bodies0
{
    pendulum
    {
        type            rigidBody;
        mass            1;
        centreOfMass    (0 -1 0);
        inertia         (0.001 0 0 0.001 0 0.001);
        parent          root;
        transform       (1 0 0 0 1 0 0 0 1) (0 0 0);
        joint
        {
            type            Rz;
        }
    }
}

bodies
{
    hinge
    {
        type            masslessBody;
        parent          root;
        transform       (1 0 0 0 1 0 0 0 1) (0 0 0);
        joint
        {
            type            Rz;
        }
    }
    weight
    {
        type            sphere;
        mass            1;
        radius          0.05;
        transform       (1 0 0 0 1 0 0 0 1) (0 -1 0);
        mergeWith       hinge;
    }
}
