SphereElement.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_BLOCKS_SPHEREELEMENT_H
#define SURGSIM_BLOCKS_SPHEREELEMENT_H
#include <string>
#include "SurgSim/Framework/SceneElement.h"
#include "SurgSim/Math/RigidTransform.h"
namespace SurgSim
{
namespace Blocks
{
class SphereElement : public SurgSim::Framework::SceneElement
{
public:
explicit SphereElement(const std::string& name);
protected:
bool doInitialize() override;
};
};
};
#endif
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Blocks::SphereElement::doInitialize
bool doInitialize() override
Method to initialize this SceneElement.
Definition: SphereElement.cpp:43
SurgSim::Blocks::SphereElement
Definition: SphereElement.h:31
RigidTransform.h
Definitions of 2x2 and 3x3 rigid (isometric) transforms.
SceneElement.h
SurgSim::Framework::SceneElement
SceneElement is the basic part of a scene, it is a container of components.
Definition: SceneElement.h:51
SurgSim::Blocks::SphereElement::SphereElement
SphereElement(const std::string &name)
Constructor.
Definition: SphereElement.cpp:38