Ogre::ManualObject::ManualObjectSectionShadowRenderable Class Reference

Nested class to allow shadows. More...

`#include <OgreManualObject.h>`

Inheritance diagram for Ogre::ManualObject::ManualObjectSectionShadowRenderable:
[legend]

## Public Member Functions

| ManualObjectSectionShadowRenderable (ManualObject *parent, HardwareIndexBufferSharedPtr *indexBuffer, const VertexData *vertexData, bool createSeparateLightCap, bool isLightCap=false)
| ~ManualObjectSectionShadowRenderable ()
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
virtual bool | getCastsShadows (void) const
| Method which reports whether this renderable would normally cast a shadow. More...
const Vector4 & | getCustomParameter (size_t index) const
| Gets the custom value associated with this Renderable at the given index. More...
ShadowRenderable * | getLightCapRenderable (void)
| Get the light cap version of this renderable. More...
const LightList & | getLights (void) const
const MaterialPtr & | getMaterial (void) const
| Retrieves a weak reference to the material this renderable object uses. More...
virtual unsigned short | getNumWorldTransforms (void) const
| Returns the number of world transform matrices this renderable requires. More...
virtual bool | getPolygonModeOverrideable (void) const
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
HardwareVertexBufferSharedPtr | getPositionBuffer (void)
void | getRenderOperation (RenderOperation &op)
| Gets the render operation required to send this object to the frame buffer. More...
RenderOperation * | getRenderOperationForUpdate (void)
| Get the internal render operation for set up. More...
virtual RenderSystemData * | getRenderSystemData () const
| Gets RenderSystem private data. More...
Real | getSquaredViewDepth (const Camera *) const
| Returns the camera-relative squared depth of this renderable. More...
virtual Technique * | getTechnique (void) const
| Retrieves a pointer to the Material Technique this renderable object uses. More...
bool | getUseIdentityProjection (void) const
| Returns whether or not to use an 'identity' projection. More...
bool | getUseIdentityView (void) const
| Returns whether or not to use an 'identity' view. More...
virtual OGRE_DEPRECATED const Any & | getUserAny (void) const
UserObjectBindings & | getUserObjectBindings ()
| Return an instance of user objects binding associated with this class. More...
const UserObjectBindings & | getUserObjectBindings () const
| Return an instance of user objects binding associated with this class. More...
HardwareVertexBufferSharedPtr | getWBuffer (void)
void | getWorldTransforms (Matrix4 *xform) const
| Overridden from ShadowRenderable. More...
bool | hasCustomParameter (size_t index) const
| Checks whether a custom value is associated with this Renderable at the given index. More...
bool | isLightCapSeparate (void) const
| Does this renderable require a separate light cap? More...
virtual bool | isVisible (void) const
| Should this ShadowRenderable be treated as visible? More...
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info More...
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new More...
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info More...
void * | operator new[] (size_t sz)
virtual void | postRender (SceneManager *sm, RenderSystem *rsys)
| Called immediately after the Renderable has been rendered. More...
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys)
| Called just prior to the Renderable being rendered. More...
virtual void | rebindIndexBuffer (const HardwareIndexBufferSharedPtr &indexBuffer)
| Overridden from ShadowRenderable. More...
void | removeCustomParameter (size_t index)
| Removes a custom value which is associated with this Renderable at the given index. More...
void | setCustomParameter (size_t index, const Vector4 &value)
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
void | setMaterial (const MaterialPtr &mat)
| Set the material to be used by the shadow, should be set by the caller before adding to a render queue. More...
virtual void | setPolygonModeOverrideable (bool override)
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
virtual void | setRenderSystemData (RenderSystemData *val) const
| Sets RenderSystem private data. More...
void | setUseIdentityProjection (bool useIdentityProjection)
| Sets whether or not to use an 'identity' projection. More...
void | setUseIdentityView (bool useIdentityView)
| Sets whether or not to use an 'identity' view. More...
virtual OGRE_DEPRECATED void | setUserAny (const Any &anything)

## Protected Types

typedef map< size_t, Vector4 >::type | CustomParameterMap

## Protected Attributes

CustomParameterMap | mCustomParameters
ShadowRenderable * | mLightCap
MaterialPtr | mMaterial
ManualObject * | mParent
bool | mPolygonModeOverrideable
HardwareVertexBufferSharedPtr | mPositionBuffer
RenderOperation | mRenderOp
RenderSystemData * | mRenderSystemData
| User objects binding. More...
bool | mUseIdentityProjection
bool | mUseIdentityView
UserObjectBindings | mUserObjectBindings
HardwareVertexBufferSharedPtr | mWBuffer

## Detailed Description

Nested class to allow shadows.

Definition at line 447 of file OgreManualObject.h.

## Member Typedef Documentation

## CustomParameterMap

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap

protected inherited

Definition at line 414 of file OgreRenderable.h.

## Constructor & Destructor Documentation

## ManualObjectSectionShadowRenderable()

Ogre::ManualObject::ManualObjectSectionShadowRenderable::ManualObjectSectionShadowRenderable | ( | ManualObject * | parent,
|  | HardwareIndexBufferSharedPtr * | indexBuffer,
|  | const VertexData * | vertexData,
|  | bool | createSeparateLightCap,
|  | bool | isLightCap = `false`
| ) |  |

## ~ManualObjectSectionShadowRenderable()

Ogre::ManualObject::ManualObjectSectionShadowRenderable::~ManualObjectSectionShadowRenderable | ( |  | ) |

## Member Function Documentation

## _updateCustomGpuParameter()

virtual void Ogre::Renderable::_updateCustomGpuParameter | ( | const GpuProgramParameters::AutoConstantEntry & | constantEntry,
|  | GpuProgramParameters * | params
| ) |  | const

virtual inherited

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks
  This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.

  You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.

Parameters

  constantEntry | The auto constant entry referring to the parameter being updated
  params | The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 307 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

## getCastsShadows()

virtual bool Ogre::Renderable::getCastsShadows | ( | void |  | ) | const

virtual inherited

Method which reports whether this renderable would normally cast a shadow.

Remarks
  Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::TerrainQuadTreeNode::Rend, Ogre::SubEntity, Ogre::InstancedGeometry::GeometryBucket, and Ogre::StaticGeometry::GeometryBucket.

Definition at line 224 of file OgreRenderable.h.

## getCustomParameter()

const Vector4& Ogre::Renderable::getCustomParameter | ( | size_t | index | ) | const

inherited

Gets the custom value associated with this Renderable at the given index.

Parameters

  index | Index of the parameter to retrieve.

See also
  setCustomParameter for full details.

Definition at line 268 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

## getLightCapRenderable()

ShadowRenderable* Ogre::ShadowRenderable::getLightCapRenderable | ( | void |  | ) |

inherited

Get the light cap version of this renderable.

Definition at line 90 of file OgreShadowCaster.h.

## getLights()

const LightList& Ogre::ShadowRenderable::getLights | ( | void |  | ) | const

virtual inherited

Implements Ogre::Renderable.

## getMaterial()

const MaterialPtr& Ogre::ShadowRenderable::getMaterial | ( | void |  | ) | const

virtual inherited

Retrieves a weak reference to the material this renderable object uses.

Remarks
  Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

Definition at line 66 of file OgreShadowCaster.h.

## getNumWorldTransforms()

virtual unsigned short Ogre::Renderable::getNumWorldTransforms | ( | void |  | ) | const

virtual inherited

Returns the number of world transform matrices this renderable requires.

Remarks
  When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, Ogre::SubEntity, Ogre::InstancedGeometry::GeometryBucket, Ogre::BaseInstanceBatchVTF, Ogre::InstanceBatchHW, and Ogre::InstanceBatchShader.

Definition at line 153 of file OgreRenderable.h.

## getPolygonModeOverrideable()

virtual bool Ogre::Renderable::getPolygonModeOverrideable | ( | void |  | ) | const

virtual inherited

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 332 of file OgreRenderable.h.

Referenced by Ogre::BorderRenderable::getPolygonModeOverrideable().

## getPositionBuffer()

HardwareVertexBufferSharedPtr Ogre::ManualObject::ManualObjectSectionShadowRenderable::getPositionBuffer | ( | void |  | ) |

Definition at line 463 of file OgreManualObject.h.

## getRenderOperation()

void Ogre::ShadowRenderable::getRenderOperation | ( | RenderOperation & | op | ) |

virtual inherited

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

Definition at line 68 of file OgreShadowCaster.h.

## getRenderOperationForUpdate()

RenderOperation* Ogre::ShadowRenderable::getRenderOperationForUpdate | ( | void |  | ) |

inherited

Get the internal render operation for set up.

Definition at line 70 of file OgreShadowCaster.h.

## getRenderSystemData()

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData | ( |  | ) | const

virtual inherited

Gets RenderSystem private data.

Remarks
  This should only be used by a RenderSystem

Definition at line 399 of file OgreRenderable.h.

## getSquaredViewDepth()

Real Ogre::ShadowRenderable::getSquaredViewDepth | ( | const Camera * |  | ) | const

virtual inherited

Returns the camera-relative squared depth of this renderable.

Remarks
  Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

Definition at line 74 of file OgreShadowCaster.h.

## getTechnique()

virtual Technique* Ogre::Renderable::getTechnique | ( | void |  | ) | const

virtual inherited

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks
  This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::TerrainQuadTreeNode::Rend, Ogre::InstanceBatch, Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 94 of file OgreRenderable.h.

## getUseIdentityProjection()

bool Ogre::Renderable::getUseIdentityProjection | ( | void |  | ) | const

inherited

Returns whether or not to use an 'identity' projection.

Remarks
  Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.

See also
  Renderable::setUseIdentityProjection

Definition at line 178 of file OgreRenderable.h.

## getUseIdentityView()

bool Ogre::Renderable::getUseIdentityView | ( | void |  | ) | const

inherited

Returns whether or not to use an 'identity' view.

Remarks
  Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.

See also
  Renderable::setUseIdentityView

Definition at line 203 of file OgreRenderable.h.

## getUserAny()

virtual OGRE_DEPRECATED const Any& Ogre::Renderable::getUserAny | ( | void |  | ) | const

virtual inherited

Deprecated:
  use UserObjectBindings::getUserAny via getUserObjectBindings() instead.

Retrieves the custom user value associated with this object.

Definition at line 349 of file OgreRenderable.h.

Referenced by Ogre::InstanceBatch::getRenderOperation().

## getUserObjectBindings() [1/2]

UserObjectBindings& Ogre::Renderable::getUserObjectBindings | ( |  | ) |

inherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
  UserObjectBindings::setUserAny.

Definition at line 355 of file OgreRenderable.h.

## getUserObjectBindings() [2/2]

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings | ( |  | ) | const

inherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
  UserObjectBindings::setUserAny.

Definition at line 361 of file OgreRenderable.h.

## getWBuffer()

HardwareVertexBufferSharedPtr Ogre::ManualObject::ManualObjectSectionShadowRenderable::getWBuffer | ( | void |  | ) |

Definition at line 464 of file OgreManualObject.h.

## getWorldTransforms()

void Ogre::ManualObject::ManualObjectSectionShadowRenderable::getWorldTransforms | ( | Matrix4 * | xform | ) | const

virtual

Overridden from ShadowRenderable.

Implements Ogre::ShadowRenderable.

## hasCustomParameter()

bool Ogre::Renderable::hasCustomParameter | ( | size_t | index | ) | const

inherited

Checks whether a custom value is associated with this Renderable at the given index.

Parameters

  index | Index of the parameter to check for existence.

See also
  setCustomParameter for full details.

Definition at line 259 of file OgreRenderable.h.

## isLightCapSeparate()

bool Ogre::ShadowRenderable::isLightCapSeparate | ( | void |  | ) | const

inherited

Does this renderable require a separate light cap?

Remarks
  If possible, the light cap (when required) should be contained in the usual geometry of the shadow renderable. However, if for some reason the normal depth function (less than) could cause artefacts, then a separate light cap with a depth function of 'always fail' can be used instead. The primary example of this is when there are floating point inaccuracies caused by calculating the shadow geometry separately from the real geometry.

Definition at line 87 of file OgreShadowCaster.h.

## isVisible()

virtual bool Ogre::ShadowRenderable::isVisible | ( | void |  | ) | const

virtual inherited

Should this ShadowRenderable be treated as visible?

Reimplemented in Ogre::Entity::EntityShadowRenderable.

Definition at line 92 of file OgreShadowCaster.h.

## operator delete() [1/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) |

inherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

## operator delete() [2/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  |

inherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

## operator delete() [3/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [1/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) |

inherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [2/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

## operator new() [1/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

## operator new() [2/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) |

inherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

## operator new() [3/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  |

inherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

## operator new[]() [1/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

## operator new[]() [2/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) |

inherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

## postRender()

virtual void Ogre::Renderable::postRender | ( | SceneManager * | sm,
|  | RenderSystem * | rsys
| ) |  |

virtual inherited

Called immediately after the Renderable has been rendered.

Definition at line 128 of file OgreRenderable.h.

## preRender()

virtual bool Ogre::Renderable::preRender | ( | SceneManager * | sm,
|  | RenderSystem * | rsys
| ) |  |

virtual inherited

Called just prior to the Renderable being rendered.

Remarks
  OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.

  This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.

Returns
  true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Reimplemented in Ogre::BillboardChain.

Definition at line 123 of file OgreRenderable.h.

## rebindIndexBuffer()

virtual void Ogre::ManualObject::ManualObjectSectionShadowRenderable::rebindIndexBuffer | ( | const HardwareIndexBufferSharedPtr & | indexBuffer | ) |

virtual

Overridden from ShadowRenderable.

Implements Ogre::ShadowRenderable.

## removeCustomParameter()

void Ogre::Renderable::removeCustomParameter | ( | size_t | index | ) |

inherited

Removes a custom value which is associated with this Renderable at the given index.

Parameters

  index | Index of the parameter to remove.

See also
  setCustomParameter for full details.

Definition at line 250 of file OgreRenderable.h.

## setCustomParameter()

void Ogre::Renderable::setCustomParameter | ( | size_t | index,
|  | const Vector4 & | value
| ) |  |

inherited

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks
  Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.

Parameters

  index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
  value | The value to associate.

Definition at line 241 of file OgreRenderable.h.

## setMaterial()

void Ogre::ShadowRenderable::setMaterial | ( | const MaterialPtr & | mat | ) |

inherited

Set the material to be used by the shadow, should be set by the caller before adding to a render queue.

Definition at line 64 of file OgreShadowCaster.h.

## setPolygonModeOverrideable()

virtual void Ogre::Renderable::setPolygonModeOverrideable | ( | bool | override | ) |

virtual inherited

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters

  override | true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 324 of file OgreRenderable.h.

## setRenderSystemData()

virtual void Ogre::Renderable::setRenderSystemData | ( | RenderSystemData * | val | ) | const

virtual inherited

Sets RenderSystem private data.

Remarks
  This should only be used by a RenderSystem

Definition at line 407 of file OgreRenderable.h.

## setUseIdentityProjection()

void Ogre::Renderable::setUseIdentityProjection | ( | bool | useIdentityProjection | ) |

inherited

Sets whether or not to use an 'identity' projection.

Remarks
  Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.

See also
  Renderable::getUseIdentityProjection

Definition at line 164 of file OgreRenderable.h.

## setUseIdentityView()

void Ogre::Renderable::setUseIdentityView | ( | bool | useIdentityView | ) |

inherited

Sets whether or not to use an 'identity' view.

Remarks
  Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.

See also
  Renderable::getUseIdentityView

Definition at line 189 of file OgreRenderable.h.

## setUserAny()

virtual OGRE_DEPRECATED void Ogre::Renderable::setUserAny | ( | const Any & | anything | ) |

virtual inherited

Deprecated:
  use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
  This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 344 of file OgreRenderable.h.

Referenced by Ogre::InstanceBatch::getRenderOperation().

## Member Data Documentation

## mCustomParameters

CustomParameterMap Ogre::Renderable::mCustomParameters

protected inherited

Definition at line 415 of file OgreRenderable.h.

## mLightCap

ShadowRenderable* Ogre::ShadowRenderable::mLightCap

protected inherited

Definition at line 57 of file OgreShadowCaster.h.

## mMaterial

MaterialPtr Ogre::ShadowRenderable::mMaterial

protected inherited

Definition at line 55 of file OgreShadowCaster.h.

## mParent

ManualObject* Ogre::ManualObject::ManualObjectSectionShadowRenderable::mParent

protected

Definition at line 450 of file OgreManualObject.h.

## mPolygonModeOverrideable

bool Ogre::Renderable::mPolygonModeOverrideable

protected inherited

Definition at line 416 of file OgreRenderable.h.

## mPositionBuffer

HardwareVertexBufferSharedPtr Ogre::ManualObject::ManualObjectSectionShadowRenderable::mPositionBuffer

protected

Definition at line 452 of file OgreManualObject.h.

## mRenderOp

RenderOperation Ogre::ShadowRenderable::mRenderOp

protected inherited

Definition at line 56 of file OgreShadowCaster.h.

## mRenderSystemData

RenderSystemData* Ogre::Renderable::mRenderSystemData

mutable protected inherited

User objects binding.

Definition at line 420 of file OgreRenderable.h.

## mUseIdentityProjection

bool Ogre::Renderable::mUseIdentityProjection

protected inherited

Definition at line 417 of file OgreRenderable.h.

## mUseIdentityView

bool Ogre::Renderable::mUseIdentityView

protected inherited

Definition at line 418 of file OgreRenderable.h.

## mUserObjectBindings

UserObjectBindings Ogre::Renderable::mUserObjectBindings

protected inherited

Definition at line 419 of file OgreRenderable.h.

## mWBuffer

HardwareVertexBufferSharedPtr Ogre::ManualObject::ManualObjectSectionShadowRenderable::mWBuffer

protected

Definition at line 454 of file OgreManualObject.h.

The documentation for this class was generated from the following file:

- OgreManualObject.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.