TextureCubeMap.h
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// This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_TEXTURECUBEMAP_H
#define SURGSIM_GRAPHICS_TEXTURECUBEMAP_H
#include "SurgSim/Graphics/Texture.h"
namespace SurgSim
{
namespace Graphics
{
class TextureCubeMap : public virtual Texture
{
public:
virtual void setSize(int width, int height) = 0;
virtual void getSize(int* width, int* height) const = 0;
virtual bool loadImageFaces(const std::string& negativeX, const std::string& positiveX,
const std::string& negativeY, const std::string& positiveY,
const std::string& negativeZ, const std::string& positiveZ) = 0;
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_TEXTURECUBEMAP_H
SurgSim::Graphics::TextureCubeMap::loadImageFaces
virtual bool loadImageFaces(const std::string &negativeX, const std::string &positiveX, const std::string &negativeY, const std::string &positiveY, const std::string &negativeZ, const std::string &positiveZ)=0
Loads images from files into the faces of the cube map.
SurgSim
Definition: CompoundShapeToGraphics.cpp:29
SurgSim::Graphics::TextureCubeMap::setSize
virtual void setSize(int width, int height)=0
Sets the size of the texture, which is the same for each face of the cube.
Texture.h
SurgSim::Graphics::TextureCubeMap
Base class defining the interface for a Cube Map Graphics Texture.
Definition: TextureCubeMap.h:29
SurgSim::Graphics::TextureCubeMap::getSize
virtual void getSize(int *width, int *height) const =0
Gets the size of the texture, which is the same for each face of the cube.
SurgSim::Graphics::Texture
Base class defining the interface for a Graphics Texture.
Definition: Texture.h:28