SurgSim::Graphics::OsgUniform< std::shared_ptr< OsgTextureRectangle > > Class Template Reference

Specialization of OsgUniform for OsgTextureRectangle. More...

`#include <SurgSim/Graphics/OsgTextureUniform.h>`

Inheritance diagram for SurgSim::Graphics::OsgUniform< std::shared_ptr< OsgTextureRectangle > >:

## Public Member Functions

| OsgUniform (const std::string &name)
| Constructor. More...
Public Member Functions inherited from SurgSim::Graphics::OsgTextureUniform< OsgTextureRectangle >
| OsgTextureUniform (const std::string &name)
| Constructor. More...
void | setMinimumTextureUnit (size_t unit)
| This is the texture unit from where the search for a free texture unit will start. More...
size_t | getMinimumTextureUnit () const
virtual void | set (const std::shared_ptr< OsgTextureRectangle > &value)
| Sets the value of the uniform. More...
virtual void | set (const YAML::Node &node)
| Sets the value of the uniform from a YAML Node, the uniform is responsible for converting the node to its own value. More...
virtual const std::shared_ptr< OsgTextureRectangle > & | get () const
| Returns the value of the uniform. More...
virtual void | addToStateSet (osg::StateSet *stateSet)
| Adds this uniform to the OSG state set. More...
virtual void | removeFromStateSet (osg::StateSet *stateSet)
| Removes this uniform from the OSG state set. More...
Public Member Functions inherited from SurgSim::Graphics::Uniform< std::shared_ptr< OsgTextureRectangle > >
| Uniform ()
Public Member Functions inherited from SurgSim::Graphics::UniformBase
virtual | ~UniformBase ()=0
| Destructor. More...
Public Member Functions inherited from SurgSim::Framework::Accessible
| Accessible ()
| Default Constructor. More...
| ~Accessible ()
| Destructor. More...
template<class T >
T | getValue (const std::string &name) const
| Retrieves the value with the name by executing the getter if it is found and tries to convert it to the given type. More...
boost::any | getValue (const std::string &name) const
| Retrieves the value with the name by executing the getter if it is found. More...
template<class T >
bool | getValue (const std::string &name, T *value) const
| Retrieves the value with the name by executing the getter if it is found, and converts it to the type of the output parameter. More...
void | setValue (const std::string &name, const boost::any &value)
| Sets a value of a property that has setter. More...
bool | isReadable (const std::string &name) const
| Check whether a property is readable. More...
bool | isWriteable (const std::string &name) const
| Check whether a property is writable. More...
void | setGetter (const std::string &name, GetterType func)
| Sets a getter for a given property. More...
void | setSetter (const std::string &name, SetterType func)
| Sets a setter for a given property. More...
void | setAccessors (const std::string &name, GetterType getter, SetterType setter)
| Sets the accessors getter and setter in one function. More...
void | removeAccessors (const std::string &name)
| Removes all the accessors (getter and setter) for a given property. More...
void | forwardProperty (const std::string &name, const Accessible &target, const std::string &targetProperty)
| Adds a property with the given name that uses the targets accessors, in effect forwarding the value to the target. More...
void | setSerializable (const std::string &name, EncoderType encoder, DecoderType decoder)
| Sets the functions used to convert data from and to a YAML::Node. More...
void | setDecoder (const std::string &name, DecoderType decoder)
| Sets the functions used to convert data from a YAML::Node. More...
YAML::Node | encode () const
| Encode this Accessible to a YAML::Node. More...
void | decode (const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())
| Decode this Accessible from a YAML::Node, will throw an exception if the data type cannot be converted. More...
template<>
boost::any | getValue (const std::string &name) const
Public Member Functions inherited from SurgSim::Graphics::OsgUniformBase
const std::string & | getName () const
| Returns the name used in shader code to access this uniform. More...
osg::ref_ptr< osg::Uniform > | getOsgUniform () const
| Returns the OSG uniform node. More...

## Additional Inherited Members

Public Types inherited from SurgSim::Framework::Accessible
typedef std::function< boost::any(void)> | GetterType
typedef std::function< void(boost::any)> | SetterType
typedef std::function< YAML::Node(void)> | EncoderType
typedef std::function< void(const YAML::Node *)> | DecoderType
Protected Member Functions inherited from SurgSim::Graphics::OsgUniformBase
| OsgUniformBase (const std::string &name)
| Constructor. More...
Protected Attributes inherited from SurgSim::Graphics::OsgUniformBase
osg::ref_ptr< osg::Uniform > | m_uniform
| OSG uniform node. More...

## Detailed Description

### template<>
class SurgSim::Graphics::OsgUniform< std::shared_ptr< OsgTextureRectangle > >

Specialization of OsgUniform for OsgTextureRectangle.

## Constructor & Destructor Documentation

## OsgUniform()

SurgSim::Graphics::OsgUniform< std::shared_ptr< OsgTextureRectangle > >::OsgUniform | ( | const std::string & | name | ) |

inline explicit

Constructor.

Parameters

  name | Name used in shader code to access this uniform

The documentation for this class was generated from the following file:

- SurgSim/Graphics/OsgTextureUniform.h