OsgRenderTarget.h File Reference
`#include <memory>`
`#include <unordered_map>`
`#include "SurgSim/Graphics/RenderTarget.h"`
`#include "SurgSim/Graphics/OsgTexture.h"`
`#include "SurgSim/Graphics/OsgTexture2d.h"`
`#include "SurgSim/Graphics/OsgTextureRectangle.h"`
`#include <osg/FrameBufferObject>`
`#include "SurgSim/Graphics/OsgRenderTarget-inl.h"`

Go to the source code of this file.

## Classes

class | SurgSim::Graphics::OsgAbstractRenderTarget
| Osg abstract render target, this hides the type of the actual osg texture and lets us use OsgRenderTarget without the template type. More...
class | SurgSim::Graphics::OsgRenderTarget< T >
| Specific implementation of the render target class. More...

## Namespaces

| SurgSim
| SurgSim::Graphics

## Typedefs

typedef OsgRenderTarget< OsgTexture2d > | SurgSim::Graphics::OsgRenderTarget2d
typedef OsgRenderTarget< OsgTextureRectangle > | SurgSim::Graphics::OsgRenderTargetRectangle