OsgSkeletonRepresentation.h File Reference
`#include <boost/thread.hpp>`
`#include <map>`
`#include <osg/MatrixTransform>`
`#include <osg/ref_ptr>`
`#include <osgUtil/UpdateVisitor>`
`#include <string>`
`#include "SurgSim/Graphics/OsgRepresentation.h"`
`#include "SurgSim/Graphics/SkeletonRepresentation.h"`

Go to the source code of this file.

## Classes

class | SurgSim::Graphics::OsgSkeletonRepresentation
| Skeleton representation is used to move a mesh based on the movements of pre-selected control points (bones). More...

## Namespaces

| osg
| SurgSim
| SurgSim::Graphics