Ogre::ShadowCameraSetup Class Referenceabstract
Core » Scene

This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...

`#include <OgreShadowCameraSetup.h>`

Inheritance diagram for Ogre::ShadowCameraSetup:
[legend]

## Public Member Functions

virtual | ~ShadowCameraSetup ()
| Need virtual destructor in case subclasses use it. More...
virtual void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const =0
| Function to implement – must set the shadow camera properties. More...
void | operator delete (void *ptr)
void | operator delete (void *ptr, void *)
void | operator delete (void *ptr, const char *, int, const char *)
void | operator delete[] (void *ptr)
void | operator delete[] (void *ptr, const char *, int, const char *)
void * | operator new (size_t sz, const char *file, int line, const char *func)
| operator new, with debug line info More...
void * | operator new (size_t sz)
void * | operator new (size_t sz, void *ptr)
| placement operator new More...
void * | operator new[] (size_t sz, const char *file, int line, const char *func)
| array operator new, with debug line info More...
void * | operator new[] (size_t sz)

## Detailed Description

This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures.

Remarks
  The default projection used when rendering shadow textures is a uniform frustum. This is pretty straight forward but doesn't make the best use of the space in the shadow map since texels closer to the camera will be larger, resulting in 'jaggies'. There are several ways to distribute the texels in the shadow texture differently, and this class allows you to override that.

  Ogre is provided with several alternative shadow camera setups, including LiSPSM (LiSPSMShadowCameraSetup) and Plane Optimal (PlaneOptimalShadowCameraSetup). Others can of course be written to incorporate other algorithms. All you have to do is instantiate one of these classes and enable it using SceneManager::setShadowCameraSetup (global) or Light::setCustomShadowCameraSetup (per light). In both cases the instance is wrapped in a SharedPtr which means it will be deleted automatically when no more references to it exist.

Note
  Shadow map matrices, being projective matrices, have 15 degrees of freedom. 3 of these degrees of freedom are fixed by the light's position. 4 are used to affinely affect z values. 6 affinely affect u,v sampling. 2 are projective degrees of freedom. This class is meant to allow custom methods for handling optimization.

Definition at line 68 of file OgreShadowCameraSetup.h.

## Constructor & Destructor Documentation

## ~ShadowCameraSetup()

virtual Ogre::ShadowCameraSetup::~ShadowCameraSetup | ( |  | ) |

virtual

Need virtual destructor in case subclasses use it.

Definition at line 75 of file OgreShadowCameraSetup.h.

## Member Function Documentation

## getShadowCamera()

virtual void Ogre::ShadowCameraSetup::getShadowCamera | ( | const SceneManager * | sm,
|  | const Camera * | cam,
|  | const Viewport * | vp,
|  | const Light * | light,
|  | Camera * | texCam,
|  | size_t | iteration
| ) |  | const

pure virtual

Function to implement – must set the shadow camera properties.

Implemented in Ogre::FocusedShadowCameraSetup, Ogre::LiSPSMShadowCameraSetup, Ogre::PSSMShadowCameraSetup, Ogre::DefaultShadowCameraSetup, and Ogre::PlaneOptimalShadowCameraSetup.

## operator delete() [1/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) |

inherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

## operator delete() [2/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | void * |
| ) |  |

inherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

## operator delete() [3/3]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [1/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) |

inherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

## operator delete[]() [2/2]

template<class Alloc >

void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr,
|  | const char * | ,
|  | int | ,
|  | const char * |
| ) |  |

inherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

## operator new() [1/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

## operator new() [2/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) |

inherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

## operator new() [3/3]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz,
|  | void * | ptr
| ) |  |

inherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

## operator new[]() [1/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz,
|  | const char * | file,
|  | int | line,
|  | const char * | func
| ) |  |

inherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

## operator new[]() [2/2]

template<class Alloc >

void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) |

inherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

The documentation for this class was generated from the following file:

- OgreShadowCameraSetup.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.