More...
bool | mVisible
| Is this object visible? More...
AxisAlignedBox | mWorldAABB
| World AABB, only used to compare world-space positions to calc bounds. More...
Sphere | mWorldBoundingSphere
AxisAlignedBox | mWorldDarkCapBounds
| World space AABB of this object's dark cap. More...

## Static Protected Attributes

static RadixSort< ActiveParticleList, Particle *, float > | mRadixSorter
static AnimableDictionaryMap | msAnimableDictionary
| Static map of class name to list of animable value names. More...
static CmdCull | msCullCmd
| Command objects. More...
static Real | msDefaultIterationInterval
| Default iteration interval. More...
static Real | msDefaultNonvisibleTimeout
| Default nonvisible update timeout. More...
static uint32 | msDefaultQueryFlags
| Default query flags. More...
static uint32 | msDefaultVisibilityFlags
| Default visibility flags. More...
static CmdEmittedEmitterQuota | msEmittedEmitterQuotaCmd
static CmdHeight | msHeightCmd
static CmdIterationInterval | msIterationIntervalCmd
static CmdLocalSpace | msLocalSpaceCmd
static CmdMaterial | msMaterialCmd
static CmdNonvisibleTimeout | msNonvisibleTimeoutCmd
static CmdQuota | msQuotaCmd
static CmdRenderer | msRendererCmd
static CmdSorted | msSortedCmd
static CmdWidth | msWidthCmd

## Detailed Description

Class defining particle system based special effects.

Remarks
  Particle systems are special effects generators which are based on a number of moving points to create the impression of things like like sparkles, smoke, blood spurts, dust etc.

  This class simply manages a single collection of particles in world space with a shared local origin for emission. The visual aspect of the particles is handled by a ParticleSystemRenderer instance.

  Particle systems are created using the SceneManager, never directly. In addition, like all subclasses of MovableObject, the ParticleSystem will only be considered for rendering once it has been attached to a SceneNode.

Definition at line 67 of file OgreParticleSystem.h.

## Member Typedef Documentation

## ActiveEmittedEmitterList

typedef list<ParticleEmitter*>::type Ogre::ParticleSystem::ActiveEmittedEmitterList

protected

Definition at line 762 of file OgreParticleSystem.h.

## ActiveParticleList

typedef list<Particle*>::type Ogre::ParticleSystem::ActiveParticleList

protected

Definition at line 707 of file OgreParticleSystem.h.

## AnimableDictionaryMap

typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap

protected inherited

Definition at line 241 of file OgreAnimable.h.

## EmittedEmitterList

typedef vector<ParticleEmitter*>::type Ogre::ParticleSystem::EmittedEmitterList

protected

Definition at line 763 of file OgreParticleSystem.h.

## EmittedEmitterPool

typedef map<String, EmittedEmitterList>::type Ogre::ParticleSystem::EmittedEmitterPool

protected

Definition at line 765 of file OgreParticleSystem.h.

## FreeEmittedEmitterList

typedef list<ParticleEmitter*>::type Ogre::ParticleSystem::FreeEmittedEmitterList

protected

Definition at line 761 of file OgreParticleSystem.h.

## FreeEmittedEmitterMap

typedef map<String, FreeEmittedEmitterList>::type Ogre::ParticleSystem::FreeEmittedEmitterMap

protected

Definition at line 764 of file OgreParticleSystem.h.

## FreeParticleList

typedef list<Particle*>::type Ogre::ParticleSystem::FreeParticleList

protected

Definition at line 708 of file OgreParticleSystem.h.

## ParticleAffectorList

typedef vector<ParticleAffector*>::type Ogre::ParticleSystem::ParticleAffectorList

protected

Definition at line 791 of file OgreParticleSystem.h.

## ParticleEmitterList

typedef vector<ParticleEmitter*>::type Ogre::ParticleSystem::ParticleEmitterList

protected

Definition at line 790 of file OgreParticleSystem.h.

## ParticlePool

typedef vector<Particle*>::type Ogre::ParticleSystem::ParticlePool

protected

Definition at line 709 of file OgreParticleSystem.h.

## ShadowRenderableList

typedef vector<ShadowRenderable*>::type Ogre::ShadowCaster::ShadowRenderableList

inherited

Definition at line 136 of file OgreShadowCaster.h.

## ShadowRenderableListIterator

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator

inherited

Definition at line 137 of file OgreShadowCaster.h.

## Constructor & Destructor Documentation

## ParticleSystem() [1/2]

Ogre::ParticleSystem::ParticleSystem | ( |  | ) |

Default constructor required for STL creation in manager.

## ParticleSystem() [2/2]

Ogre::ParticleSystem::ParticleSystem | ( | const String & | name,
|  | const String & | resourceGroupName
| ) |  |

Creates a particle system with no emitters or affectors.

Remarks
  You should use the ParticleSystemManager to create particle systems rather than creating them directly.

## ~ParticleSystem()

virtual Ogre::ParticleSystem::~ParticleSystem | ( |  | ) |

virtual

## Member Function Documentation

## _applyMotion()

void Ogre::ParticleSystem::_applyMotion | ( | Real | timeElapsed | ) |

protected

Updates existing particle based on their momentum.

## _executeTriggerEmitters()

void Ogre::ParticleSystem::_executeTriggerEmitters | ( | ParticleEmitter * | emitter,
|  | unsigned | requested,
|  | Real | timeElapsed
| ) |  |

protected

Helper function that actually performs the emission of particles.

## _expire()

void Ogre::ParticleSystem::_expire | ( | Real | timeElapsed | ) |

protected

Internal method used to expire dead particles.

## _getAnimableValueNames()

StringVector& Ogre::AnimableObject::_getAnimableValueNames | ( | void |  | ) |

protected inherited

Get an updateable reference to animable value list.

Definition at line 267 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

## _getCreator()

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void |  | ) | const

virtual inherited

Get the creator of this object, if any (internal use only)

Definition at line 186 of file OgreMovableObject.h.

## _getIterator()

ParticleIterator Ogre::ParticleSystem::_getIterator | ( | void |  | ) |

Returns an iterator for stepping through all particles in this system.

Remarks
  This method is designed to be used by people providing new ParticleAffector subclasses, this is the easiest way to step through all the particles in a system and apply the changes the affector wants to make.

## _getLightList()

virtual LightList* Ogre::MovableObject::_getLightList | ( |  | ) |

virtual inherited

Returns a pointer to the current list of lights for this object.

Remarks
  You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 491 of file OgreMovableObject.h.

## _getManager()

virtual SceneManager* Ogre::MovableObject::_getManager | ( | void |  | ) | const

virtual inherited

Get the manager of this object, if any (internal use only)

Definition at line 190 of file OgreMovableObject.h.

## _getParentNodeFullTransform()

virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform | ( | void |  | ) | const

virtual inherited

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

## _notifyAttached()

void Ogre::ParticleSystem::_notifyAttached | ( | Node * | parent,
|  | bool | isTagPoint = `false`
| ) |  |

virtual

Overridden from MovableObject.

See also
  MovableObject

Reimplemented from Ogre::MovableObject.

## _notifyCreator()

virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) |

virtual inherited

Notify the object of it's creator (internal use only)

Definition at line 184 of file OgreMovableObject.h.

## _notifyCurrentCamera()

virtual void Ogre::ParticleSystem::_notifyCurrentCamera | ( | Camera * | cam | ) |

virtual

Overridden from MovableObject.

See also
  MovableObject

Reimplemented from Ogre::MovableObject.

## _notifyManager()

virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) |

virtual inherited

Notify the object of it's manager (internal use only)

Definition at line 188 of file OgreMovableObject.h.

## _notifyMoved()

virtual void Ogre::MovableObject::_notifyMoved | ( | void |  | ) |

virtual inherited

Internal method called to notify the object that it has been moved.

Reimplemented in Ogre::Light, and Ogre::InstancedEntity.

## _notifyOrigin()

void Ogre::ParticleSystem::_notifyOrigin | ( | const String & | origin | ) |

Notify this particle system of it's origin.

Definition at line 548 of file OgreParticleSystem.h.

## _notifyParticleResized()

virtual void Ogre::ParticleSystem::_notifyParticleResized | ( | void |  | ) |

virtual

Internal callback used by Particles to notify their parent that they have been resized.

## _notifyParticleRotated()

virtual void Ogre::ParticleSystem::_notifyParticleRotated | ( | void |  | ) |

virtual

Internal callback used by Particles to notify their parent that they have been rotated.

## _notifyReorganiseEmittedEmitterData()

void Ogre::ParticleSystem::_notifyReorganiseEmittedEmitterData | ( | void |  | ) |

protected

This function clears all data structures that are used in combination with emitted emitters and sets the flag to indicate that the emitted emitter pool must be initialised again.

Remarks
  This function should be called if new emitters are added to a ParticleSystem or deleted from a ParticleSystem. The emitted emitter data structures become out of sync and need to be build up again. The data structures are not reorganised in this function, but by setting a flag, they are rebuild in the regular process flow.

## _sortParticles()

void Ogre::ParticleSystem::_sortParticles | ( | Camera * | cam | ) |

protected

Sort the particles in the system.

## _triggerAffectors()

void Ogre::ParticleSystem::_triggerAffectors | ( | Real | timeElapsed | ) |

protected

Applies the effects of affectors.

## _triggerEmitters()

void Ogre::ParticleSystem::_triggerEmitters | ( | Real | timeElapsed | ) |

protected

Spawn new particles based on free quota and emitter requirements.

## _update()

void Ogre::ParticleSystem::_update | ( | Real | timeElapsed | ) |

Updates the particles in the system based on time elapsed.

Remarks
  This is called automatically every frame by OGRE.

Parameters

  timeElapsed | The amount of time, in seconds, since the last frame.

## _updateBounds()

void Ogre::ParticleSystem::_updateBounds | ( | void |  | ) |

Internal method for updating the bounds of the particle system.

Remarks
  This is called automatically for a period of time after the system's creation (10 seconds by default, settable by setBoundsAutoUpdated) to increase (and only increase) the bounds of the system according to the emitted and affected particles. After this period, the system is assumed to achieved its maximum size, and the bounds are no longer computed for efficiency. You can tweak the behaviour by either setting the bounds manually (setBounds, preferred), or changing the time over which the bounds are updated (performance cost). You can also call this method manually if you need to update the bounds on an ad-hoc basis.

## _updateRenderQueue()

virtual void Ogre::ParticleSystem::_updateRenderQueue | ( | RenderQueue * | queue | ) |

virtual

Overridden from MovableObject.

See also
  MovableObject

Implements Ogre::MovableObject.

## addActiveEmittedEmittersToFreeList()

void Ogre::ParticleSystem::addActiveEmittedEmittersToFreeList | ( | void |  | ) |

protected

Moves all emitted emitters from the active list to the free list.

Remarks
  The active emitted emitter list will not be cleared and still keeps references to the emitters!

## addAffector()

ParticleAffector* Ogre::ParticleSystem::addAffector | ( | const String & | affectorType | ) |

Adds an affector to this particle system.

Remarks
  Particles are modified over time in a particle system by affectors - see the ParticleAffector class for more details.

Parameters

  affectorType | String identifying the affector type to create. Affector types are defined by registering new factories with the manager - see ParticleAffectorFactory for more details. Affector types can be extended by OGRE, plugin authors or application developers.

## addEmitter()

ParticleEmitter* Ogre::ParticleSystem::addEmitter | ( | const String & | emitterType | ) |

Adds an emitter to this particle system.

Remarks
  Particles are created in a particle system by emitters - see the ParticleEmitter class for more details.

Parameters

  emitterType | String identifying the emitter type to create. Emitter types are defined by registering new factories with the manager - see ParticleEmitterFactory for more details. Emitter types can be extended by OGRE, plugin authors or application developers.

## addFreeEmittedEmitters()

void Ogre::ParticleSystem::addFreeEmittedEmitters | ( | void |  | ) |

protected

Add emitters from the pool to the free emitted emitter queue.

## addQueryFlags()

virtual void Ogre::MovableObject::addQueryFlags | ( | uint32 | flags | ) |

virtual inherited

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 396 of file OgreMovableObject.h.

## addVisibilityFlags()

virtual void Ogre::MovableObject::addVisibilityFlags | ( | uint32 | flags | ) |

virtual inherited

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 424 of file OgreMovableObject.h.

## cleanupDictionary()

static void Ogre::StringInterface::cleanupDictionary | ( |  | ) |

static inherited

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

## clear()

void Ogre::ParticleSystem::clear | ( |  | ) |

Empties this set of all particles.

## configureRenderer()

void Ogre::ParticleSystem::configureRenderer | ( | void |  | ) |

protected

Internal method to configure the renderer.

## copyParametersTo()

virtual void Ogre::StringInterface::copyParametersTo | ( | StringInterface * | dest | ) | const

virtual inherited

Method for copying this object's parameters to another object.

Remarks
  This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.

  Any unrecognised parameters will be ignored as with setParameter method.

Parameters

  dest | Pointer to object to have it's parameters set the same as this object.

Definition at line 303 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

## createAnimableDictionary()

void Ogre::AnimableObject::createAnimableDictionary | ( | void |  | ) | const

protected inherited

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 254 of file OgreAnimable.h.

## createAnimableValue()

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue | ( | const String & | valueName | ) |

virtual inherited

Create a reference-counted AnimableValuePtr for the named value.

Remarks
  You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 320 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

## createEmitterParticle()

Particle* Ogre::ParticleSystem::createEmitterParticle | ( | const String & | emitterName | ) |

Manually add an emitter particle to the system.

Remarks
  The purpose of a particle emitter is to emit particles. Besides visual particles, also other other particle types can be emitted, other emitters for example. The emitted emitters have a double role; they behave as particles and can be influenced by affectors, but they are still emitters and capable to emit other particles (or emitters). It is possible to create a chain of emitters - emitters emitting other emitters, which also emit emitters.

Parameters

  emitterName | The name of a particle emitter that must be emitted.

## createParamDictionary()

bool Ogre::StringInterface::createParamDictionary | ( | const String & | className | ) |

protected inherited

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks
  This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).

Parameters

  className | the name of the class using the dictionary

Returns
  true if a new dictionary was created, false if it was already there

Definition at line 186 of file OgreStringInterface.h.

References OGRE_LOCK_MUTEX.

## createParticle()

Particle* Ogre::ParticleSystem::createParticle | ( | void |  | ) |

Manually add a particle to the system.

Remarks
  Instead of using an emitter, you can manually add a particle to the system. You must initialise the returned particle instance immediately with the 'emission' state.

Note
  There is no corresponding 'destroyParticle' method - if you want to dispose of a particle manually (say, if you've used setSpeedFactor(0) to make particles live forever) you should use getParticle() and modify it's timeToLive to zero, meaning that it will get cleaned up in the next update.

## createVisualParticles()

void Ogre::ParticleSystem::createVisualParticles | ( | size_t | poolstart,
|  | size_t | poolend
| ) |  |

protected

Internal method for creating ParticleVisualData instances for the pool.

## destroyVisualParticles()

void Ogre::ParticleSystem::destroyVisualParticles | ( | size_t | poolstart,
|  | size_t | poolend
| ) |  |

protected

Internal method for destroying ParticleVisualData instances for the pool.

## detachFromParent()

virtual void Ogre::MovableObject::detachFromParent | ( | void |  | ) |

virtual inherited

Detaches an object from a parent SceneNode or TagPoint, if attached.

## extrudeBounds()

virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) |  | const

protected virtual inherited

Utility method for extruding a bounding box.

Parameters

  box | Original bounding box, will be updated in-place.
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light.
  extrudeDist | The distance to extrude.

## extrudeVertices()

static void Ogre::ShadowCaster::extrudeVertices | ( | const HardwareVertexBufferSharedPtr & | vertexBuffer,
|  | size_t | originalVertexCount,
|  | const Vector4 & | lightPos,
|  | Real | extrudeDist
| ) |  |

static inherited

Utility method for extruding vertices based on a light.

Remarks
  Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.

Parameters

  vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
  originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
  lightPos | 4D light position in object space, when w=0.0f this represents a directional light.
  extrudeDist | The distance to extrude.

## fastForward()

void Ogre::ParticleSystem::fastForward | ( | Real | time,
|  | Real | interval = `0.1`
| ) |  |

Fast-forwards this system by the required number of seconds.

Remarks
  This method allows you to fast-forward a system so that it effectively looks like it has already been running for the time you specify. This is useful to avoid the 'startup sequence' of a system, when you want the system to be fully populated right from the start.

Parameters

  time | The number of seconds to fast-forward by.
  interval | The sampling interval used to generate particles, apply affectors etc. The lower this is the more realistic the fast-forward, but it takes more iterations to do it.

## findFreeEmittedEmitter()

FreeEmittedEmitterList* Ogre::ParticleSystem::findFreeEmittedEmitter | ( | const String & | name | ) |

protected

Find the list with free emitted emitters.

Parameters

  name | The name that identifies the list with free emitted emitters.

## generateShadowVolume()

virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData,
|  | const HardwareIndexBufferSharedPtr & | indexBuffer,
|  | size_t & | indexBufferUsedSize,
|  | const Light * | light,
|  | ShadowRenderableList & | shadowRenderables,
|  | unsigned long | flags
| ) |  |

protected virtual inherited

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters

  edgeData | The edge information to use.
  indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable.
  indexBufferUsedSize | If the rest of buffer is enough than it would be locked with HBL_NO_OVERWRITE semantic and indexBufferUsedSize would be increased, otherwise HBL_DISCARD would be used and indexBufferUsedSize would be reset.
  light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
  shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
  flags | Additional controller flags, see ShadowRenderableFlags.

## getAffector()

ParticleAffector* Ogre::ParticleSystem::getAffector | ( | unsigned short | index | ) | const

Retrieves an affector by it's index (zero-based).

Remarks
  Used to retrieve a pointer to an affector for a particle system to procedurally change affector parameters etc. You should check how many affectors are registered against this system before calling this method with an arbitrary index using getNumAffectors.

Parameters

  index | Zero-based index of the affector to retrieve.

## getAnimableDictionaryName()

virtual const String& Ogre::AnimableObject::getAnimableDictionaryName | ( | void |  | ) | const

protected virtual inherited

Get the name of the animable dictionary for this class.

Remarks
  Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 249 of file OgreAnimable.h.

References Ogre::StringUtil::BLANK.

## getAnimableValueNames()

const StringVector& Ogre::AnimableObject::getAnimableValueNames | ( | void |  | ) | const

inherited

Gets a list of animable value names for this object.

Definition at line 295 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

## getBoundingBox()

virtual const AxisAlignedBox& Ogre::ParticleSystem::getBoundingBox | ( | void |  | ) | const

virtual

Overridden from MovableObject.

See also
  MovableObject

Implements Ogre::MovableObject.

Definition at line 380 of file OgreParticleSystem.h.

## getBoundingRadius()

virtual Real Ogre::ParticleSystem::getBoundingRadius | ( | void |  | ) | const

virtual

Overridden from MovableObject.

See also
  MovableObject

Implements Ogre::MovableObject.

Definition at line 386 of file OgreParticleSystem.h.

## getCastShadows()

bool Ogre::MovableObject::getCastShadows | ( | void |  | ) | const

virtual inherited

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 521 of file OgreMovableObject.h.

## getCullIndividually()

virtual bool Ogre::ParticleSystem::getCullIndividually | ( | void |  | ) | const

virtual

Returns whether or not particles in this are tested individually for culling.

## getDarkCapBounds()

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light,
|  | Real | dirLightExtrusionDist
| ) |  | const

virtual inherited

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

## getDefaultHeight()

virtual Real Ogre::ParticleSystem::getDefaultHeight | ( | void |  | ) | const

virtual

See setDefaultDimensions - this gets 1 component individually.

## getDefaultIterationInterval()

static Real Ogre::ParticleSystem::getDefaultIterationInterval | ( | void |  | ) |

static

Get the default iteration interval for all ParticleSystem instances.

Definition at line 453 of file OgreParticleSystem.h.

## getDefaultNonVisibleUpdateTimeout()

static Real Ogre::ParticleSystem::getDefaultNonVisibleUpdateTimeout | ( | void |  | ) |

static

Get the default nonvisible timeout for all ParticleSystem instances.

Definition at line 482 of file OgreParticleSystem.h.

## getDefaultQueryFlags()

static uint32 Ogre::MovableObject::getDefaultQueryFlags | ( |  | ) |

static inherited

Get the default query flags for all future MovableObject instances.

Definition at line 411 of file OgreMovableObject.h.

## getDefaultVisibilityFlags()

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags | ( |  | ) |

static inherited

Get the default visibility flags for all future MovableObject instances.

Definition at line 439 of file OgreMovableObject.h.

## getDefaultWidth()

virtual Real Ogre::ParticleSystem::getDefaultWidth | ( | void |  | ) | const

virtual

See setDefaultDimensions - this gets 1 component individually.

## getEdgeList()

EdgeData* Ogre::MovableObject::getEdgeList | ( | void |  | ) |

virtual inherited

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 494 of file OgreMovableObject.h.

## getEmittedEmitterQuota()

size_t Ogre::ParticleSystem::getEmittedEmitterQuota | ( | void |  | ) | const

Returns the maximum number of emitted emitters this system is allowed to have active at once.

Remarks
  See ParticleSystem::setEmittedEmitterQuota for more info.

## getEmitter()

ParticleEmitter* Ogre::ParticleSystem::getEmitter | ( | unsigned short | index | ) | const

Retrieves an emitter by it's index (zero-based).

Remarks
  Used to retrieve a pointer to an emitter for a particle system to procedurally change emission parameters etc. You should check how many emitters are registered against this system before calling this method with an arbitrary index using getNumEmitters.

Parameters

  index | Zero-based index of the emitter to retrieve.

## getEmitting()

bool Ogre::ParticleSystem::getEmitting | ( |  | ) | const

Returns true if the particle system emitting flag is turned on.

Remarks
  This function will not actually return whether the particles are being emitted. It only returns the value of emitting flag.

## getExtrusionDistance()

Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos,
|  | const Light * | light
| ) |  | const

protected inherited

Helper method for calculating extrusion distance.

## getIterationInterval()

Real Ogre::ParticleSystem::getIterationInterval | ( | void |  | ) | const

Gets a 'iteration interval' on this particle system.

Definition at line 445 of file OgreParticleSystem.h.

## getKeepParticlesInLocalSpace()

bool Ogre::ParticleSystem::getKeepParticlesInLocalSpace | ( | void |  | ) | const

Gets whether particles (and any affector effects) remain relative to the node the particle system is attached to.

Definition at line 608 of file OgreParticleSystem.h.

## getLightCapBounds()

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void |  | ) | const

virtual inherited

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

## getLightMask()

virtual uint32 Ogre::MovableObject::getLightMask | ( |  | ) | const

virtual inherited

Get a bitwise mask which will filter the lights affecting this object.

Remarks
  By default, this mask is fully set meaning all lights will affect this object

Definition at line 476 of file OgreMovableObject.h.

## getListener()

virtual Listener* Ogre::MovableObject::getListener | ( | void |  | ) | const

virtual inherited

Gets the current listener for this object.

Definition at line 450 of file OgreMovableObject.h.

## getMaterialName()

virtual const String& Ogre::ParticleSystem::getMaterialName | ( | void |  | ) | const

virtual

Sets the name of the material to be used for this billboard set.

Returns
  The name of the material that is used for this set.

## getMovableType()

const String& Ogre::ParticleSystem::getMovableType | ( | void |  | ) | const

virtual

Overridden from MovableObject.

Implements Ogre::MovableObject.

## getName()

virtual const String& Ogre::MovableObject::getName | ( | void |  | ) | const

virtual inherited

Returns the name of this object.

Definition at line 193 of file OgreMovableObject.h.

## getNonVisibleUpdateTimeout()

Real Ogre::ParticleSystem::getNonVisibleUpdateTimeout | ( | void |  | ) | const

Gets when the particle system should stop updating after it hasn't been visible for a while.

Definition at line 473 of file OgreParticleSystem.h.

## getNumAffectors()

unsigned short Ogre::ParticleSystem::getNumAffectors | ( | void |  | ) | const

Returns the number of affectors for this particle system.

## getNumEmitters()

unsigned short Ogre::ParticleSystem::getNumEmitters | ( | void |  | ) | const

Returns the number of emitters for this particle system.

## getNumParticles()

size_t Ogre::ParticleSystem::getNumParticles | ( | void |  | ) | const

Gets the number of individual particles in the system right now.

Remarks
  The number of particles active in a system at a point in time depends on the number of emitters, their emission rates, the time-to-live (TTL) each particle is given on emission (and whether any affectors modify that TTL) and the maximum number of particles allowed in this system at once (particle quota).

## getOrigin()

const String& Ogre::ParticleSystem::getOrigin | ( | void |  | ) | const

Get the origin of this particle system, e.g.

a script file name.

Remarks
  This property will only contain something if the creator of this particle system chose to populate it. Script loaders are advised to populate it.

Definition at line 546 of file OgreParticleSystem.h.

## getParamDictionary() [1/2]

ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) |

inherited

Retrieves the parameter dictionary for this class.

Remarks
  Only valid to call this after createParamDictionary.

Returns
  Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 219 of file OgreStringInterface.h.

## getParamDictionary() [2/2]

const ParamDictionary* Ogre::StringInterface::getParamDictionary | ( | void |  | ) | const

inherited

Definition at line 224 of file OgreStringInterface.h.

## getParameter()

virtual String Ogre::StringInterface::getParameter | ( | const String & | name | ) | const

virtual inherited

Generic parameter retrieval method.

Remarks
  Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.

Parameters

  name | The name of the parameter to get

Returns
  String value of parameter, blank if not found

Definition at line 272 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().

## getParameters()

const ParameterList& Ogre::StringInterface::getParameters | ( | void |  | ) | const

inherited

Retrieves a list of parameters valid for this object.

Returns
  A reference to a static list of ParameterDef objects.

## getParentNode()

virtual Node* Ogre::MovableObject::getParentNode | ( | void |  | ) | const

virtual inherited

Returns the node to which this object is attached.

Remarks
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

## getParentSceneNode()

virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void |  | ) | const

virtual inherited

Returns the scene node to which this object is attached.

Remarks
  A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

## getParticle()

Particle* Ogre::ParticleSystem::getParticle | ( | size_t | index | ) |

Retrieve a particle from the system for manual tweaking.

Remarks
  Normally you use an affector to alter particles in flight, but for small manually controlled particle systems you might want to use this method.

## getParticleQuota()

size_t Ogre::ParticleSystem::getParticleQuota | ( | void |  | ) | const

Returns the maximum number of particles this system is allowed to have active at once.

Remarks
  See ParticleSystem::setParticleQuota for more info.

## getPointExtrusionDistance()

Real Ogre::MovableObject::getPointExtrusionDistance | ( | const Light * | l | ) | const

virtual inherited

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

## getQueryFlags()

virtual uint32 Ogre::MovableObject::getQueryFlags | ( | void |  | ) | const

virtual inherited

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 403 of file OgreMovableObject.h.

## getReceivesShadows()

bool Ogre::MovableObject::getReceivesShadows | ( |  | ) |

inherited

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

## getRenderer()

ParticleSystemRenderer* Ogre::ParticleSystem::getRenderer | ( | void |  | ) | const

Gets the ParticleRenderer to be used to render this particle system.

## getRendererName()

const String& Ogre::ParticleSystem::getRendererName | ( | void |  | ) | const

Gets the name of the ParticleRenderer to be used to render this particle system.

## getRenderingDistance()

virtual Real Ogre::MovableObject::getRenderingDistance | ( | void |  | ) | const

virtual inherited

Gets the distance at which batches are no longer rendered.

Definition at line 305 of file OgreMovableObject.h.

## getRenderingMinPixelSize()

virtual Real Ogre::MovableObject::getRenderingMinPixelSize | ( |  | ) | const

virtual inherited

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 318 of file OgreMovableObject.h.

## getRenderQueueGroup()

virtual uint8 Ogre::MovableObject::getRenderQueueGroup | ( | void |  | ) | const

virtual inherited

Gets the queue group for this entity, see setRenderQueueGroup for full details.

## getResourceGroupName()

virtual const String& Ogre::ParticleSystem::getResourceGroupName | ( | void |  | ) | const

virtual

Return the resource group to be used to load dependent resources.

Definition at line 539 of file OgreParticleSystem.h.

## getShadowVolumeRenderableIterator()

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique,
|  | const Light * | light,
|  | HardwareIndexBufferSharedPtr * | indexBuffer,
|  | size_t * | indexBufferUsedSize,
|  | bool | extrudeVertices,
|  | Real | extrusionDist,
|  | unsigned long | flags = `0`
| ) |  |

virtual inherited

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

## getSortingEnabled()

bool Ogre::ParticleSystem::getSortingEnabled | ( | void |  | ) | const

Gets whether particles are sorted relative to the camera.

Definition at line 563 of file OgreParticleSystem.h.

## getSpeedFactor()

Real Ogre::ParticleSystem::getSpeedFactor | ( | void |  | ) | const

Gets the 'speed factor' on this particle system.

Definition at line 424 of file OgreParticleSystem.h.

## getTypeFlags()

uint32 Ogre::ParticleSystem::getTypeFlags | ( | void |  | ) | const

virtual

Override to return specific type flag.

Reimplemented from Ogre::MovableObject.

## getUserAny()

virtual OGRE_DEPRECATED const Any& Ogre::MovableObject::getUserAny | ( | void |  | ) | const

virtual inherited

Deprecated:
  use UserObjectBindings::getUserAny via getUserObjectBindings() instead.

Retrieves the custom user value associated with this object.

Definition at line 334 of file OgreMovableObject.h.

## getUserObjectBindings() [1/2]

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( |  | ) |

inherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
  UserObjectBindings::setUserAny.

Definition at line 340 of file OgreMovableObject.h.

## getUserObjectBindings() [2/2]

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( |  | ) | const

inherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
  UserObjectBindings::setUserAny.

Definition at line 346 of file OgreMovableObject.h.

## getVisibilityFlags()

virtual uint32 Ogre::MovableObject::getVisibilityFlags | ( | void |  | ) | const

virtual inherited

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 431 of file OgreMovableObject.h.

## getVisible()

virtual bool Ogre::MovableObject::getVisible | ( | void |  | ) | const

virtual inherited

Gets this object whether to be visible or not, if it has a renderable component.

Remarks
  Returns the value set by MovableObject::setVisible only.

## getWorldBoundingBox()

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = `false` | ) | const

virtual inherited

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

## getWorldBoundingSphere()

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = `false` | ) | const

virtual inherited

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

## hasEdgeList()

bool Ogre::MovableObject::hasEdgeList | ( | void |  | ) |

virtual inherited

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 496 of file OgreMovableObject.h.

## increaseEmittedEmitterPool()

void Ogre::ParticleSystem::increaseEmittedEmitterPool | ( | size_t | size | ) |

protected

Resize the internal pool of emitted emitters.

Remarks
  The pool consists of multiple vectors containing pointers to particle emitters. Increasing the pool with size implies that the vectors are equally increased. The quota of emitted emitters is defined on a particle system level and not on a particle emitter level. This is to prevent that the number of created emitters becomes too high; the quota is shared amongst the emitted emitters.

## increasePool()

void Ogre::ParticleSystem::increasePool | ( | size_t | size | ) |

protected

Resize the internal pool of particles.

## initialiseAnimableDictionary()

virtual void Ogre::AnimableObject::initialiseAnimableDictionary | ( | StringVector & |  | ) | const

protected virtual inherited

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 287 of file OgreAnimable.h.

## initialiseEmittedEmitterPool()

void Ogre::ParticleSystem::initialiseEmittedEmitterPool | ( | void |  | ) |

protected

Determine which emitters in the Particle Systems main emitter become a template for creating an pool of emitters that can be emitted.

## initialiseEmittedEmitters()

void Ogre::ParticleSystem::initialiseEmittedEmitters | ( | void |  | ) |

protected

Create a pool of emitted emitters and assign them to the free emitter list.

Remarks
  The emitters in the pool are grouped by name. This name is the name of the base emitter in the main list with particle emitters, which forms the template of the created emitted emitters.

## initParameters()

void Ogre::ParticleSystem::initParameters | ( | void |  | ) |

protected

Internal method for initialising string interface.

## isAttached()

virtual bool Ogre::MovableObject::isAttached | ( | void |  | ) | const

virtual inherited

Returns true if this object is attached to a SceneNode or TagPoint.

## isDebugDisplayEnabled()

virtual bool Ogre::MovableObject::isDebugDisplayEnabled | ( | void |  | ) | const

virtual inherited

Gets whether debug display of this object is enabled.

Definition at line 565 of file OgreMovableObject.h.

## isInScene()

virtual bool Ogre::MovableObject::isInScene | ( | void |  | ) | const

virtual inherited

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

## isParentTagPoint()

virtual bool Ogre::MovableObject::isParentTagPoint | ( |  | ) | const

virtual inherited

Gets whether the parent node is a TagPoint (or a SceneNode)

Definition at line 216 of file OgreMovableObject.h.

## isVisible()

virtual bool Ogre::MovableObject::isVisible | ( | void |  | ) | const

virtual inherited

Returns whether or not this object is supposed to be visible or not.

Remarks
  Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

## operator delete() [1/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) |

inherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

## operator delete() [2/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  |

inherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

## operator delete() [3/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [1/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) |

inherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [2/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

## operator new() [1/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

## operator new() [2/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) |

inherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

## operator new() [3/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  |

inherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

## operator new[]() [1/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

## operator new[]() [2/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) |

inherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

## operator=()

ParticleSystem& Ogre::ParticleSystem::operator= | ( | const ParticleSystem & | rhs | ) |

Assignment operator for copying.

Remarks
  This operator deep copies all particle emitters and effectors, but not particles. The system's name is also not copied.

## queryLights()

virtual const LightList& Ogre::MovableObject::queryLights | ( | void |  | ) | const

virtual inherited

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks
  By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.

  The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (

See also
  SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.

  This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.

Returns
  The list of lights use to lighting this object.

## removeAffector()

void Ogre::ParticleSystem::removeAffector | ( | unsigned short | index | ) |

Removes an affector from the system.

Remarks
  Drops the affector with the index specified from this system. You should check how many affectors are registered against this system before calling this method with an arbitrary index using getNumAffectors.

Parameters

  index | Zero-based index of the affector to retrieve.

## removeAllAffectors()

void Ogre::ParticleSystem::removeAllAffectors | ( | void |  | ) |

Removes all the affectors from this system.

## removeAllEmittedEmitters()

void Ogre::ParticleSystem::removeAllEmittedEmitters | ( | void |  | ) |

protected

Removes all emitted emitters from this system.

## removeAllEmitters()

void Ogre::ParticleSystem::removeAllEmitters | ( | void |  | ) |

Removes all the emitters from this system.

## removeEmitter()

void Ogre::ParticleSystem::removeEmitter | ( | unsigned short | index | ) |

Removes an emitter from the system.

Remarks
  Drops the emitter with the index specified from this system. You should check how many emitters are registered against this system before calling this method with an arbitrary index using getNumEmitters.

Parameters

  index | Zero-based index of the emitter to retrieve.

## removeFromActiveEmittedEmitters()

void Ogre::ParticleSystem::removeFromActiveEmittedEmitters | ( | ParticleEmitter * | emitter | ) |

protected

Removes an emitter from the active emitted emitter list.

Remarks
  The emitter will not be destroyed!

Parameters

  emitter | Pointer to a particle emitter.

## removeQueryFlags()

virtual void Ogre::MovableObject::removeQueryFlags | ( | uint32 | flags | ) |

virtual inherited

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 400 of file OgreMovableObject.h.

## removeVisibilityFlags()

virtual void Ogre::MovableObject::removeVisibilityFlags | ( | uint32 | flags | ) |

virtual inherited

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 428 of file OgreMovableObject.h.

## setBounds()

void Ogre::ParticleSystem::setBounds | ( | const AxisAlignedBox & | aabb | ) |

Set the (initial) bounds of the particle system manually.

Remarks
  If you can, set the bounds of a particle system up-front and call setBoundsAutoUpdated(false); this is the most efficient way to organise it. Otherwise, set an initial bounds and let the bounds increase for a little while (the default is 5 seconds), after which time the AABB is fixed to save time.

Parameters

  aabb | Bounds in local space.

## setBoundsAutoUpdated()

void Ogre::ParticleSystem::setBoundsAutoUpdated | ( | bool | autoUpdate,
|  | Real | stopIn = `0.0f`
| ) |  |

Sets whether the bounds will be automatically updated for the life of the particle system.

Remarks
  If you have a stationary particle system, it would be a good idea to call this method and set the value to 'false', since the maximum bounds of the particle system will eventually be static. If you do this, you can either set the bounds manually using the setBounds() method, or set the second parameter of this method to a positive number of seconds, so that the bounds are calculated for a few seconds and then frozen.

Parameters

  autoUpdate | If true (the default), the particle system will update it's bounds every frame. If false, the bounds update will cease after the 'stopIn' number of seconds have passed.
  stopIn | Only applicable if the first parameter is true, this is the number of seconds after which the automatic update will cease.

## setCastShadows()

void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) |

inherited

Sets whether or not this object will cast shadows.

Remarks
  This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.

Note
  This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 519 of file OgreMovableObject.h.

## setCullIndividually()

virtual void Ogre::ParticleSystem::setCullIndividually | ( | bool | cullIndividual | ) |

virtual

Sets whether culling tests particles in this individually as well as in a group.

Remarks
  Particle sets are always culled as a whole group, based on a bounding box which encloses all particles in the set. For fairly localised sets, this is enough. However, you can optionally tell the set to also cull individual particles in the set, i.e. to test each individual particle before rendering. The default is not to do this.

  This is useful when you have a large, fairly distributed set of particles, like maybe trees on a landscape. You probably still want to group them into more than one set (maybe one set per section of landscape), which will be culled coarsely, but you also want to cull the particles individually because they are spread out. Whilst you could have lots of single-tree sets which are culled separately, this would be inefficient to render because each tree would be issued as it's own rendering operation.

  By calling this method with a parameter of true, you can have large particle sets which are spaced out and so get the benefit of batch rendering and coarse culling, but also have fine-grained culling so unnecessary rendering is avoided.

Parameters

  cullIndividual | If true, each particle is tested before being sent to the pipeline as well as the whole set having to pass the coarse group bounding test.

## setDebugDisplayEnabled()

virtual void Ogre::MovableObject::setDebugDisplayEnabled | ( | bool | enabled | ) |

virtual inherited

Sets whether or not the debug display of this object is enabled.

Remarks
  Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 563 of file OgreMovableObject.h.

## setDefaultDimensions()

virtual void Ogre::ParticleSystem::setDefaultDimensions | ( | Real | width,
|  | Real | height
| ) |  |

virtual

Sets the default dimensions of the particles in this set.

Remarks
  All particles in a set are created with these default dimensions. The set will render most efficiently if all the particles in the set are the default size. It is possible to alter the size of individual particles at the expense of extra calculation. See the Particle class for more info.

Parameters

  width | The new default width for the particles in this set.
  height | The new default height for the particles in this set.

## setDefaultHeight()

virtual void Ogre::ParticleSystem::setDefaultHeight | ( | Real | height | ) |

virtual

See setDefaultDimensions - this sets 1 component individually.

## setDefaultIterationInterval()

static void Ogre::ParticleSystem::setDefaultIterationInterval | ( | Real | iterationInterval | ) |

static

Set the default iteration interval for all ParticleSystem instances.

Definition at line 449 of file OgreParticleSystem.h.

## setDefaultNonVisibleUpdateTimeout()

static void Ogre::ParticleSystem::setDefaultNonVisibleUpdateTimeout | ( | Real | timeout | ) |

static

Set the default nonvisible timeout for all ParticleSystem instances.

Definition at line 477 of file OgreParticleSystem.h.

## setDefaultQueryFlags()

static void Ogre::MovableObject::setDefaultQueryFlags | ( | uint32 | flags | ) |

static inherited

Set the default query flags for all future MovableObject instances.

Definition at line 407 of file OgreMovableObject.h.

## setDefaultVisibilityFlags()

static void Ogre::MovableObject::setDefaultVisibilityFlags | ( | uint32 | flags | ) |

static inherited

Set the default visibility flags for all future MovableObject instances.

Definition at line 435 of file OgreMovableObject.h.

## setDefaultWidth()

virtual void Ogre::ParticleSystem::setDefaultWidth | ( | Real | width | ) |

virtual

See setDefaultDimensions - this sets 1 component individually.

## setEmittedEmitterQuota()

void Ogre::ParticleSystem::setEmittedEmitterQuota | ( | size_t | quota | ) |

Sets the maximum number of emitted emitters this system is allowed to have active at once.

Remarks
  Particle systems can have - besides a particle quota - also an emitted emitter quota.

Parameters

  quota | The maximum number of emitted emitters this system is allowed to have.

## setEmitting()

void Ogre::ParticleSystem::setEmitting | ( | bool | v | ) |

This is used to turn on or off particle emission for this system.

Remarks
  By default particle system is always emitting particles (if a emitters exists) and this can be used to stop the emission for all emitters. To turn it on again, call it passing true.

Note that this does not detach the particle system from the scene node, it will still use some CPU.

## setIterationInterval()

void Ogre::ParticleSystem::setIterationInterval | ( | Real | iterationInterval | ) |

Sets a 'iteration interval' on this particle system.

Remarks
  The default Particle system update interval, based on elapsed frame time, will cause different behavior between low frame-rate and high frame-rate. By using this option, you can make the particle system update at a fixed interval, keeping the behavior the same no matter what frame-rate is.

  When iteration interval is set to zero, it means the update occurs based on an elapsed frame time, otherwise each iteration will take place at the given interval, repeating until it has used up all the elapsed frame time.

Parameters

  iterationInterval | The iteration interval, default to zero.

## setKeepParticlesInLocalSpace()

void Ogre::ParticleSystem::setKeepParticlesInLocalSpace | ( | bool | keepLocal | ) |

Sets whether particles (and any affector effects) remain relative to the node the particle system is attached to.

Remarks
  By default particles are in world space once emitted, so they are not affected by movement in the parent node of the particle system. This makes the most sense when dealing with completely independent particles, but if you want to constrain them to follow local motion too, you can set this to true.

## setLightMask()

virtual void Ogre::MovableObject::setLightMask | ( | uint32 | lightMask | ) |

virtual inherited

Set a bitwise mask which will filter the lights affecting this object.

Remarks
  This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object

## setListener()

virtual void Ogre::MovableObject::setListener | ( | Listener * | listener | ) |

virtual inherited

Sets a listener for this object.

Remarks
  Note for size and performance reasons only one listener per object is allowed.

Definition at line 446 of file OgreMovableObject.h.

## setMaterialName()

virtual void Ogre::ParticleSystem::setMaterialName | ( | const String & | name,
|  | const String & | groupName = `ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME`
| ) |  |

virtual

Sets the name of the material to be used for this billboard set.

Parameters

  name | The new name of the material to use for this set.

## setNonVisibleUpdateTimeout()

void Ogre::ParticleSystem::setNonVisibleUpdateTimeout | ( | Real | timeout | ) |

Sets when the particle system should stop updating after it hasn't been visible for a while.

Remarks
  By default, visible particle systems update all the time, even when not in view. This means that they are guaranteed to be consistent when they do enter view. However, this comes at a cost, updating particle systems can be expensive, especially if they are perpetual.

  This option lets you set a 'timeout' on the particle system, so that if it isn't visible for this amount of time, it will stop updating until it is next visible.

Parameters

  timeout | The time after which the particle system will be disabled if it is no longer visible. 0 to disable the timeout and always update.

## setParameter()

virtual bool Ogre::StringInterface::setParameter | ( | const String & | name,
|  | const String & | value
| ) |  |

virtual inherited

Generic parameter setting method.

Remarks
  Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters

  name | The name of the parameter to set
  value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.

Returns
  true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

## setParameterList()

virtual void Ogre::StringInterface::setParameterList | ( | const NameValuePairList & | paramList | ) |

virtual inherited

Generic multiple parameter setting method.

Remarks
  Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.

Parameters

  paramList | Name/value pair list

## setParticleQuota()

void Ogre::ParticleSystem::setParticleQuota | ( | size_t | quota | ) |

Sets the maximum number of particles this system is allowed to have active at once.

Remarks
  Particle systems all have a particle quota, i.e. a maximum number of particles they are allowed to have active at a time. This allows the application to set a keep particle systems under control should they be affected by complex parameters which alter their emission rates etc. If a particle system reaches it's particle quota, none of the emitters will be able to emit any more particles. As existing particles die, the spare capacity will be allocated equally across all emitters to be as consistent to the original particle system style as possible. The quota can be increased but not decreased after the system has been created.

Parameters

  quota | The maximum number of particles this system is allowed to have.

## setQueryFlags()

virtual void Ogre::MovableObject::setQueryFlags | ( | uint32 | flags | ) |

virtual inherited

Sets the query flags for this object.

Remarks
  When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 392 of file OgreMovableObject.h.

## setRenderer()

void Ogre::ParticleSystem::setRenderer | ( | const String & | typeName | ) |

Sets the ParticleRenderer to be used to render this particle system.

Remarks
  The main ParticleSystem just manages the creation and movement of particles; they are rendered using functions in ParticleRenderer and the ParticleVisual instances they create.

Parameters

  typeName | String identifying the type of renderer to use; a new instance of this type will be created; a factory must have been registered with ParticleSystemManager.

## setRenderingDistance()

virtual void Ogre::MovableObject::setRenderingDistance | ( | Real | dist | ) |

virtual inherited

Sets the distance at which the object is no longer rendered.

Note
  Camera::setUseRenderingDistance() needs to be called for this parameter to be used.

Parameters

  dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 299 of file OgreMovableObject.h.

## setRenderingMinPixelSize()

virtual void Ogre::MovableObject::setRenderingMinPixelSize | ( | Real | pixelSize | ) |

virtual inherited

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note
  Camera::setUseMinPixelSize() needs to be called for this parameter to be used.

Parameters

  pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 312 of file OgreMovableObject.h.

## setRenderQueueGroup()

void Ogre::ParticleSystem::setRenderQueueGroup | ( | uint8 | queueID | ) |

virtual

Sets the render queue group this entity will be rendered through.

Remarks
  Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

  See RenderQueue for more details.

Parameters

  queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented from Ogre::MovableObject.

## setRenderQueueGroupAndPriority()

void Ogre::ParticleSystem::setRenderQueueGroupAndPriority | ( | uint8 | queueID,
|  | ushort | priority
| ) |  |

virtual

Sets the render queue group and group priority this entity will be rendered through.

Remarks
  Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.

  See RenderQueue for more details.

Parameters

  queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
  priority | The priority within a group to use.

Reimplemented from Ogre::MovableObject.

## setSortingEnabled()

void Ogre::ParticleSystem::setSortingEnabled | ( | bool | enabled | ) |

Set whether or not particles are sorted according to the camera.

Remarks
  Enabling sorting alters the order particles are sent to the renderer. When enabled, particles are sent to the renderer in order of furthest distance from the camera.

Definition at line 561 of file OgreParticleSystem.h.

## setSpeedFactor()

void Ogre::ParticleSystem::setSpeedFactor | ( | Real | speedFactor | ) |

Sets a 'speed factor' on this particle system, which means it scales the elapsed real time which has passed by this factor before passing it to the emitters, affectors, and the particle life calculation.

Remarks
  An interesting side effect - if you want to create a completely manual particle system where you control the emission and life of particles yourself, you can set the speed factor to 0.0f, thus disabling normal particle emission, alteration, and death.

Definition at line 420 of file OgreParticleSystem.h.

## setUserAny()

virtual OGRE_DEPRECATED void Ogre::MovableObject::setUserAny | ( | const Any & | anything | ) |

virtual inherited

Deprecated:
  use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
  This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 329 of file OgreMovableObject.h.

## setVisibilityFlags()

virtual void Ogre::MovableObject::setVisibilityFlags | ( | uint32 | flags | ) |

virtual inherited

Sets the visibility flags for this object.

Remarks
  As well as a simple true/false value for visibility (as seen in setVisible), you can also set visibility flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 420 of file OgreMovableObject.h.

## setVisible()

virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) |

virtual inherited

Tells this object whether to be visible or not, if it has a renderable component.

Note
  An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

Referenced by Ogre::Volume::Chunk::setChunkVisible().

## updateEdgeListLightFacing()

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData,
|  | const Vector4 & | lightPos
| ) |  |

protected virtual inherited

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters

  edgeData | The edge information to update.
  lightPos | 4D vector representing the light, a directional light has w=0.0.

## visitRenderables()

void Ogre::ParticleSystem::visitRenderables | ( | Renderable::Visitor * | visitor,
|  | bool | debugRenderables = `false`
| ) |  |

virtual

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters

  visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
  debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.

## Member Data Documentation

## mAABB

AxisAlignedBox Ogre::ParticleSystem::mAABB

protected

Definition at line 661 of file OgreParticleSystem.h.

## mActiveEmittedEmitters

ActiveEmittedEmitterList Ogre::ParticleSystem::mActiveEmittedEmitters

protected

Active emitted emitter list.

Remarks
  This is a linked list of pointers to emitters in the emitted emitter pool. Emitters that are used are stored (their pointers) in both the list with active particles and in the list with active emitted emitters.

Definition at line 788 of file OgreParticleSystem.h.

## mActiveParticles

ActiveParticleList Ogre::ParticleSystem::mActiveParticles

protected

Active particle list.

Remarks
  This is a linked list of pointers to particles in the particle pool.

  This allows very fast insertions and deletions from anywhere in the list to activate / deactivate particles as well as reuse of Particle instances in the pool without construction & destruction which avoids memory thrashing.

Definition at line 742 of file OgreParticleSystem.h.

## mAffectors

ParticleAffectorList Ogre::ParticleSystem::mAffectors

protected

List of particle affectors, ie modifiers of particles.

Definition at line 796 of file OgreParticleSystem.h.

## mBeyondFarDistance

bool Ogre::MovableObject::mBeyondFarDistance

protected inherited

Hidden because of distance?

Definition at line 128 of file OgreMovableObject.h.

## mBoundingRadius

Real Ogre::ParticleSystem::mBoundingRadius

protected

Definition at line 662 of file OgreParticleSystem.h.

## mBoundsAutoUpdate

bool Ogre::ParticleSystem::mBoundsAutoUpdate

protected

Definition at line 663 of file OgreParticleSystem.h.

## mBoundsUpdateTime

Real Ogre::ParticleSystem::mBoundsUpdateTime

protected

Definition at line 664 of file OgreParticleSystem.h.

## mCastShadows

bool Ogre::MovableObject::mCastShadows

protected inherited

Does this object cast shadows?

Definition at line 150 of file OgreMovableObject.h.

## mCreator

MovableObjectFactory* Ogre::MovableObject::mCreator

protected inherited

Creator of this object (if created by a factory)

Definition at line 112 of file OgreMovableObject.h.

## mCullIndividual

bool Ogre::ParticleSystem::mCullIndividual

protected

Do we cull each particle individually?

Definition at line 802 of file OgreParticleSystem.h.

## mDebugDisplay

bool Ogre::MovableObject::mDebugDisplay

protected inherited

Is debug display enabled?

Definition at line 121 of file OgreMovableObject.h.

## mDefaultHeight

Real Ogre::ParticleSystem::mDefaultHeight

protected

Default height of each particle.

Definition at line 681 of file OgreParticleSystem.h.

## mDefaultWidth

Real Ogre::ParticleSystem::mDefaultWidth

protected

Default width of each particle.

Definition at line 679 of file OgreParticleSystem.h.

## mEmittedEmitterPool

EmittedEmitterPool Ogre::ParticleSystem::mEmittedEmitterPool

protected

Pool of emitted emitters for use and reuse in the active emitted emitter list.

Remarks
  The emitters in this pool act as particles and as emitters. The pool is a map containing lists of emitters, identified by their name.

  The emitters in this pool are cloned using emitters that are kept in the main emitter list of the ParticleSystem.

Definition at line 775 of file OgreParticleSystem.h.

## mEmittedEmitterPoolInitialised

bool Ogre::ParticleSystem::mEmittedEmitterPoolInitialised

protected

Indication whether the emitted emitter pool (= pool with particle emitters that are emitted) is initialised.

Definition at line 703 of file OgreParticleSystem.h.

## mEmittedEmitterPoolSize

size_t Ogre::ParticleSystem::mEmittedEmitterPoolSize

protected

The number of emitted emitters in the pool.

Definition at line 811 of file OgreParticleSystem.h.

## mEmitters

ParticleEmitterList Ogre::ParticleSystem::mEmitters

protected

List of particle emitters, ie sources of particles.

Definition at line 794 of file OgreParticleSystem.h.

## mFreeEmittedEmitters

FreeEmittedEmitterMap Ogre::ParticleSystem::mFreeEmittedEmitters

protected

Free emitted emitter list.

Remarks
  This contains a list of the emitters free for use as new instances as required by the set.

Definition at line 781 of file OgreParticleSystem.h.

## mFreeParticles

FreeParticleList Ogre::ParticleSystem::mFreeParticles

protected

Free particle queue.

Remarks
  This contains a list of the particles free for use as new instances as required by the set. Particle instances are preconstructed up to the estimated size in the mParticlePool vector and are referenced on this deque at startup. As they get used this list reduces, as they get released back to to the set they get added back to the list.

Definition at line 753 of file OgreParticleSystem.h.

## mIsEmitting

bool Ogre::ParticleSystem::mIsEmitting

protected

Used to control if the particle system should emit particles or not.

Definition at line 705 of file OgreParticleSystem.h.

## mIsRendererConfigured

bool Ogre::ParticleSystem::mIsRendererConfigured

protected

Have we set the material etc on the renderer?

Definition at line 675 of file OgreParticleSystem.h.

## mIterationInterval

Real Ogre::ParticleSystem::mIterationInterval

protected

Iteration interval.

Definition at line 685 of file OgreParticleSystem.h.

## mIterationIntervalSet

bool Ogre::ParticleSystem::mIterationIntervalSet

protected

Iteration interval set? Otherwise track default.

Definition at line 687 of file OgreParticleSystem.h.

## mLastVisibleFrame

unsigned long Ogre::ParticleSystem::mLastVisibleFrame

protected

Last frame in which known to be visible.

Definition at line 699 of file OgreParticleSystem.h.

## mLightList

LightList Ogre::MovableObject::mLightList

mutable protected inherited

List of lights for this object.

Definition at line 158 of file OgreMovableObject.h.

## mLightListUpdated

ulong Ogre::MovableObject::mLightListUpdated

mutable protected inherited

The last frame that this light list was updated in.

Definition at line 160 of file OgreMovableObject.h.

## mLightMask

uint32 Ogre::MovableObject::mLightMask

protected inherited

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 163 of file OgreMovableObject.h.

## mListener

Listener* Ogre::MovableObject::mListener

protected inherited

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 155 of file OgreMovableObject.h.

## mLocalSpace

bool Ogre::ParticleSystem::mLocalSpace

protected

Particles in local space?

Definition at line 691 of file OgreParticleSystem.h.

## mManager

SceneManager* Ogre::MovableObject::mManager

protected inherited

SceneManager holding this object (if applicable)

Definition at line 114 of file OgreMovableObject.h.

## mMaterial

MaterialPtr Ogre::ParticleSystem::mMaterial

protected

Pointer to the material to use.

Definition at line 677 of file OgreParticleSystem.h.

## mMaterialName

String Ogre::ParticleSystem::mMaterialName

protected

Name of the material to use.

Definition at line 673 of file OgreParticleSystem.h.

## mMinPixelSize

Real Ogre::MovableObject::mMinPixelSize

protected inherited

Definition at line 126 of file OgreMovableObject.h.

## mName

String Ogre::MovableObject::mName

protected inherited

Name of this object.

Definition at line 110 of file OgreMovableObject.h.

## mNonvisibleTimeout

Real Ogre::ParticleSystem::mNonvisibleTimeout

protected

Update timeout when nonvisible (0 for no timeout)

Definition at line 693 of file OgreParticleSystem.h.

## mNonvisibleTimeoutSet

bool Ogre::ParticleSystem::mNonvisibleTimeoutSet

protected

Update timeout when nonvisible set? Otherwise track default.

Definition at line 695 of file OgreParticleSystem.h.

## mOrigin

String Ogre::ParticleSystem::mOrigin

protected

Optional origin of this particle system (eg script name)

Definition at line 814 of file OgreParticleSystem.h.

## mParentIsTagPoint

bool Ogre::MovableObject::mParentIsTagPoint

protected inherited

Definition at line 117 of file OgreMovableObject.h.

## mParentNode

Node* Ogre::MovableObject::mParentNode

protected inherited

node to which this object is attached

Definition at line 116 of file OgreMovableObject.h.

## mParticlePool

ParticlePool Ogre::ParticleSystem::mParticlePool

protected

Pool of particle instances for use and reuse in the active particle list.

Remarks
  This vector will be preallocated with the estimated size of the set,and will extend as required.

Definition at line 759 of file OgreParticleSystem.h.

## mPoolSize

size_t Ogre::ParticleSystem::mPoolSize

protected

The number of particles in the pool.

Definition at line 808 of file OgreParticleSystem.h.

## mQueryFlags

uint32 Ogre::MovableObject::mQueryFlags

protected inherited

Flags determining whether this object is included / excluded from scene queries.

Definition at line 140 of file OgreMovableObject.h.

## mRadixSorter

RadixSort<ActiveParticleList, Particle*, float> Ogre::ParticleSystem::mRadixSorter

static protected

Definition at line 731 of file OgreParticleSystem.h.

## mRenderer

ParticleSystemRenderer* Ogre::ParticleSystem::mRenderer

protected

The renderer used to render this particle system.

Definition at line 799 of file OgreParticleSystem.h.

## mRendererType

String Ogre::ParticleSystem::mRendererType

protected

The name of the type of renderer used to render this system.

Definition at line 805 of file OgreParticleSystem.h.

## mRenderingDisabled

bool Ogre::MovableObject::mRenderingDisabled

protected inherited

Does rendering this object disabled by listener?

Definition at line 153 of file OgreMovableObject.h.

## mRenderQueueID

uint8 Ogre::MovableObject::mRenderQueueID

protected inherited

The render queue to use when rendering this object.

Definition at line 132 of file OgreMovableObject.h.

## mRenderQueueIDSet

bool Ogre::MovableObject::mRenderQueueIDSet

protected inherited

Flags whether the RenderQueue's default should be used.

Definition at line 134 of file OgreMovableObject.h.

## mRenderQueuePriority

ushort Ogre::MovableObject::mRenderQueuePriority

protected inherited

The render queue group to use when rendering this object.

Definition at line 136 of file OgreMovableObject.h.

## mRenderQueuePrioritySet

bool Ogre::MovableObject::mRenderQueuePrioritySet

protected inherited

Flags whether the RenderQueue's default should be used.

Definition at line 138 of file OgreMovableObject.h.

## mResourceGroupName

String Ogre::ParticleSystem::mResourceGroupName

protected

Name of the resource group to use to load materials.

Definition at line 671 of file OgreParticleSystem.h.

## msAnimableDictionary

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary

static protected inherited

Static map of class name to list of animable value names.

Definition at line 243 of file OgreAnimable.h.

## msCullCmd

CmdCull Ogre::ParticleSystem::msCullCmd

static protected

Command objects.

Definition at line 648 of file OgreParticleSystem.h.

## msDefaultIterationInterval

Real Ogre::ParticleSystem::msDefaultIterationInterval

static protected

Default iteration interval.

Definition at line 817 of file OgreParticleSystem.h.

## msDefaultNonvisibleTimeout

Real Ogre::ParticleSystem::msDefaultNonvisibleTimeout

static protected

Default nonvisible update timeout.

Definition at line 819 of file OgreParticleSystem.h.

## msDefaultQueryFlags

uint32 Ogre::MovableObject::msDefaultQueryFlags

static protected inherited

Default query flags.

Definition at line 167 of file OgreMovableObject.h.

## msDefaultVisibilityFlags

uint32 Ogre::MovableObject::msDefaultVisibilityFlags

static protected inherited

Default visibility flags.

Definition at line 169 of file OgreMovableObject.h.

## msEmittedEmitterQuotaCmd

CmdEmittedEmitterQuota Ogre::ParticleSystem::msEmittedEmitterQuotaCmd

static protected

Definition at line 652 of file OgreParticleSystem.h.

## msHeightCmd

CmdHeight Ogre::ParticleSystem::msHeightCmd

static protected

Definition at line 649 of file OgreParticleSystem.h.

## msIterationIntervalCmd

CmdIterationInterval Ogre::ParticleSystem::msIterationIntervalCmd

static protected

Definition at line 657 of file OgreParticleSystem.h.

## msLocalSpaceCmd

CmdLocalSpace Ogre::ParticleSystem::msLocalSpaceCmd

static protected

Definition at line 656 of file OgreParticleSystem.h.

## msMaterialCmd

CmdMaterial Ogre::ParticleSystem::msMaterialCmd

static protected

Definition at line 650 of file OgreParticleSystem.h.

## msNonvisibleTimeoutCmd

CmdNonvisibleTimeout Ogre::ParticleSystem::msNonvisibleTimeoutCmd

static protected

Definition at line 658 of file OgreParticleSystem.h.

## mSorted

bool Ogre::ParticleSystem::mSorted

protected

Particles sorted according to camera?

Definition at line 689 of file OgreParticleSystem.h.

## mSpeedFactor

Real Ogre::ParticleSystem::mSpeedFactor

protected

Speed factor.

Definition at line 683 of file OgreParticleSystem.h.

## mSquaredUpperDistance

Real Ogre::MovableObject::mSquaredUpperDistance

protected inherited

Definition at line 124 of file OgreMovableObject.h.

## msQuotaCmd

CmdQuota Ogre::ParticleSystem::msQuotaCmd

static protected

Definition at line 651 of file OgreParticleSystem.h.

## msRendererCmd

CmdRenderer Ogre::ParticleSystem::msRendererCmd

static protected

Definition at line 654 of file OgreParticleSystem.h.

## msSortedCmd

CmdSorted Ogre::ParticleSystem::msSortedCmd

static protected

Definition at line 655 of file OgreParticleSystem.h.

## msWidthCmd

CmdWidth Ogre::ParticleSystem::msWidthCmd

static protected

Definition at line 653 of file OgreParticleSystem.h.

## mTimeController

Controller<Real>* Ogre::ParticleSystem::mTimeController

protected

Controller for time update.

Definition at line 701 of file OgreParticleSystem.h.

## mTimeSinceLastVisible

Real Ogre::ParticleSystem::mTimeSinceLastVisible

protected

Amount of time non-visible so far.

Definition at line 697 of file OgreParticleSystem.h.

## mUpdateRemainTime

Real Ogre::ParticleSystem::mUpdateRemainTime

protected

Definition at line 665 of file OgreParticleSystem.h.

## mUpperDistance

Real Ogre::MovableObject::mUpperDistance

protected inherited

Upper distance to still render.

Definition at line 123 of file OgreMovableObject.h.

## mUserObjectBindings

UserObjectBindings Ogre::MovableObject::mUserObjectBindings

protected inherited

User objects binding.

Definition at line 130 of file OgreMovableObject.h.

## mVisibilityFlags

uint32 Ogre::MovableObject::mVisibilityFlags

protected inherited

Flags determining whether this object is visible (compared to SceneManager mask)

Definition at line 142 of file OgreMovableObject.h.

## mVisible

bool Ogre::MovableObject::mVisible

protected inherited

Is this object visible?

Definition at line 119 of file OgreMovableObject.h.

## mWorldAABB

AxisAlignedBox Ogre::ParticleSystem::mWorldAABB

protected

World AABB, only used to compare world-space positions to calc bounds.

Definition at line 668 of file OgreParticleSystem.h.

## mWorldBoundingSphere

Sphere Ogre::MovableObject::mWorldBoundingSphere

mutable protected inherited

Definition at line 146 of file OgreMovableObject.h.

## mWorldDarkCapBounds

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds

mutable protected inherited

World space AABB of this object's dark cap.

Definition at line 148 of file OgreMovableObject.h.

The documentation for this class was generated from the following file:

- OgreParticleSystem.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.