SurgSim::Graphics::Mesh Member List

This is the complete list of members for SurgSim::Graphics::Mesh, including all inherited members.

Accessible() | SurgSim::Framework::Accessible |
addEdge(const EdgeType &edge) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
addTriangle(const TriangleType &triangle) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
addVertex(const VertexType &vertex) | SurgSim::DataStructures::Vertices< VertexData > |
Asset() | SurgSim::Framework::Asset |
Asset(const Asset &rhs) | SurgSim::Framework::Asset |
BaseType typedef | SurgSim::Graphics::Mesh |
clear() | SurgSim::DataStructures::Vertices< VertexData > |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible |
DecoderType typedef | SurgSim::Framework::Accessible |
dirty() | SurgSim::Graphics::Mesh |
doClearEdges() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected virtual
doClearTriangles() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected virtual
doClearVertices() | SurgSim::DataStructures::Vertices< VertexData > | protected virtual
doLoad(const std::string &fileName) override | SurgSim::Graphics::Mesh | protected virtual
EdgeType typedef | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
encode() const | SurgSim::Framework::Accessible |
EncoderType typedef | SurgSim::Framework::Accessible |
FactoryType typedef | SurgSim::Framework::FactoryBase< Asset > |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible |
getClassName() const override | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | virtual
getEdge(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getEdge(size_t id) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getEdgePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getEdges() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getEdges() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getFactory() | SurgSim::Framework::FactoryBase< Asset > | inline static
getFileName() const | SurgSim::Framework::Asset |
getNumEdges() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getNumTriangles() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getNumVertices() const | SurgSim::DataStructures::Vertices< VertexData > |
GetterType typedef | SurgSim::Framework::Accessible |
getTriangle(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getTrianglePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getTriangles() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getTriangles() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
getUpdateCount() const | SurgSim::Graphics::Mesh |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible |
getValue(const std::string &name) const | SurgSim::Framework::Accessible |
getVertex(size_t id) const | SurgSim::DataStructures::Vertices< VertexData > |
getVertex(size_t id) | SurgSim::DataStructures::Vertices< VertexData > |
getVertexPosition(size_t id) const | SurgSim::DataStructures::Vertices< VertexData > |
getVertices() const | SurgSim::DataStructures::Vertices< VertexData > |
getVertices() | SurgSim::DataStructures::Vertices< VertexData > |
initialize(const std::vector< SurgSim::Math::Vector3d > &vertices, const std::vector< SurgSim::Math::Vector4d > &colors, const std::vector< SurgSim::Math::Vector2d > &textures, const std::vector< size_t > &triangles) | SurgSim::Graphics::Mesh |
isEqual(const Vertices< VertexData > &mesh) const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected virtual
isReadable(const std::string &name) const | SurgSim::Framework::Accessible |
isValid() const | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible |
load(const std::string &fileName, const SurgSim::Framework::ApplicationData &data) | SurgSim::Framework::Asset |
load(const std::string &fileName) | SurgSim::Framework::Asset |
m_className | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected static
m_className | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected
m_className | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | protected
m_updateCount | SurgSim::Graphics::Mesh | protected
Mesh() | SurgSim::Graphics::Mesh |
Mesh(const TriangleMesh< V, E, T > &other) | SurgSim::Graphics::Mesh | explicit
Mesh(const Mesh &other) | SurgSim::Graphics::Mesh |
Mesh(Mesh &&other) | SurgSim::Graphics::Mesh |
operator!=(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< VertexData > |
operator=(const Mesh &other) | SurgSim::Graphics::Mesh |
operator=(Mesh &&other) | SurgSim::Graphics::Mesh |
TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >::operator=(const TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData >::operator=(TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &&other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
SurgSim::DataStructures::Vertices::operator=(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< VertexData > |
operator==(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< VertexData > |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible |
removeTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
save(const std::string &fileName) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible |
SetterType typedef | SurgSim::Framework::Accessible |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible |
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position) | SurgSim::DataStructures::Vertices< VertexData > |
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) | SurgSim::DataStructures::Vertices< VertexData > |
transform(const Math::RigidTransform3d &pose) | SurgSim::DataStructures::Vertices< VertexData > |
TriangleMesh() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
TriangleMesh(const TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > &other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
TriangleMesh(const TriangleMesh< V, E, T > &other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | explicit
TriangleMesh(TriangleMesh &&other) | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
TriangleType typedef | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > |
update() | SurgSim::DataStructures::Vertices< VertexData > |
VertexType typedef | SurgSim::DataStructures::Vertices< VertexData > |
Vertices() | SurgSim::DataStructures::Vertices< VertexData > |
Vertices(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< VertexData > | explicit
~Accessible() | SurgSim::Framework::Accessible |
~Asset() | SurgSim::Framework::Asset | virtual
~TriangleMesh() | SurgSim::DataStructures::TriangleMesh< VertexData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData > | virtual
~Vertices() | SurgSim::DataStructures::Vertices< VertexData > | virtual