SurgSim::Graphics::VertexData Struct Reference

`#include <SurgSim/Graphics/Mesh.h>`

## Public Member Functions

bool | operator== (const SurgSim::Graphics::VertexData &rhs) const
| Equality operator. More...
bool | operator!= (const SurgSim::Graphics::VertexData &rhs) const
| Inequality operator. More...

## Public Attributes

SurgSim::DataStructures::OptionalValue< SurgSim::Math::Vector2d > | texture
SurgSim::DataStructures::OptionalValue< SurgSim::Math::Vector4d > | color

## Member Function Documentation

## operator!=()

bool SurgSim::Graphics::VertexData::operator!= | ( | const SurgSim::Graphics::VertexData & | rhs | ) | const

inline

Inequality operator.

Parameters

  rhs | The right hand side.

Returns
  true if the parameters are not considered equivalent.

## operator==()

bool SurgSim::Graphics::VertexData::operator== | ( | const SurgSim::Graphics::VertexData & | rhs | ) | const

inline

Equality operator.

Parameters

  rhs | The right hand side.

Returns
  true if the parameters are considered equivalent.

## Member Data Documentation

## color

SurgSim::DataStructures::OptionalValue<SurgSim::Math::Vector4d> SurgSim::Graphics::VertexData::color

## texture

SurgSim::DataStructures::OptionalValue<SurgSim::Math::Vector2d> SurgSim::Graphics::VertexData::texture

The documentation for this struct was generated from the following file:

- SurgSim/Graphics/Mesh.h