SurgSim::Graphics::OsgCamera Member List

This is the complete list of members for SurgSim::Graphics::OsgCamera, including all inherited members.

Accessible() | SurgSim::Framework::Accessible |
SurgSim::addGroupReference(const std::string &name) | SurgSim::Graphics::Representation | virtual
SurgSim::Graphics::Camera::addGroupReference(const std::string &name) override | SurgSim::Graphics::Camera | virtual
addGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation |
addRenderGroup(std::shared_ptr< Group > group) | SurgSim::Graphics::Camera | virtual
addRenderGroupReference(const std::string &name) | SurgSim::Graphics::Camera |
addUniform(std::shared_ptr< SurgSim::Graphics::UniformBase > uniform) | SurgSim::Graphics::OsgRepresentation |
addUniform(const std::string &type, const std::string &name, const boost::any &value) | SurgSim::Graphics::OsgRepresentation |
attachRenderTargetTexture(osg::Camera::BufferComponent buffer, std::shared_ptr< Texture > texture) | SurgSim::Graphics::OsgCamera | private
Camera(const std::string &name) | SurgSim::Graphics::Camera | explicit
clearGroupReferences() | SurgSim::Graphics::Representation |
clearMaterial() override | SurgSim::Graphics::OsgCamera | virtual
Component(const std::string &name) | SurgSim::Framework::Component | explicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible |
DecoderType typedef | SurgSim::Framework::Accessible |
DefaultGroupName | SurgSim::Graphics::Representation | static
DefaultHudGroupName | SurgSim::Graphics::Representation | static
detachCurrentRenderTarget() | SurgSim::Graphics::OsgCamera | private
doRetire() | SurgSim::Framework::Component | virtual
doUpdate(double dt) | SurgSim::Graphics::OsgRepresentation | protected virtual
encode() const | SurgSim::Framework::Accessible |
EncoderType typedef | SurgSim::Framework::Accessible |
FactoryType typedef | SurgSim::Framework::FactoryBase1< Component, std::string > |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible |
getAmbientColor() override | SurgSim::Graphics::OsgCamera | virtual
getClassName() const | SurgSim::Framework::Component | virtual
getDrawAsWireFrame() const override | SurgSim::Graphics::OsgRepresentation | virtual
getFactory() | SurgSim::Framework::FactoryBase1< Component, std::string > | inline static
getFullName() const | SurgSim::Framework::Component |
getGroupReferences() const | SurgSim::Graphics::Representation |
getInverseProjectionMatrix() const override | SurgSim::Graphics::OsgCamera | virtual
getInverseViewMatrix() const | SurgSim::Graphics::OsgCamera | virtual
getLocalPose() const | SurgSim::Framework::Representation | virtual
getMaterial() const override | SurgSim::Graphics::OsgCamera | virtual
getName() const | SurgSim::Framework::Component |
getOsgCamera() const | SurgSim::Graphics::OsgCamera |
getOsgNode() const | SurgSim::Graphics::OsgCamera |
getPose() const | SurgSim::Framework::Representation | virtual
getPoseComponent() | SurgSim::Framework::Component | protected virtual
getPoseComponent() const | SurgSim::Framework::Component | protected virtual
getProjectionMatrix() const override | SurgSim::Graphics::OsgCamera | virtual
getRenderGroupReferences() const | SurgSim::Graphics::Camera |
getRenderGroups() const | SurgSim::Graphics::Camera |
getRenderTarget() const override | SurgSim::Graphics::OsgCamera | virtual
getRuntime() const | SurgSim::Framework::Component |
getScene() | SurgSim::Framework::Component |
getSceneElement() | SurgSim::Framework::Component |
getSceneElement() const | SurgSim::Framework::Component |
getSharedPtr() | SurgSim::Framework::Component |
GetterType typedef | SurgSim::Framework::Accessible |
getUuid() const | SurgSim::Framework::Component |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getViewMatrix() const | SurgSim::Graphics::OsgCamera | virtual
getViewport(int *x, int *y, int *width, int *height) const override | SurgSim::Graphics::OsgCamera | virtual
getViewportSize() const override | SurgSim::Graphics::OsgCamera | virtual
initialize(const std::weak_ptr< Runtime > &runtime) | SurgSim::Framework::Component |
isActive() const | SurgSim::Framework::Component |
isAwake() const | SurgSim::Framework::Component |
isGeneratingTangents() const override | SurgSim::Graphics::OsgRepresentation | virtual
isInitialized() const | SurgSim::Framework::Component |
isLocalActive() const | SurgSim::Framework::Component |
isMainCamera() override | SurgSim::Graphics::OsgCamera | virtual
isReadable(const std::string &name) const | SurgSim::Framework::Accessible |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible |
m_ambientColor | SurgSim::Graphics::OsgCamera | private
m_ambientColorUniform | SurgSim::Graphics::OsgCamera | private
m_camera | SurgSim::Graphics::OsgCamera | private
m_drawAsWireFrame | SurgSim::Graphics::OsgRepresentation | protected
m_inverseViewMatrixUniform | SurgSim::Graphics::OsgCamera | private
m_isMainCamera | SurgSim::Graphics::OsgCamera | private
m_material | SurgSim::Graphics::OsgRepresentation | protected
m_materialProxy | SurgSim::Graphics::OsgRepresentation | protected
m_modelMatrixUniform | SurgSim::Graphics::OsgRepresentation | protected
m_projectionMatrix | SurgSim::Graphics::OsgCamera | private
m_renderTarget | SurgSim::Graphics::OsgCamera | private
m_switch | SurgSim::Graphics::OsgRepresentation | protected
m_tangentGenerator | SurgSim::Graphics::OsgRepresentation | protected
m_textureMap | SurgSim::Graphics::OsgCamera | private
m_transform | SurgSim::Graphics::OsgRepresentation | protected
m_viewMatrixUniform | SurgSim::Graphics::OsgCamera | private
OsgCamera(const std::string &name) | SurgSim::Graphics::OsgCamera | explicit
OsgRepresentation(const std::string &name) | SurgSim::Graphics::OsgRepresentation | explicit
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible |
removeGroupReference(const std::string &group) | SurgSim::Graphics::Representation |
RENDER_ORDER_COUNT enum value | SurgSim::Graphics::Camera |
RENDER_ORDER_IN_ORDER enum value | SurgSim::Graphics::Camera |
RENDER_ORDER_POST_RENDER enum value | SurgSim::Graphics::Camera |
RENDER_ORDER_PRE_RENDER enum value | SurgSim::Graphics::Camera |
RenderOrder enum name | SurgSim::Graphics::Camera |
Representation(const std::string &name) | SurgSim::Graphics::Representation | explicit
retire() | SurgSim::Framework::Component |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible |
setAmbientColor(const SurgSim::Math::Vector4d &color) override | SurgSim::Graphics::OsgCamera | virtual
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible |
setDrawAsWireFrame(bool val) override | SurgSim::Graphics::OsgRepresentation | virtual
setGenerateTangents(bool value) override | SurgSim::Graphics::OsgCamera | virtual
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible |
setGroupReference(const std::string &group) | SurgSim::Graphics::Representation |
setGroupReferences(const std::vector< std::string > &groups) | SurgSim::Graphics::Representation |
setLocalActive(bool val) override | SurgSim::Graphics::OsgCamera | virtual
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) | SurgSim::Framework::Representation | virtual
setMainCamera(bool val) override | SurgSim::Graphics::OsgCamera | virtual
setMaterial(std::shared_ptr< SurgSim::Framework::Component > material) override | SurgSim::Graphics::OsgCamera | virtual
setName(const std::string &name) | SurgSim::Framework::Component |
setOrthogonalProjection(double left, double right, double bottom, double top, double near, double far) override | SurgSim::Graphics::OsgCamera | virtual
setPerspectiveProjection(double fovy, double aspect, double near, double far) override | SurgSim::Graphics::OsgCamera | virtual
setProjectionMatrix(const SurgSim::Math::Matrix44d &matrix) override | SurgSim::Graphics::OsgCamera | virtual
setRenderGroup(std::shared_ptr< Group > group) override | SurgSim::Graphics::OsgCamera | virtual
setRenderGroupReference(const std::string &name) | SurgSim::Graphics::Camera |
setRenderGroupReferences(const std::vector< std::string > &names) | SurgSim::Graphics::Camera |
setRenderGroups(const std::vector< std::shared_ptr< Group >> &groups) override | SurgSim::Graphics::OsgCamera | virtual
setRenderOrder(RenderOrder order, int value) override | SurgSim::Graphics::OsgCamera | virtual
setRenderTarget(std::shared_ptr< RenderTarget > renderTarget) override | SurgSim::Graphics::OsgCamera | virtual
setScene(std::weak_ptr< Scene > scene) | SurgSim::Framework::Component |
setSceneElement(std::weak_ptr< SceneElement > sceneElement) | SurgSim::Framework::Component |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible |
SetterType typedef | SurgSim::Framework::Accessible |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible |
setViewport(int x, int y, int width, int height) override | SurgSim::Graphics::OsgCamera | virtual
setViewportSize(std::array< double, 2 > dimensions) override | SurgSim::Graphics::OsgCamera | virtual
setVisible(bool val) | SurgSim::Graphics::OsgRepresentation | protected
SURGSIM_CLASSNAME(SurgSim::Graphics::OsgCamera) | SurgSim::Graphics::OsgCamera |
update(double dt) override | SurgSim::Graphics::OsgCamera | virtual
updateTangents() | SurgSim::Graphics::OsgRepresentation | protected
wakeUp() | SurgSim::Framework::Component |
~Accessible() | SurgSim::Framework::Accessible |
~Component() | SurgSim::Framework::Component | virtual
~OsgRepresentation() | SurgSim::Graphics::OsgRepresentation | virtual
~Representation() | SurgSim::Graphics::Representation | virtual