SurgSim::Graphics::BoneData Struct Reference

Local data structure to store the bones and their references to the transforms. More...

## Public Member Functions

| BoneData ()

## Public Attributes

osg::ref_ptr< osgAnimation::Bone > | osgBone
osg::ref_ptr< osgAnimation::StackedQuaternionElement > | osgRotation
osg::ref_ptr< osgAnimation::StackedTranslateElement > | osgTranslation
SurgSim::Math::RigidTransform3d | neutralPose
SurgSim::Math::RigidTransform3d | pose

## Detailed Description

Local data structure to store the bones and their references to the transforms.

## Constructor & Destructor Documentation

## BoneData()

SurgSim::Graphics::BoneData::BoneData | ( |  | ) |

inline

## Member Data Documentation

## neutralPose

SurgSim::Math::RigidTransform3d SurgSim::Graphics::BoneData::neutralPose

## osgBone

osg::ref_ptr<osgAnimation::Bone> SurgSim::Graphics::BoneData::osgBone

## osgRotation

osg::ref_ptr<osgAnimation::StackedQuaternionElement> SurgSim::Graphics::BoneData::osgRotation

## osgTranslation

osg::ref_ptr<osgAnimation::StackedTranslateElement> SurgSim::Graphics::BoneData::osgTranslation

## pose

SurgSim::Math::RigidTransform3d SurgSim::Graphics::BoneData::pose

The documentation for this struct was generated from the following file:

- SurgSim/Graphics/OsgSkeletonRepresentation.cpp