SceneryRepresentation.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H
#define SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H
#include "SurgSim/Graphics/Representation.h"
#include <string>
namespace SurgSim
{
namespace Framework
{
class Asset;
}
namespace Graphics
{
class Model;
class SceneryRepresentation : public virtual Representation
{
public:
explicit SceneryRepresentation(const std::string& name);
virtual void loadModel(const std::string& fileName) = 0;
virtual void setModel(std::shared_ptr<SurgSim::Framework::Asset> model) = 0;
virtual std::shared_ptr<Model> getModel() const = 0;
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_SCENERYREPRESENTATION_H
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
Representation.h
SurgSim::Devices::LabJack::Model
Model
The models of LabJack devices. Numbers come from LabJackUD.h.
Definition: LabJackDevice.h:117
SurgSim::Graphics::SceneryRepresentation
Base class defining the interface for a Graphics Scenery Object.
Definition: SceneryRepresentation.h:36
SurgSim::Graphics::Representation
Base graphics representation class, which defines the interface that all graphics representations mus...
Definition: Representation.h:39