Ogre::SceneManager::lightsForShadowTextureLess Struct Reference

Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance. More...

`#include <OgreSceneManager.h>`

## Public Member Functions

_OgreExport bool | operator() (const Light *l1, const Light *l2) const

## Detailed Description

Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance.

Remarks
  Since shadow textures are generated from lights based on the frustum rather than individual objects, a shadow and camera-wise sort is required to pick the best lights near the start of the list. Up to the number of shadow textures will be generated from this.

Definition at line 779 of file OgreSceneManager.h.

## Member Function Documentation

## operator()()

_OgreExport bool Ogre::SceneManager::lightsForShadowTextureLess::operator() | ( | const Light * | l1,
|  | const Light * | l2
| ) |  | const

The documentation for this struct was generated from the following file:

- OgreSceneManager.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.