SurgSim::Graphics::OsgScreenSpacePass Member List

This is the complete list of members for SurgSim::Graphics::OsgScreenSpacePass, including all inherited members.

addComponent(std::shared_ptr< Component > component) | SurgSim::Framework::SceneElement |
addToGroup(const std::string &group) | SurgSim::Framework::SceneElement |
decode(const YAML::Node &node) | SurgSim::Framework::SceneElement | virtual
doInitialize() override | SurgSim::Graphics::OsgScreenSpacePass | virtual
encode(bool standalone) const | SurgSim::Framework::SceneElement | virtual
getCamera() | SurgSim::Graphics::RenderPass |
getClassName() const | SurgSim::Framework::SceneElement | virtual
getComponent(const std::string &name) const | SurgSim::Framework::SceneElement |
getComponents() const | SurgSim::Framework::SceneElement |
getComponents() const | SurgSim::Framework::SceneElement |
getGroups() const | SurgSim::Framework::SceneElement |
getMaterial() | SurgSim::Graphics::RenderPass |
getName() const | SurgSim::Framework::SceneElement |
getPose() const | SurgSim::Framework::SceneElement |
getPoseComponent() | SurgSim::Framework::SceneElement |
getRenderTarget() | SurgSim::Graphics::RenderPass |
getRuntime() | SurgSim::Framework::SceneElement |
getScene() | SurgSim::Framework::SceneElement |
getSharedPtr() | SurgSim::Framework::SceneElement |
getValue(const std::string &component, const std::string &property) const | SurgSim::Framework::SceneElement |
getValue(const std::string &component, const std::string &property) const | SurgSim::Framework::SceneElement |
getValue(const std::string &component, const std::string &property, T *value) const | SurgSim::Framework::SceneElement |
hideColorTarget() | SurgSim::Graphics::RenderPass |
hideDepthTarget() | SurgSim::Graphics::RenderPass |
inGroup(const std::string &name) | SurgSim::Framework::SceneElement |
initialize() | SurgSim::Framework::SceneElement |
isActive() const | SurgSim::Framework::SceneElement |
isInitialized() const | SurgSim::Framework::SceneElement |
m_camera | SurgSim::Graphics::OsgScreenSpacePass | private
m_height | SurgSim::Graphics::OsgScreenSpacePass | private
m_width | SurgSim::Graphics::OsgScreenSpacePass | private
OsgScreenSpacePass(const std::string &name) | SurgSim::Graphics::OsgScreenSpacePass | explicit
removeComponent(std::shared_ptr< Component > component) | SurgSim::Framework::SceneElement |
removeComponent(const std::string &name) | SurgSim::Framework::SceneElement |
removeComponents() | SurgSim::Framework::SceneElement |
removeFromGroup(const std::string &group) | SurgSim::Framework::SceneElement |
RenderPass(const std::string &name) | SurgSim::Graphics::RenderPass | explicit
SceneElement(const std::string &name) | SurgSim::Framework::SceneElement | explicit
setActive(bool val) | SurgSim::Framework::SceneElement |
setGroups(const std::vector< std::string > &groups) | SurgSim::Framework::SceneElement |
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material) | SurgSim::Graphics::RenderPass |
setPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::SceneElement |
setRenderOrder(SurgSim::Graphics::Camera::RenderOrder order, int value) | SurgSim::Graphics::RenderPass | virtual
setRenderTarget(std::shared_ptr< RenderTarget > target) | SurgSim::Graphics::RenderPass |
setRuntime(std::weak_ptr< Runtime > runtime) | SurgSim::Framework::SceneElement |
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::SceneElement |
setValue(const std::string &component, const std::string &property, const boost::any &value) | SurgSim::Framework::SceneElement |
setViewPort(int width, int height) | SurgSim::Graphics::OsgScreenSpacePass |
showColorTarget(int x, int y, int width, int height) | SurgSim::Graphics::RenderPass |
showDepthTarget(int x, int y, int width, int height) | SurgSim::Graphics::RenderPass |
updateViewport(int width, int height) | SurgSim::Graphics::OsgScreenSpacePass | private
~OsgScreenSpacePass() | SurgSim::Graphics::OsgScreenSpacePass | virtual
~RenderPass() | SurgSim::Graphics::RenderPass |
~SceneElement() | SurgSim::Framework::SceneElement | virtual