Ogre::PSSMShadowCameraSetup Member List

This is the complete list of members for Ogre::PSSMShadowCameraSetup, including all inherited members.

AllocatedObject() | Ogre::AllocatedObject< Alloc > | explicit
buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const | Ogre::LiSPSMShadowCameraSetup | protected
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | protected
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, const AxisAlignedBox &receiverBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | protected
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const | Ogre::LiSPSMShadowCameraSetup | protected
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | protected
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | protected
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | protected
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | protected
calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=0.95) | Ogre::PSSMShadowCameraSetup |
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | protected
FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup |
getCameraLightDirectionThreshold() const | Ogre::LiSPSMShadowCameraSetup | virtual
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | protected
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | protected
getOptimalAdjustFactor(size_t splitIndex) const | Ogre::PSSMShadowCameraSetup |
getOptimalAdjustFactor() const | Ogre::PSSMShadowCameraSetup | virtual
getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const | Ogre::PSSMShadowCameraSetup | virtual
getSplitCount() const | Ogre::PSSMShadowCameraSetup |
getSplitPadding() const | Ogre::PSSMShadowCameraSetup |
getSplitPoints() const | Ogre::PSSMShadowCameraSetup |
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup |
getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | virtual
LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup |
mBodyB | Ogre::FocusedShadowCameraSetup | mutable protected
mCosCamLightDirThreshold | Ogre::LiSPSMShadowCameraSetup | protected
mCurrentIteration | Ogre::PSSMShadowCameraSetup | mutable protected
mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | protected
mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | mutable protected
mOptAdjustFactor | Ogre::LiSPSMShadowCameraSetup | protected
mOptAdjustFactorTweak | Ogre::LiSPSMShadowCameraSetup | mutable protected
mOptimalAdjustFactors | Ogre::PSSMShadowCameraSetup | protected
mPointListBodyB | Ogre::FocusedShadowCameraSetup | mutable protected
mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | mutable protected
msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | protected static
msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | protected static
mSplitCount | Ogre::PSSMShadowCameraSetup | protected
mSplitPadding | Ogre::PSSMShadowCameraSetup | protected
mSplitPoints | Ogre::PSSMShadowCameraSetup | protected
mTempFrustum | Ogre::FocusedShadowCameraSetup | protected
mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | protected
mUseSimpleNOpt | Ogre::LiSPSMShadowCameraSetup | protected
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > |
OptimalAdjustFactorList typedef | Ogre::PSSMShadowCameraSetup |
PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup |
setCameraLightDirectionThreshold(Degree angle) | Ogre::LiSPSMShadowCameraSetup | virtual
setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup |
Ogre::LiSPSMShadowCameraSetup::setOptimalAdjustFactor(Real n) | Ogre::LiSPSMShadowCameraSetup | virtual
setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup |
setSplitPoints(const SplitPointList &newSplitPoints) | Ogre::PSSMShadowCameraSetup |
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup |
setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | virtual
SplitPointList typedef | Ogre::PSSMShadowCameraSetup |
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | protected
~AllocatedObject() | Ogre::AllocatedObject< Alloc > |
~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | virtual
~LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | virtual
~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup |
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | virtual

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.