OgreShadowCameraSetup.h
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/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2013 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
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*/
#ifndef __ShadowCameraSetup_H__
#define __ShadowCameraSetup_H__
#include "OgrePrerequisites.h"
#include "OgreMovablePlane.h"
#include "OgreSharedPtr.h"
#include "OgreHeaderPrefix.h"
namespace Ogre {
class _OgreExport ShadowCameraSetup : public ShadowDataAlloc
{
public:
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const = 0;
virtual ~ShadowCameraSetup() {}
};
class _OgreExport DefaultShadowCameraSetup : public ShadowCameraSetup
{
public:
DefaultShadowCameraSetup();
virtual ~DefaultShadowCameraSetup();
virtual void getShadowCamera (const SceneManager *sm, const Camera *cam,
const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const;
};
typedef SharedPtr<ShadowCameraSetup> ShadowCameraSetupPtr;
}
#include "OgreHeaderSuffix.h"
#endif
_OgreExport
#define _OgreExport
Definition: OgrePlatform.h:257
Ogre::ShadowCameraSetup::~ShadowCameraSetup
virtual ~ShadowCameraSetup()
Need virtual destructor in case subclasses use it.
Definition: OgreShadowCameraSetup.h:75
OgreSharedPtr.h
Ogre::ShadowCameraSetupPtr
SharedPtr< ShadowCameraSetup > ShadowCameraSetupPtr
Definition: OgreShadowCameraSetup.h:101
Ogre::Viewport
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:57
OgrePrerequisites.h
Ogre::DefaultShadowCameraSetup
Implements default shadow camera setup.
Definition: OgreShadowCameraSetup.h:86
Ogre::Camera
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
OgreHeaderSuffix.h
Ogre::ShadowCameraSetup
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Definition: OgreShadowCameraSetup.h:68
Ogre
Definition: OgreAndroidLogListener.h:34
OgreMovablePlane.h
Ogre::SharedPtr< ShadowCameraSetup >
OgreHeaderPrefix.h
Ogre::SceneManager
Manages the organisation and rendering of a &#39;scene&#39; i.e.
Definition: OgreSceneManager.h:143
Ogre::Light
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:73
Ogre::AllocatedObject
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Definition: OgreMemoryAllocatedObject.h:58

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.