MeshPlyReaderDelegate.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_MESHPLYREADERDELEGATE_H
#define SURGSIM_GRAPHICS_MESHPLYREADERDELEGATE_H
#include <array>
#include <memory>
#include "SurgSim/DataStructures/EmptyData.h"
#include "SurgSim/DataStructures/TriangleMeshPlyReaderDelegate.h"
#include "SurgSim/Graphics/Mesh.h"
namespace SurgSim
{
namespace Graphics
{
class MeshPlyReaderDelegate : public SurgSim::DataStructures::TriangleMeshPlyReaderDelegate<Mesh>
{
public:
MeshPlyReaderDelegate();
explicit MeshPlyReaderDelegate(std::shared_ptr<MeshType> mesh);
void processVertex(const std::string& elementName) override;
};
}
}
#endif
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Graphics::MeshPlyReaderDelegate::MeshPlyReaderDelegate
MeshPlyReaderDelegate()
Default constructor.
Definition: MeshPlyReaderDelegate.cpp:28
Mesh.h
SurgSim::Graphics::MeshPlyReaderDelegate::processVertex
void processVertex(const std::string &elementName) override
Callback function to process one vertex.
Definition: MeshPlyReaderDelegate.cpp:42
SurgSim::DataStructures::TriangleMeshPlyReaderDelegate
Implementation of PlyReaderDelegate for simple triangle meshes.
Definition: TriangleMeshPlyReaderDelegate.h:33
SurgSim::Graphics::MeshPlyReaderDelegate
Implementation of PlyReaderDelegate for graphicsmeshes.
Definition: MeshPlyReaderDelegate.h:32
TriangleMeshPlyReaderDelegate.h
EmptyData.h