Ogre::Matrix4 Class Reference
Core » Math

Class encapsulating a standard 4x4 homogeneous matrix. More...

`#include <OgreMatrix4.h>`

## Public Member Functions

| Matrix4 ()
| Default constructor. More...
| Matrix4 (Real m00, Real m01, Real m02, Real m03, Real m10, Real m11, Real m12, Real m13, Real m20, Real m21, Real m22, Real m23, Real m30, Real m31, Real m32, Real m33)
| Matrix4 (const Matrix3 &m3x3)
| Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling 3x3 matrix. More...
| Matrix4 (const Quaternion &rot)
| Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling Quaternion. More...
Matrix4 | adjoint () const
Matrix4 | concatenate (const Matrix4 &m2) const
Matrix4 | concatenateAffine (const Matrix4 &m2) const
| Concatenate two affine matrices. More...
void | decomposition (Vector3 &position, Vector3 &scale, Quaternion &orientation) const
| Decompose a Matrix4 to orientation / scale / position. More...
Real | determinant () const
void | extract3x3Matrix (Matrix3 &m3x3) const
| Extracts the rotation / scaling part of the Matrix as a 3x3 matrix. More...
Quaternion | extractQuaternion () const
| Extracts the rotation / scaling part as a quaternion from the Matrix. More...
Vector3 | getTrans () const
| Extracts the translation transformation part of the matrix. More...
bool | hasNegativeScale () const
| Determines if this matrix involves a negative scaling. More...
bool | hasScale () const
| Determines if this matrix involves a scaling. More...
Matrix4 | inverse () const
Matrix4 | inverseAffine (void) const
| Returns the inverse of the affine matrix. More...
bool | isAffine (void) const
| Check whether or not the matrix is affine matrix. More...
void | makeInverseTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation)
| Building an inverse Matrix4 from orientation / scale / position. More...
void | makeTrans (const Vector3 &v)
| Builds a translation matrix. More...
void | makeTrans (Real tx, Real ty, Real tz)
void | makeTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation)
| Building a Matrix4 from orientation / scale / position. More...
bool | operator!= (const Matrix4 &m2) const
| Tests 2 matrices for inequality. More...
Matrix4 | operator* (const Matrix4 &m2) const
| Matrix concatenation using '*'. More...
Vector3 | operator* (const Vector3 &v) const
| Vector transformation using '*'. More...
Vector4 | operator* (const Vector4 &v) const
Plane | operator* (const Plane &p) const
Matrix4 | operator* (Real scalar) const
Matrix4 | operator+ (const Matrix4 &m2) const
| Matrix addition. More...
Matrix4 | operator- (const Matrix4 &m2) const
| Matrix subtraction. More...
void | operator= (const Matrix3 &mat3)
| Assignment from 3x3 matrix. More...
bool | operator== (const Matrix4 &m2) const
| Tests 2 matrices for equality. More...
Real * | operator[] (size_t iRow)
const Real * | operator[] (size_t iRow) const
void | setScale (const Vector3 &v)
| Sets the scale part of the matrix. More...
void | setTrans (const Vector3 &v)
| Sets the translation transformation part of the matrix. More...
void | swap (Matrix4 &other)
| Exchange the contents of this matrix with another. More...
Vector3 | transformAffine (const Vector3 &v) const
| 3-D Vector transformation specially for an affine matrix. More...
Vector4 | transformAffine (const Vector4 &v) const
| 4-D Vector transformation specially for an affine matrix. More...
Matrix4 | transpose (void) const

## Static Public Member Functions

static Matrix4 | getScale (const Vector3 &v)
| Gets a scale matrix. More...
static Matrix4 | getScale (Real s_x, Real s_y, Real s_z)
| Gets a scale matrix - variation for not using a vector. More...
static Matrix4 | getTrans (const Vector3 &v)
| Gets a translation matrix. More...
static Matrix4 | getTrans (Real t_x, Real t_y, Real t_z)
| Gets a translation matrix - variation for not using a vector. More...

## Static Public Attributes

static const Matrix4 | CLIPSPACE2DTOIMAGESPACE
| Useful little matrix which takes 2D clipspace {-1, 1} to {0,1} and inverts the Y. More...
static const Matrix4 | IDENTITY
static const Matrix4 | ZERO
static const Matrix4 | ZEROAFFINE

## Protected Attributes

union {
Real _m [16]
Real m [4][4]
}; |
| The matrix entries, indexed by [row][col]. More...

## Friends

_OgreExport friend std::ostream & | operator<< (std::ostream &o, const Matrix4 &mat)
| Function for writing to a stream. More...

## Detailed Description

Class encapsulating a standard 4x4 homogeneous matrix.

Remarks
  OGRE uses column vectors when applying matrix multiplications, This means a vector is represented as a single column, 4-row matrix. This has the effect that the transformations implemented by the matrices happens right-to-left e.g. if vector V is to be transformed by M1 then M2 then M3, the calculation would be M3 * M2 * M1 * V. The order that matrices are concatenated is vital since matrix multiplication is not commutative, i.e. you can get a different result if you concatenate in the wrong order.

  The use of column vectors and right-to-left ordering is the standard in most mathematical texts, and is the same as used in OpenGL. It is, however, the opposite of Direct3D, which has inexplicably chosen to differ from the accepted standard and uses row vectors and left-to-right matrix multiplication.

  OGRE deals with the differences between D3D and OpenGL etc. internally when operating through different render systems. OGRE users only need to conform to standard maths conventions, i.e. right-to-left matrix multiplication, (OGRE transposes matrices it passes to D3D to compensate).

  The generic form M * V which shows the layout of the matrix entries is shown below:

              [ m[0][0]  m[0][1]  m[0][2]  m[0][3] ]   {x}
              | m[1][0]  m[1][1]  m[1][2]  m[1][3] | * {y}
              | m[2][0]  m[2][1]  m[2][2]  m[2][3] |   {z}
              [ m[3][0]  m[3][1]  m[3][2]  m[3][3] ]   {1}

Definition at line 78 of file OgreMatrix4.h.

## Constructor & Destructor Documentation

## Matrix4() [1/4]

Ogre::Matrix4::Matrix4 | ( |  | ) |

Default constructor.

Note
  It does NOT initialize the matrix for efficiency.

Definition at line 91 of file OgreMatrix4.h.

## Matrix4() [2/4]

Ogre::Matrix4::Matrix4 | ( | Real | m00,
|  | Real | m01,
|  | Real | m02,
|  | Real | m03,
|  | Real | m10,
|  | Real | m11,
|  | Real | m12,
|  | Real | m13,
|  | Real | m20,
|  | Real | m21,
|  | Real | m22,
|  | Real | m23,
|  | Real | m30,
|  | Real | m31,
|  | Real | m32,
|  | Real | m33
| ) |  |

Definition at line 95 of file OgreMatrix4.h.

## Matrix4() [3/4]

Ogre::Matrix4::Matrix4 | ( | const Matrix3 & | m3x3 | ) |

Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling 3x3 matrix.

Definition at line 122 of file OgreMatrix4.h.

## Matrix4() [4/4]

Ogre::Matrix4::Matrix4 | ( | const Quaternion & | rot | ) |

Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling Quaternion.

Definition at line 131 of file OgreMatrix4.h.

References Ogre::Quaternion::ToRotationMatrix().

## Member Function Documentation

## adjoint()

Matrix4 Ogre::Matrix4::adjoint | ( |  | ) | const

## concatenate()

Matrix4 Ogre::Matrix4::concatenate | ( | const Matrix4 & | m2 | ) | const

Definition at line 174 of file OgreMatrix4.h.

References m.

## concatenateAffine()

Matrix4 Ogre::Matrix4::concatenateAffine | ( | const Matrix4 & | m2 | ) | const

Concatenate two affine matrices.

Note
  The matrices must be affine matrix.

See also
  Matrix4::isAffine.

Definition at line 587 of file OgreMatrix4.h.

References isAffine(), and m.

## decomposition()

void Ogre::Matrix4::decomposition | ( | Vector3 & | position,
|  | Vector3 & | scale,
|  | Quaternion & | orientation
| ) |  | const

Decompose a Matrix4 to orientation / scale / position.

## determinant()

Real Ogre::Matrix4::determinant | ( |  | ) | const

## extract3x3Matrix()

void Ogre::Matrix4::extract3x3Matrix | ( | Matrix3 & | m3x3 | ) | const

Extracts the rotation / scaling part of the Matrix as a 3x3 matrix.

Parameters

  m3x3 | Destination Matrix3

Definition at line 463 of file OgreMatrix4.h.

References Ogre::Matrix3::m.

## extractQuaternion()

Quaternion Ogre::Matrix4::extractQuaternion | ( |  | ) | const

Extracts the rotation / scaling part as a quaternion from the Matrix.

Definition at line 502 of file OgreMatrix4.h.

## getScale() [1/2]

static Matrix4 Ogre::Matrix4::getScale | ( | const Vector3 & | v | ) |

static

Gets a scale matrix.

Definition at line 436 of file OgreMatrix4.h.

References m, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

## getScale() [2/2]

static Matrix4 Ogre::Matrix4::getScale | ( | Real | s_x,
|  | Real | s_y,
|  | Real | s_z
| ) |  |

static

Gets a scale matrix - variation for not using a vector.

Definition at line 449 of file OgreMatrix4.h.

References m.

## getTrans() [1/3]

Vector3 Ogre::Matrix4::getTrans | ( |  | ) | const

Extracts the translation transformation part of the matrix.

Definition at line 368 of file OgreMatrix4.h.

## getTrans() [2/3]

static Matrix4 Ogre::Matrix4::getTrans | ( | const Vector3 & | v | ) |

static

Gets a translation matrix.

Definition at line 394 of file OgreMatrix4.h.

References m, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

## getTrans() [3/3]

static Matrix4 Ogre::Matrix4::getTrans | ( | Real | t_x,
|  | Real | t_y,
|  | Real | t_z
| ) |  |

static

Gets a translation matrix - variation for not using a vector.

Definition at line 408 of file OgreMatrix4.h.

References m.

## hasNegativeScale()

bool Ogre::Matrix4::hasNegativeScale | ( |  | ) | const

Determines if this matrix involves a negative scaling.

Definition at line 495 of file OgreMatrix4.h.

## hasScale()

bool Ogre::Matrix4::hasScale | ( |  | ) | const

Determines if this matrix involves a scaling.

Definition at line 478 of file OgreMatrix4.h.

References Ogre::Math::RealEqual().

## inverse()

Matrix4 Ogre::Matrix4::inverse | ( |  | ) | const

## inverseAffine()

Matrix4 Ogre::Matrix4::inverseAffine | ( | void |  | ) | const

Returns the inverse of the affine matrix.

Note
  The matrix must be an affine matrix.

See also
  Matrix4::isAffine.

## isAffine()

bool Ogre::Matrix4::isAffine | ( | void |  | ) | const

Check whether or not the matrix is affine matrix.

Remarks
  An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.

Definition at line 572 of file OgreMatrix4.h.

Referenced by concatenateAffine(), and Ogre::AxisAlignedBox::transformAffine().

## makeInverseTransform()

void Ogre::Matrix4::makeInverseTransform | ( | const Vector3 & | position,
|  | const Vector3 & | scale,
|  | const Quaternion & | orientation
| ) |  |

Building an inverse Matrix4 from orientation / scale / position.

Remarks
  As makeTransform except it build the inverse given the same data as makeTransform, so performing -translation, -rotate, 1/scale in that order.

## makeTrans() [1/2]

void Ogre::Matrix4::makeTrans | ( | const Vector3 & | v | ) |

Builds a translation matrix.

Definition at line 376 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

## makeTrans() [2/2]

void Ogre::Matrix4::makeTrans | ( | Real | tx,
|  | Real | ty,
|  | Real | tz
| ) |  |

Definition at line 384 of file OgreMatrix4.h.

## makeTransform()

void Ogre::Matrix4::makeTransform | ( | const Vector3 & | position,
|  | const Vector3 & | scale,
|  | const Quaternion & | orientation
| ) |  |

Building a Matrix4 from orientation / scale / position.

Remarks
  Transform is performed in the order scale, rotate, translation, i.e. translation is independent of orientation axes, scale does not affect size of translation, rotation and scaling are always centered on the origin.

## operator!=()

bool Ogre::Matrix4::operator!= | ( | const Matrix4 & | m2 | ) | const

Tests 2 matrices for inequality.

Definition at line 324 of file OgreMatrix4.h.

References m.

## operator*() [1/5]

Matrix4 Ogre::Matrix4::operator* | ( | const Matrix4 & | m2 | ) | const

Matrix concatenation using '*'.

Definition at line 202 of file OgreMatrix4.h.

## operator*() [2/5]

Vector3 Ogre::Matrix4::operator* | ( | const Vector3 & | v | ) | const

Vector transformation using '*'.

Remarks
  Transforms the given 3-D vector by the matrix, projecting the result back into w = 1.

Note
  This means that the initial w is considered to be 1.0, and then all the tree elements of the resulting 3-D vector are divided by the resulting w.

Definition at line 216 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

## operator*() [3/5]

Vector4 Ogre::Matrix4::operator* | ( | const Vector4 & | v | ) | const

Definition at line 228 of file OgreMatrix4.h.

References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.

## operator*() [4/5]

Plane Ogre::Matrix4::operator* | ( | const Plane & | p | ) | const

Definition at line 237 of file OgreMatrix4.h.

References Ogre::Plane::d, Ogre::Plane::normal, Ogre::Vector3::normalise(), transpose(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

## operator*() [5/5]

Matrix4 Ogre::Matrix4::operator* | ( | Real | scalar | ) | const

Definition at line 516 of file OgreMatrix4.h.

References _OgreExport.

## operator+()

Matrix4 Ogre::Matrix4::operator+ | ( | const Matrix4 & | m2 | ) | const

Matrix addition.

Definition at line 254 of file OgreMatrix4.h.

References m.

## operator-()

Matrix4 Ogre::Matrix4::operator- | ( | const Matrix4 & | m2 | ) | const

Matrix subtraction.

Definition at line 283 of file OgreMatrix4.h.

References m.

## operator=()

void Ogre::Matrix4::operator= | ( | const Matrix3 & | mat3 | ) |

Assignment from 3x3 matrix.

Definition at line 337 of file OgreMatrix4.h.

References Ogre::Matrix3::m.

## operator==()

bool Ogre::Matrix4::operator== | ( | const Matrix4 & | m2 | ) | const

Tests 2 matrices for equality.

Definition at line 311 of file OgreMatrix4.h.

References m.

## operator[]() [1/2]

Real* Ogre::Matrix4::operator[] | ( | size_t | iRow | ) |

Definition at line 162 of file OgreMatrix4.h.

## operator[]() [2/2]

const Real* Ogre::Matrix4::operator[] | ( | size_t | iRow | ) | const

Definition at line 168 of file OgreMatrix4.h.

## setScale()

void Ogre::Matrix4::setScale | ( | const Vector3 & | v | ) |

Sets the scale part of the matrix.

Definition at line 427 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

## setTrans()

void Ogre::Matrix4::setTrans | ( | const Vector3 & | v | ) |

Sets the translation transformation part of the matrix.

Definition at line 359 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

## swap()

void Ogre::Matrix4::swap | ( | Matrix4 & | other | ) |

Exchange the contents of this matrix with another.

Definition at line 142 of file OgreMatrix4.h.

References m, and std::swap().

## transformAffine() [1/2]

Vector3 Ogre::Matrix4::transformAffine | ( | const Vector3 & | v | ) | const

3-D Vector transformation specially for an affine matrix.

Remarks
  Transforms the given 3-D vector by the matrix, projecting the result back into w = 1.

Note
  The matrix must be an affine matrix.

See also
  Matrix4::isAffine.

Definition at line 617 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Referenced by Ogre::AxisAlignedBox::transformAffine().

## transformAffine() [2/2]

Vector4 Ogre::Matrix4::transformAffine | ( | const Vector4 & | v | ) | const

4-D Vector transformation specially for an affine matrix.

Note
  The matrix must be an affine matrix.

See also
  Matrix4::isAffine.

Definition at line 631 of file OgreMatrix4.h.

References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.

## transpose()

Matrix4 Ogre::Matrix4::transpose | ( | void |  | ) | const

Definition at line 344 of file OgreMatrix4.h.

Referenced by operator*().

## Friends And Related Function Documentation

## operator<<

_OgreExport friend std::ostream& operator<< | ( | std::ostream & | o,
|  | const Matrix4 & | mat
| ) |  |

friend

Function for writing to a stream.

Definition at line 528 of file OgreMatrix4.h.

## Member Data Documentation

## @6

union { ... }

The matrix entries, indexed by [row][col].

## _m

Real Ogre::Matrix4::_m[16]

Definition at line 84 of file OgreMatrix4.h.

## CLIPSPACE2DTOIMAGESPACE

const Matrix4 Ogre::Matrix4::CLIPSPACE2DTOIMAGESPACE

static

Useful little matrix which takes 2D clipspace {-1, 1} to {0,1} and inverts the Y.

Definition at line 514 of file OgreMatrix4.h.

## IDENTITY

const Matrix4 Ogre::Matrix4::IDENTITY

static

Definition at line 511 of file OgreMatrix4.h.

Referenced by Ogre::InstancedEntity::_getParentNodeFullTransform(), Ogre::Frustum::isCustomViewMatrixEnabled(), and Ogre::StringConverter::parseAngle().

## m

Real Ogre::Matrix4::m[4][4]

Definition at line 83 of file OgreMatrix4.h.

Referenced by concatenate(), concatenateAffine(), getScale(), getTrans(), operator!=(), operator+(), operator-(), operator==(), and swap().

## ZERO

const Matrix4 Ogre::Matrix4::ZERO

static

Definition at line 509 of file OgreMatrix4.h.

## ZEROAFFINE

const Matrix4 Ogre::Matrix4::ZEROAFFINE

static

Definition at line 510 of file OgreMatrix4.h.

The documentation for this class was generated from the following file:

- OgreMatrix4.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.