OsgUniformBase.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_OSGUNIFORMBASE_H
#define SURGSIM_GRAPHICS_OSGUNIFORMBASE_H
#include "SurgSim/Graphics/Uniform.h"
#include <osg/StateSet>
#include <osg/Uniform>
namespace YAML
{
class Node;
}
namespace SurgSim
{
namespace Graphics
{
class OsgUniformBase : public virtual UniformBase
{
public:
const std::string& getName() const
{
return m_uniform->getName();
}
virtual void set(const YAML::Node& node) = 0;
virtual void addToStateSet(osg::StateSet* stateSet);
virtual void removeFromStateSet(osg::StateSet* stateSet);
osg::ref_ptr<osg::Uniform> getOsgUniform() const
{
return m_uniform;
}
protected:
explicit OsgUniformBase(const std::string& name);
osg::ref_ptr<osg::Uniform> m_uniform;
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_OSGUNIFORMBASE_H
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Graphics::OsgUniformBase::m_uniform
osg::ref_ptr< osg::Uniform > m_uniform
OSG uniform node.
Definition: OsgUniformBase.h:75
Uniform.h
SurgSim::Graphics::OsgUniformBase
Base OSG implementation of graphics uniforms.
Definition: OsgUniformBase.h:41
SurgSim::Graphics::OsgUniformBase::getOsgUniform
osg::ref_ptr< osg::Uniform > getOsgUniform() const
Returns the OSG uniform node.
Definition: OsgUniformBase.h:64
YAML
Definition: DataStructuresConvert.h:28
SurgSim::Graphics::OsgUniformBase::getName
const std::string & getName() const
Returns the name used in shader code to access this uniform.
Definition: OsgUniformBase.h:45
SurgSim::Graphics::UniformBase
Common base class for all graphics uniforms.
Definition: UniformBase.h:33