Ogre::TerrainLayerDeclaration Struct Reference
Components » Terrain

The definition of the information each layer will contain in this terrain. More...

`#include <OgreTerrainMaterialGenerator.h>`

## Public Member Functions

bool | operator== (const TerrainLayerDeclaration &dcl) const

## Public Attributes

TerrainLayerSamplerElementList | elements
TerrainLayerSamplerList | samplers

## Detailed Description

The definition of the information each layer will contain in this terrain.

All layers must contain the same structure of information, although the input textures can be different per layer instance.

Definition at line 131 of file OgreTerrainMaterialGenerator.h.

## Member Function Documentation

## operator==()

bool Ogre::TerrainLayerDeclaration::operator== | ( | const TerrainLayerDeclaration & | dcl | ) | const

Definition at line 136 of file OgreTerrainMaterialGenerator.h.

References elements, and samplers.

## Member Data Documentation

## elements

TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements

Definition at line 134 of file OgreTerrainMaterialGenerator.h.

Referenced by operator==().

## samplers

TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers

Definition at line 133 of file OgreTerrainMaterialGenerator.h.

Referenced by operator==().

The documentation for this struct was generated from the following file:

- OgreTerrainMaterialGenerator.h

Copyright © 2012 Torus Knot Software Ltd
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