OsgSkeletonRepresentation.cpp File Reference
`#include "SurgSim/Graphics/OsgSkeletonRepresentation.h"`
`#include <algorithm>`
`#include <boost/thread.hpp>`
`#include <map>`
`#include <osg/Geode>`
`#include <osg/Quat>`
`#include <osg/Node>`
`#include <osg/PositionAttitudeTransform>`
`#include <osg/Shader>`
`#include <osg/Vec3>`
`#include <osgAnimation/Bone>`
`#include <osgAnimation/RigGeometry>`
`#include <osgAnimation/RigTransformHardware>`
`#include <osgAnimation/Skeleton>`
`#include <osgAnimation/StackedQuaternionElement>`
`#include <osgAnimation/StackedTranslateElement>`
`#include <osgAnimation/UpdateBone>`
`#include <osgDB/ReadFile>`
`#include "SurgSim/Framework/ApplicationData.h"`
`#include "SurgSim/Framework/FrameworkConvert.h"`
`#include "SurgSim/Framework/Log.h"`
`#include "SurgSim/Framework/ObjectFactory.h"`
`#include "SurgSim/Framework/Runtime.h"`
`#include "SurgSim/Graphics/OsgModel.h"`
`#include "SurgSim/Graphics/OsgRigidTransformConversions.h"`
`#include "SurgSim/Graphics/OsgProgram.h"`

## Classes

struct | SurgSim::Graphics::BoneData
| Local data structure to store the bones and their references to the transforms. More...

## Namespaces

| SurgSim
| SurgSim::Graphics