RigidRepresentation.h File Reference
`#include "SurgSim/DataStructures/BufferedValue.h"`
`#include "SurgSim/Framework/Macros.h"`
`#include "SurgSim/Framework/ObjectFactory.h"`
`#include "SurgSim/Math/Vector.h"`
`#include "SurgSim/Math/Matrix.h"`
`#include "SurgSim/Physics/RigidRepresentationBase.h"`

Go to the source code of this file.

## Classes

class | SurgSim::Physics::RigidRepresentation
| The RigidRepresentation class defines the dynamic rigid body representation Note that the rigid representation is velocity-based, therefore its degrees of freedom are the linear and angular velocities: 6 Dof. More...

## Namespaces

| SurgSim
| SurgSim::Physics

## Typedefs

typedef RigidLocalization | SurgSim::Physics::RigidLocalization