Ogre::TerrainAutoUpdateLodByDistance Class Reference
Components » Terrain

Class implementing TerrainAutoUpdateLod interface. More...

`#include <OgreTerrainAutoUpdateLod.h>`

Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:
[legend]

## Public Member Functions

virtual void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data)
| Method to be called to change terrain's LOD level. More...
virtual uint32 | getStrategyId ()
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info More...
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new More...
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info More...
void * | operator new[] (size_t sz)

## Protected Member Functions

void | autoUpdateLodByDistance (Terrain *terrain, bool synchronous, const Real holdDistance)
| Modifies Terrain's LOD level according to it's distance from camera. More...
int | traverseTreeByDistance (TerrainQuadTreeNode *node, const Camera *cam, Real cFactor, const Real holdDistance)
| Traverse Terrain's QuadTree and calculate what LOD level is needed. More...

## Detailed Description

Class implementing TerrainAutoUpdateLod interface.

It does LOD level increase/decrease according to camera's distance to Terrain.

Definition at line 77 of file OgreTerrainAutoUpdateLod.h.

## Member Function Documentation

## autoUpdateLod()

virtual void Ogre::TerrainAutoUpdateLodByDistance::autoUpdateLod | ( | Terrain * | terrain,
|  | bool | synchronous,
|  | const Any & | data
| ) |  |

virtual

Method to be called to change terrain's LOD level.

Parameters

  terrain | Instance of Terrain which LOD level is going to be changed
  synchronous | Run this as part of main thread or in background
  data | Any user specific data.

Implements Ogre::TerrainAutoUpdateLod.

## autoUpdateLodByDistance()

void Ogre::TerrainAutoUpdateLodByDistance::autoUpdateLodByDistance | ( | Terrain * | terrain,
|  | bool | synchronous,
|  | const Real | holdDistance
| ) |  |

protected

Modifies Terrain's LOD level according to it's distance from camera.

Parameters

  holdDistance | How far ahead of terrain's LOD level change this LOD level should be loaded.

## getStrategyId()

virtual uint32 Ogre::TerrainAutoUpdateLodByDistance::getStrategyId | ( |  | ) |

virtual

Implements Ogre::TerrainAutoUpdateLod.

Definition at line 81 of file OgreTerrainAutoUpdateLod.h.

References Ogre::BY_DISTANCE.

## operator delete() [1/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) |

inherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

## operator delete() [2/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  |

inherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

## operator delete() [3/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [1/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) |

inherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [2/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

## operator new() [1/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

## operator new() [2/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) |

inherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

## operator new() [3/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  |

inherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

## operator new[]() [1/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

## operator new[]() [2/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) |

inherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

## traverseTreeByDistance()

int Ogre::TerrainAutoUpdateLodByDistance::traverseTreeByDistance | ( | TerrainQuadTreeNode * | node,
|  | const Camera * | cam,
|  | Real | cFactor,
|  | const Real | holdDistance
| ) |  |

protected

Traverse Terrain's QuadTree and calculate what LOD level is needed.

The documentation for this class was generated from the following file:

- OgreTerrainAutoUpdateLod.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.