OgreTechnique.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreIteratorWrappers.h"`
`#include "OgreBlendMode.h"`
`#include "OgreCommon.h"`
`#include "OgrePass.h"`
`#include "OgreRenderSystemCapabilities.h"`
`#include "OgreUserObjectBindings.h"`

Go to the source code of this file.

## Classes

class | Ogre::Technique
| Class representing an approach to rendering this particular Material. More...
struct | Ogre::Technique::GPUDeviceNameRule
| Rule controlling whether technique is deemed supported based on GPU device name. More...
struct | Ogre::Technique::GPUVendorRule
| Rule controlling whether technique is deemed supported based on GPU vendor. More...

## Namespaces

| Ogre

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