OgreVolumeMeshBuilder.h File Reference
`#include <vector>`
`#include "OgreSimpleRenderable.h"`
`#include "OgreManualObject.h"`
`#include "OgreRenderOperation.h"`
`#include "OgreVector3.h"`
`#include "OgreAxisAlignedBox.h"`
`#include "OgreSceneManager.h"`
`#include "OgreVolumePrerequisites.h"`

Go to the source code of this file.

## Classes

class | Ogre::Volume::MeshBuilder
| Class to build up a mesh with vertices and indices. More...
class | Ogre::Volume::MeshBuilderCallback
| Callback class when the user needs information about the triangles of chunks of a LOD level. More...
struct | Ogre::Volume::Vertex
| Lightweight struct to represent a mesh vertex. More...

## Namespaces

| Ogre
| Ogre::Volume

## Typedefs

typedef vector< size_t >::type | Ogre::Volume::VecIndices
| To hold indices. More...
typedef vector< Vertex >::type | Ogre::Volume::VecVertex
| To hold vertices. More...
typedef struct _OgreVolumeExport Ogre::Volume::Vertex | Ogre::Volume::Vertex
| Lightweight struct to represent a mesh vertex. More...

## Functions

bool _OgreVolumeExport | Ogre::Volume::operator< (const Vertex &a, const Vertex &b)
| A less operator. More...
bool _OgreVolumeExport | Ogre::Volume::operator== (Vertex const &a, Vertex const &b)
| == operator for two vertices. More...

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.