OsgSceneryRepresentation.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_OSGSCENERYREPRESENTATION_H
#define SURGSIM_GRAPHICS_OSGSCENERYREPRESENTATION_H
#include "SurgSim/Graphics/OsgRepresentation.h"
#include "SurgSim/Graphics/SceneryRepresentation.h"
#include <osg/Node>
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4250)
#endif
namespace SurgSim
{
namespace Framework
{
class Asset;
}
namespace Graphics
{
class Model;
SURGSIM_STATIC_REGISTRATION(OsgSceneryRepresentation);
class OsgSceneryRepresentation: public OsgRepresentation, public SceneryRepresentation
{
public:
friend class OsgSceneryRepresentationTest;
explicit OsgSceneryRepresentation(const std::string& name);
SURGSIM_CLASSNAME(SurgSim::Graphics::OsgSceneryRepresentation);
void loadModel(const std::string& fileName) override;
void setModel(std::shared_ptr<SurgSim::Framework::Asset> model) override;
std::shared_ptr<Model> getModel() const override;
osg::ref_ptr<osg::Node> getModelNode() const;
void setGenerateTangents(bool value) override;
private:
bool doInitialize() override;
osg::ref_ptr<osg::Node> m_osgNode;
std::shared_ptr<Model> m_model;
std::string m_fileName;
};
}; // namespace Graphics
}; // namespace SurgSim
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
#endif // SURGSIM_GRAPHICS_OSGSCENERYREPRESENTATION_H
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Graphics::OsgSceneryRepresentation::m_model
std::shared_ptr< Model > m_model
Definition: OsgSceneryRepresentation.h:69
SurgSim::Graphics::OsgSceneryRepresentation::m_fileName
std::string m_fileName
Name of the object file to be loaded.
Definition: OsgSceneryRepresentation.h:72
SurgSim::Devices::LabJack::Model
Model
The models of LabJack devices. Numbers come from LabJackUD.h.
Definition: LabJackDevice.h:117
SURGSIM_CLASSNAME
#define SURGSIM_CLASSNAME(ClassName)
Declare the class name of a class with the appropriate function header, do not use quotes...
Definition: Macros.h:21
SurgSim::Graphics::SceneryRepresentation
Base class defining the interface for a Graphics Scenery Object.
Definition: SceneryRepresentation.h:36
SceneryRepresentation.h
SurgSim::Graphics::OsgSceneryRepresentation
A OsgSceneryRepresentation is used to load osg object/node from file.
Definition: OsgSceneryRepresentation.h:42
OsgRepresentation.h
SurgSim::Graphics::OsgSceneryRepresentation::m_osgNode
osg::ref_ptr< osg::Node > m_osgNode
A osg::Node to hold the objet loaded from file.
Definition: OsgSceneryRepresentation.h:67
SurgSim::Graphics::OsgRepresentation
Base OSG implementation of a graphics representation.
Definition: OsgRepresentation.h:55