RenderPass.h File Reference
`#include <memory>`
`#include "SurgSim/Framework/SceneElement.h"`
`#include "SurgSim/Graphics/Camera.h"`

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## Classes

class | SurgSim::Graphics::RenderPass
| Encapsulation of all the components necessary needed to implement a full renderpass, this SceneElement contains a Camera and Group, it can also take a Material (for shaders and uniforms) and a RenderTarget for textures that are used as the output for the camera. More...

## Namespaces

| SurgSim
| SurgSim::Framework
| SurgSim::Graphics