Texture.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_TEXTURE_H
#define SURGSIM_GRAPHICS_TEXTURE_H
#include <string>
namespace SurgSim
{
namespace Graphics
{
class Texture
{
public:
Texture();
virtual ~Texture()
{
}
virtual bool loadImage(const std::string& filePath) = 0;
virtual void clearImage() = 0;
void setIsPointSprite(bool value);
bool isPointSprite() const;
private:
bool m_isPointSprite;
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_TEXTURE_H
SurgSim::Graphics::Texture::isPointSprite
bool isPointSprite() const
Get point sprite flag state.
Definition: Texture.cpp:32
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Graphics::Texture::clearImage
virtual void clearImage()=0
Removes the image from the texture.
SurgSim::Graphics::Texture::m_isPointSprite
bool m_isPointSprite
Definition: Texture.h:53
SurgSim::Graphics::Texture::loadImage
virtual bool loadImage(const std::string &filePath)=0
Loads an image into the texture from a file.
SurgSim::Graphics::Texture::setIsPointSprite
void setIsPointSprite(bool value)
Set point sprite flag on/off.
Definition: Texture.cpp:27
SurgSim::Graphics::Texture::~Texture
virtual ~Texture()
Destructor.
Definition: Texture.h:34
SurgSim::Graphics::Texture::Texture
Texture()
Definition: Texture.cpp:23
SurgSim::Graphics::Texture
Base class defining the interface for a Graphics Texture.
Definition: Texture.h:28