SurgSim::Math::MeshShape Member List

This is the complete list of members for SurgSim::Math::MeshShape, including all inherited members.

Accessible() | SurgSim::Framework::Accessible |
addEdge(const EdgeType &edge) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
addTriangle(const TriangleType &triangle) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
addVertex(const VertexType &vertex) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
Asset() | SurgSim::Framework::Asset |
Asset(const Asset &rhs) | SurgSim::Framework::Asset |
calculateNormals() | SurgSim::Math::MeshShape | protected
clear() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
computeVolumeIntegrals() | SurgSim::Math::MeshShape | protected virtual
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible |
DecoderType typedef | SurgSim::Framework::Accessible |
doClearEdges() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected virtual
doClearTriangles() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected virtual
doClearVertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | protected virtual
doLoad(const std::string &fileName) override | SurgSim::Math::MeshShape | protected virtual
doUpdate() override | SurgSim::Math::MeshShape | protected virtual
EdgeType typedef | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
encode() const | SurgSim::Framework::Accessible |
EncoderType typedef | SurgSim::Framework::Accessible |
SurgSim::FactoryType typedef | SurgSim::Framework::FactoryBase< Shape > |
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::FactoryType typedef | SurgSim::Framework::FactoryBase< Asset > |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible |
getAabbTree() const | SurgSim::Math::MeshShape |
getBoundingBox() const | SurgSim::Math::Shape | virtual
getCenter() const override | SurgSim::Math::MeshShape | virtual
SurgSim::getClassName() const | SurgSim::Math::Shape | virtual
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::getClassName() const override | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | virtual
getEdge(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getEdge(size_t id) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getEdgePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getEdges() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getEdges() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
SurgSim::getFactory() | SurgSim::Framework::FactoryBase< Shape > | inline static
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::getFactory() | SurgSim::Framework::FactoryBase< Asset > | inline static
getFileName() const | SurgSim::Framework::Asset |
getNormal(size_t triangleId) const | SurgSim::Math::MeshShape |
getNumEdges() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getNumTriangles() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getNumVertices() const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
getSecondMomentOfVolume() const override | SurgSim::Math::MeshShape | virtual
GetterType typedef | SurgSim::Framework::Accessible |
getTransformed(const RigidTransform3d &pose) const override | SurgSim::Math::MeshShape | virtual
getTriangle(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getTrianglePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getTriangles() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getTriangles() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
getType() const override | SurgSim::Math::MeshShape | virtual
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getVertex(size_t id) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
getVertex(size_t id) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
getVertexPosition(size_t id) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
getVertices() const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
getVertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
getVolume() const override | SurgSim::Math::MeshShape | virtual
isEqual(const Vertices< SurgSim::DataStructures::EmptyData > &mesh) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected virtual
Vertices< SurgSim::DataStructures::EmptyData >::isEqual(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | protected virtual
isReadable(const std::string &name) const | SurgSim::Framework::Accessible |
isTransformable() const override | SurgSim::Math::MeshShape | virtual
isValid() const override | SurgSim::Math::MeshShape | virtual
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible |
load(const std::string &fileName, const SurgSim::Framework::ApplicationData &data) | SurgSim::Framework::Asset |
load(const std::string &fileName) | SurgSim::Framework::Asset |
m_aabb | SurgSim::Math::Shape | protected
m_aabbTree | SurgSim::Math::MeshShape | private
m_center | SurgSim::Math::MeshShape | protected
m_className | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected static
m_className | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected
m_className | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected
m_secondMomentOfVolume | SurgSim::Math::MeshShape | protected
m_volume | SurgSim::Math::MeshShape | protected
Matrix33d typedef | SurgSim::Math::Shape |
MeshShape() | SurgSim::Math::MeshShape |
MeshShape(const MeshShape &other) | SurgSim::Math::MeshShape | explicit
MeshShape(const SurgSim::DataStructures::TriangleMesh< V, E, T > &other) | SurgSim::Math::MeshShape | explicit
operator!=(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
operator=(const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |

TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::operator=(TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &&other)

SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >

Vertices< SurgSim::DataStructures::EmptyData >::operator=(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
operator==(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible |
removeTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
save(const std::string &fileName) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible |
SetterType typedef | SurgSim::Framework::Accessible |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible |
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
Shape() | SurgSim::Math::Shape |
SURGSIM_CLASSNAME(SurgSim::Math::MeshShape) | SurgSim::Math::MeshShape |
transform(const Math::RigidTransform3d &pose) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
TriangleMesh() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
TriangleMesh(const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
TriangleMesh(const TriangleMesh< V, E, T > &other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | explicit
TriangleMesh(TriangleMesh &&other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
TriangleType typedef | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > |
update() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
updateAabbTree() | SurgSim::Math::MeshShape | protected
Vector3d typedef | SurgSim::Math::Shape |
VertexType typedef | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
Vertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > |
Vertices(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | explicit
~Accessible() | SurgSim::Framework::Accessible |
~Asset() | SurgSim::Framework::Asset | virtual
~Shape() | SurgSim::Math::Shape | virtual
~TriangleMesh() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | virtual
~Vertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | virtual