SurgSim::Collision::Representation Member List

This is the complete list of members for SurgSim::Collision::Representation, including all inherited members.

Accessible() | SurgSim::Framework::Accessible |
addContact(const std::shared_ptr< Representation > &other, const std::shared_ptr< SurgSim::Collision::Contact > &contact) | SurgSim::Collision::Representation |
allow(const std::string &fullName) | SurgSim::Collision::Representation |
allow(const std::shared_ptr< Representation > &representation) | SurgSim::Collision::Representation |
collidedWith(const std::shared_ptr< Representation > &other) | SurgSim::Collision::Representation |
Component(const std::string &name) | SurgSim::Framework::Component | explicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible |
DecoderType typedef | SurgSim::Framework::Accessible |
doRetire() override | SurgSim::Collision::Representation | protected virtual
encode() const | SurgSim::Framework::Accessible |
EncoderType typedef | SurgSim::Framework::Accessible |
FactoryType typedef | SurgSim::Framework::FactoryBase1< Component, std::string > |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible |
getAllowing() const | SurgSim::Collision::Representation | protected
getBoundingBox() const | SurgSim::Collision::Representation |
getClassName() const | SurgSim::Framework::Component | virtual
getCollisionDetectionType() const | SurgSim::Collision::Representation |
getCollisions() | SurgSim::Collision::Representation |
getFactory() | SurgSim::Framework::FactoryBase1< Component, std::string > | inline static
getFullName() const | SurgSim::Framework::Component |
getIgnoring() const | SurgSim::Collision::Representation | protected
getLocalPose() const | SurgSim::Framework::Representation | virtual
getName() const | SurgSim::Framework::Component |
getPose() const | SurgSim::Framework::Representation | virtual
getPoseComponent() | SurgSim::Framework::Component | protected virtual
getPoseComponent() const | SurgSim::Framework::Component | protected virtual
getPosedShape() | SurgSim::Collision::Representation | virtual
getPosedShapeMotion() const | SurgSim::Collision::Representation |
getRuntime() const | SurgSim::Framework::Component |
getScene() | SurgSim::Framework::Component |
getSceneElement() | SurgSim::Framework::Component |
getSceneElement() const | SurgSim::Framework::Component |
getSelfCollisionDetectionType() const | SurgSim::Collision::Representation |
getShape() const =0 | SurgSim::Collision::Representation | pure virtual
getShapeType() const =0 | SurgSim::Collision::Representation | pure virtual
getSharedPtr() | SurgSim::Framework::Component |
GetterType typedef | SurgSim::Framework::Accessible |
getUuid() const | SurgSim::Framework::Component |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
ignore(const std::string &fullName) | SurgSim::Collision::Representation |
ignore(const std::shared_ptr< Representation > &representation) | SurgSim::Collision::Representation |
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component |
invalidatePosedShapeMotion() | SurgSim::Collision::Representation | protected
isActive() const | SurgSim::Framework::Component |
isAllowing(const std::string &fullName) const | SurgSim::Collision::Representation |
isAllowing(const std::shared_ptr< Representation > &representation) const | SurgSim::Collision::Representation |
isAwake() const | SurgSim::Framework::Component |
isIgnoring(const std::string &fullName) const | SurgSim::Collision::Representation |
isIgnoring(const std::shared_ptr< Representation > &representation) const | SurgSim::Collision::Representation |
isInitialized() const | SurgSim::Framework::Component |
isLocalActive() const | SurgSim::Framework::Component |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible |
m_allowing | SurgSim::Collision::Representation | private
m_collisionDetectionType | SurgSim::Collision::Representation | private
m_collisions | SurgSim::Collision::Representation | private
m_collisionsMutex | SurgSim::Collision::Representation | private
m_ignoring | SurgSim::Collision::Representation | private
m_logger | SurgSim::Collision::Representation | protected
m_posedShapeMotion | SurgSim::Collision::Representation | private
m_posedShapeMotionMutex | SurgSim::Collision::Representation | mutable private
m_selfCollisionDetectionType | SurgSim::Collision::Representation | private
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible |
Representation(const std::string &name) | SurgSim::Collision::Representation | explicit
retire() | SurgSim::Framework::Component |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible |
setAllowing(const std::vector< std::string > &fullNames) | SurgSim::Collision::Representation |
setCollisionDetectionType(CollisionDetectionType type) | SurgSim::Collision::Representation |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible |
setIgnoring(const std::vector< std::string > &fullNames) | SurgSim::Collision::Representation |
setLocalActive(bool val) | SurgSim::Framework::Component | virtual
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual
setName(const std::string &name) | SurgSim::Framework::Component |
setPosedShapeMotion(const Math::PosedShapeMotion< std::shared_ptr< Math::Shape >> &posedShape) | SurgSim::Collision::Representation | protected
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component |
setSelfCollisionDetectionType(CollisionDetectionType type) | SurgSim::Collision::Representation |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible |
SetterType typedef | SurgSim::Framework::Accessible |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible |
update(const double &dt) | SurgSim::Collision::Representation | virtual
updateCcdData(double timeOfImpact) | SurgSim::Collision::Representation | virtual
updateDcdData() | SurgSim::Collision::Representation | virtual
updateShapeData() | SurgSim::Collision::Representation | virtual
wakeUp() | SurgSim::Framework::Component |
~Accessible() | SurgSim::Framework::Accessible |
~Component() | SurgSim::Framework::Component | virtual
~Representation() | SurgSim::Collision::Representation | virtual