Ogre::SceneQuery::WorldFragment Struct Reference

Represents part of the world geometry that is a result of a SceneQuery. More...

`#include <OgreSceneQuery.h>`

## Public Attributes

WorldFragmentType | fragmentType
| The type of this world fragment. More...
void * | geometry
| Custom geometry block, only applicable for WFT_CUSTOM_GEOMETRY. More...
list< Plane >::type * | planes
| Planes bounding a convex region, only applicable for WFT_PLANE_BOUNDED_REGION. More...
RenderOperation * | renderOp
| General render operation structure, fallback if nothing else is available. More...
Vector3 | singleIntersection
| Single intersection point, only applicable for WFT_SINGLE_INTERSECTION. More...

## Detailed Description

Represents part of the world geometry that is a result of a SceneQuery.

Remarks
  Since world geometry is normally vast and sprawling, we need a way of retrieving parts of it based on a query. That is what this struct is for; note there are potentially as many data structures for world geometry as there are SceneManagers, however this structure includes a few common abstractions as well as a more general format.

  The type of world fragment that is returned from a query depends on the SceneManager, and the option set using SceneQuery::setWorldFragmentType. You can see what fragment types are supported on the query in question by calling SceneQuery::getSupportedWorldFragmentTypes().

Definition at line 109 of file OgreSceneQuery.h.

## Member Data Documentation

## fragmentType

WorldFragmentType Ogre::SceneQuery::WorldFragment::fragmentType

The type of this world fragment.

Definition at line 111 of file OgreSceneQuery.h.

## geometry

void* Ogre::SceneQuery::WorldFragment::geometry

Custom geometry block, only applicable for WFT_CUSTOM_GEOMETRY.

Definition at line 117 of file OgreSceneQuery.h.

## planes

list<Plane>::type* Ogre::SceneQuery::WorldFragment::planes

Planes bounding a convex region, only applicable for WFT_PLANE_BOUNDED_REGION.

Definition at line 115 of file OgreSceneQuery.h.

## renderOp

RenderOperation* Ogre::SceneQuery::WorldFragment::renderOp

General render operation structure, fallback if nothing else is available.

Definition at line 119 of file OgreSceneQuery.h.

## singleIntersection

Vector3 Ogre::SceneQuery::WorldFragment::singleIntersection

Single intersection point, only applicable for WFT_SINGLE_INTERSECTION.

Definition at line 113 of file OgreSceneQuery.h.

The documentation for this struct was generated from the following file:

- OgreSceneQuery.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.