DebugDumpBehavior.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_BLOCKS_DEBUGDUMPBEHAVIOR_H
#define SURGSIM_BLOCKS_DEBUGDUMPBEHAVIOR_H
#include <memory>
#include "SurgSim/Framework/Behavior.h"
namespace SurgSim
{
namespace Input
{
class InputComponent;
}
namespace Graphics
{
class OsgManager;
}
namespace Blocks
{
SURGSIM_STATIC_REGISTRATION(DebugDumpBehavior)
class DebugDumpBehavior : public Framework::Behavior
{
public:
explicit DebugDumpBehavior(const std::string& name);
virtual ~DebugDumpBehavior();
SURGSIM_CLASSNAME(SurgSim::Blocks::DebugDumpBehavior);
void setInputComponent(std::shared_ptr<SurgSim::Framework::Component> inputComponent);
std::shared_ptr<SurgSim::Input::InputComponent> getInputComponent() const;
private:
void update(double dt) override;
bool doInitialize() override;
bool doWakeUp() override;
std::weak_ptr<SurgSim::Graphics::OsgManager> m_manager;
std::shared_ptr<SurgSim::Input::InputComponent> m_inputComponent;
bool m_keyPressedLastUpdate;
};
}
}
#endif
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Blocks::DebugDumpBehavior::m_keyPressedLastUpdate
bool m_keyPressedLastUpdate
prevent a repeated keystroke
Definition: DebugDumpBehavior.h:74
SurgSim::Blocks::DebugDumpBehavior
Provides keyboard access to debugging functionality F1 - call the graphics manager dumpDebugInfo...
Definition: DebugDumpBehavior.h:44
SurgSim::Input::InputComponent
InputComponents connect devices to SceneElements, facilitating data transfer from a device to SceneEl...
Definition: InputComponent.h:38
Behavior.h
SURGSIM_CLASSNAME
#define SURGSIM_CLASSNAME(ClassName)
Declare the class name of a class with the appropriate function header, do not use quotes...
Definition: Macros.h:21
SurgSim::Blocks::DebugDumpBehavior::m_inputComponent
std::shared_ptr< SurgSim::Input::InputComponent > m_inputComponent
The input component for reading.
Definition: DebugDumpBehavior.h:73
SurgSim::Blocks::DebugDumpBehavior::m_manager
std::weak_ptr< SurgSim::Graphics::OsgManager > m_manager
Reference to the graphics manager.
Definition: DebugDumpBehavior.h:72
SurgSim::Framework::Behavior
Behaviors perform actions.
Definition: Behavior.h:40