OgreSkeletonFileFormat.h
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/*
-----------------------------------------------------------------------------
This source file is part of OGRE
(Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/
Copyright (c) 2000-2013 Torus Knot Software Ltd
Permission is hereby granted, free of charge, to any person obtaining a copy
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*/
#ifndef __SkeletonFileFormat_H__
#define __SkeletonFileFormat_H__
#include "OgrePrerequisites.h"
namespace Ogre {
enum SkeletonChunkID {
SKELETON_HEADER = 0x1000,
// char* version : Version number check
SKELETON_BLENDMODE = 0x1010, // optional
// unsigned short blendmode : SkeletonAnimationBlendMode
SKELETON_BONE = 0x2000,
// Repeating section defining each bone in the system.
// Bones are assigned indexes automatically based on their order of declaration
// starting with 0.
// char* name : name of the bone
// unsigned short handle : handle of the bone, should be contiguous & start at 0
// Vector3 position : position of this bone relative to parent
// Quaternion orientation : orientation of this bone relative to parent
// Vector3 scale : scale of this bone relative to parent
SKELETON_BONE_PARENT = 0x3000,
// Record of the parent of a single bone, used to build the node tree
// Repeating section, listed in Bone Index order, one per Bone
// unsigned short handle : child bone
// unsigned short parentHandle : parent bone
SKELETON_ANIMATION = 0x4000,
// A single animation for this skeleton
// char* name : Name of the animation
// float length : Length of the animation in seconds
SKELETON_ANIMATION_BASEINFO = 0x4010,
// [Optional] base keyframe information
// char* baseAnimationName (blank for self)
// float baseKeyFrameTime
SKELETON_ANIMATION_TRACK = 0x4100,
// A single animation track (relates to a single bone)
// Repeating section (within SKELETON_ANIMATION)
// unsigned short boneIndex : Index of bone to apply to
SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
// A single keyframe within the track
// Repeating section
// float time : The time position (seconds)
// Quaternion rotate : Rotation to apply at this keyframe
// Vector3 translate : Translation to apply at this keyframe
// Vector3 scale : Scale to apply at this keyframe
SKELETON_ANIMATION_LINK = 0x5000
// Link to another skeleton, to re-use its animations
// char* skeletonName : name of skeleton to get animations from
// float scale : scale to apply to trans/scale keys
};
} // namespace
#endif
Ogre::SKELETON_BONE_PARENT
Definition: OgreSkeletonFileFormat.h:72
Ogre::SKELETON_ANIMATION_LINK
Definition: OgreSkeletonFileFormat.h:104
Ogre::SKELETON_ANIMATION_TRACK
Definition: OgreSkeletonFileFormat.h:90
Ogre::SkeletonChunkID
SkeletonChunkID
Definition of the OGRE .skeleton file format.
Definition: OgreSkeletonFileFormat.h:55
Ogre::SKELETON_ANIMATION
Definition: OgreSkeletonFileFormat.h:79
OgrePrerequisites.h
Ogre::SKELETON_HEADER
Definition: OgreSkeletonFileFormat.h:56
Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME
Definition: OgreSkeletonFileFormat.h:96
Ogre::SKELETON_BONE
Definition: OgreSkeletonFileFormat.h:61
Ogre
Definition: OgreAndroidLogListener.h:34
Ogre::SKELETON_BLENDMODE
Definition: OgreSkeletonFileFormat.h:58
Ogre::SKELETON_ANIMATION_BASEINFO
Definition: OgreSkeletonFileFormat.h:85

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.