FrameworkConvert.h File Reference
`#include <memory>`
`#include <unordered_map>`
`#include <yaml-cpp/yaml.h>`
`#include "SurgSim/Framework/FrameworkConvert-inl.h"`

Go to the source code of this file.

## Classes

struct | YAML::convert< std::shared_ptr< T > >
| Specialization of YAML::convert for std::shared_ptr, this is used to redirect the serialization of a derived class to the specialization of the serialization for a base class, for example all subclasses of Component can use the Component serialization specialization, currently each redirection has to be implemented separately, the re is probably a way to do this automatically. More...
struct | YAML::convert< std::shared_ptr< SurgSim::Framework::Component > >
| Specialization of YAML::convert for std::shared_ptr<Component>, use this for to read in a component written by the convert<SurgSim::Framework::Component> converter, or a reference to a component written by this converter. More...
struct | YAML::convert< SurgSim::Framework::Component >
| Override of the convert structure for an Component, use this form to write out a full version of the component information, to decode a component use the other converter. More...
struct | YAML::convert< std::shared_ptr< SurgSim::Framework::SceneElement > >
struct | YAML::convert< std::vector< std::shared_ptr< SurgSim::Framework::SceneElement > > >
struct | YAML::convert< SurgSim::Framework::SceneElement >
struct | YAML::convert< std::shared_ptr< SurgSim::Framework::Scene > >
struct | YAML::convert< std::shared_ptr< SurgSim::Framework::Asset > >

## Namespaces

| SurgSim
| SurgSim::Framework
| YAML