RenderTarget.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_RENDERTARGET_H
#define SURGSIM_GRAPHICS_RENDERTARGET_H
#include <memory>
namespace SurgSim
{
namespace Graphics
{
class Texture;
class RenderTarget
{
public:
RenderTarget()
{
};
virtual ~RenderTarget()
{
};
virtual void getSize(int* width, int* height) const = 0;
virtual int getColorTargetCount() const = 0;
virtual std::shared_ptr<Texture> getColorTarget(int index) const = 0;
virtual bool doesUseDepthTarget() const = 0;
virtual std::shared_ptr<Texture> getDepthTarget() const = 0;
private:
};
}; // Graphics
}; // SurgSim
#endif
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Graphics::RenderTarget::RenderTarget
RenderTarget()
Constructor.
Definition: RenderTarget.h:38
SurgSim::Graphics::RenderTarget::~RenderTarget
virtual ~RenderTarget()
Definition: RenderTarget.h:42
SurgSim::Graphics::RenderTarget::getSize
virtual void getSize(int *width, int *height) const =0
Gets a size.
SurgSim::Graphics::RenderTarget
RenderTarget is an abstraction of the target buffers that a Camera should use to render it&#39;s scene va...
Definition: RenderTarget.h:33
SurgSim::Graphics::RenderTarget::getColorTarget
virtual std::shared_ptr< Texture > getColorTarget(int index) const =0
Gets the indicated texture that is used as a target.
SurgSim::Graphics::RenderTarget::doesUseDepthTarget
virtual bool doesUseDepthTarget() const =0
Check wether this draws into a depth texture.
SurgSim::Graphics::RenderTarget::getColorTargetCount
virtual int getColorTargetCount() const =0
Returns the number of textures that this RenderTarget uses to draw into.
SurgSim::Graphics::RenderTarget::getDepthTarget
virtual std::shared_ptr< Texture > getDepthTarget() const =0
Returns the texture that is used for the depth map drawing.