Ogre::ShadowTextureConfig Struct Reference
Core » Scene

Structure containing the configuration for one shadow texture. More...

`#include <OgreShadowTextureManager.h>`

## Public Member Functions

| ShadowTextureConfig ()

## Public Attributes

uint16 | depthBufferPoolId
PixelFormat | format
unsigned int | fsaa
unsigned int | height
unsigned int | width

## Detailed Description

Structure containing the configuration for one shadow texture.

Definition at line 52 of file OgreShadowTextureManager.h.

## Constructor & Destructor Documentation

## ShadowTextureConfig()

Ogre::ShadowTextureConfig::ShadowTextureConfig | ( |  | ) |

Definition at line 60 of file OgreShadowTextureManager.h.

## Member Data Documentation

## depthBufferPoolId

uint16 Ogre::ShadowTextureConfig::depthBufferPoolId

Definition at line 58 of file OgreShadowTextureManager.h.

## format

PixelFormat Ogre::ShadowTextureConfig::format

Definition at line 56 of file OgreShadowTextureManager.h.

## fsaa

unsigned int Ogre::ShadowTextureConfig::fsaa

Definition at line 57 of file OgreShadowTextureManager.h.

## height

unsigned int Ogre::ShadowTextureConfig::height

Definition at line 55 of file OgreShadowTextureManager.h.

## width

unsigned int Ogre::ShadowTextureConfig::width

Definition at line 54 of file OgreShadowTextureManager.h.

The documentation for this struct was generated from the following file:

- OgreShadowTextureManager.h

Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.