OsgKeyboardHandler.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_DEVICES_KEYBOARD_OSGKEYBOARDHANDLER_H
#define SURGSIM_DEVICES_KEYBOARD_OSGKEYBOARDHANDLER_H
#include <memory>
#include <osgGA/GUIEventHandler>
namespace SurgSim
{
namespace Devices
{
class KeyboardScaffold;
class OsgKeyboardHandler : public osgGA::GUIEventHandler
{
public:
OsgKeyboardHandler();
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) override;
private:
std::weak_ptr<KeyboardScaffold> m_keyboardScaffold;
};
}; // namespace Devices
}; // namespace SurgSim
#endif // SURGSIM_DEVICES_KEYBOARD_OSGKEYBOARDHANDLER_H
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Devices::OsgKeyboardHandler::m_keyboardScaffold
std::weak_ptr< KeyboardScaffold > m_keyboardScaffold
A back pointer to the scaffold which owns this handle.
Definition: OsgKeyboardHandler.h:44
SurgSim::Devices::OsgKeyboardHandler::handle
bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa) override
Method to handle GUI event.
Definition: OsgKeyboardHandler.cpp:33
SurgSim::Devices::OsgKeyboardHandler
Definition: OsgKeyboardHandler.h:30
SurgSim::Devices::OsgKeyboardHandler::OsgKeyboardHandler
OsgKeyboardHandler()
Constructor.
Definition: OsgKeyboardHandler.cpp:29