ShadowMapping.h File Reference
`#include <string>`
`#include <memory>`
`#include <array>`
`#include <vector>`

Go to the source code of this file.

## Namespaces

| SurgSim
| SurgSim::Graphics
| SurgSim::Framework
| SurgSim::Blocks

## Functions

std::vector< std::shared_ptr< Framework::SceneElement > > | SurgSim::Blocks::createShadowMapping (std::shared_ptr< Framework::Component > camera, std::shared_ptr< Framework::Component > light, int depthTextureSize, int shadowTextureSize, std::array< double, 6 > lightCameraProjection, double bias, double intensity, bool useBlur, double blurRadius, bool showDebug)
| Builds a series of SceneElements enabling the rendering of shadows, all graphics object that should cast shadows need to be in the render group GROUP_SHADOW_CASTER, all objects that should receive shadows should be in the render group GROUP_SHADOW_RECEIVER. More...