Package org.sunflow.core

## Interface Tesselatable

- All Superinterfaces:
    `RenderObject`
  All Known Implementing Classes:
    `BezierMesh`, `FileMesh`, `Gumbo`, `Teapot`

      public interface Tesselatable
      extends RenderObject

  Represents an object which can be tesselated into a list of primitives such as a `TriangleMesh`.

- - ### Method Summary

    All Methods Instance Methods Abstract Methods
    Modifier and Type | Method | Description
    --- | --- | ---
    `BoundingBox` | `getWorldBounds​(Matrix4 o2w)` | Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix.
    `PrimitiveList` | `tesselate()` | Tesselate this object into a `PrimitiveList`.

    - ### Methods inherited from interface org.sunflow.core.RenderObject

      `update`

- - ### Method Detail

    - #### tesselate

          PrimitiveList tesselate()

      Tesselate this object into a `PrimitiveList`. This may return `null` if tesselation fails.
      Returns:
        a list of primitives generated by the tesselation

    - #### getWorldBounds

          BoundingBox getWorldBounds​(Matrix4 o2w)

      Compute a bounding box of this object in world space, using the specified object-to-world transformation matrix. The bounds should be as exact as possible, if they are difficult or expensive to compute exactly, you may use `Matrix4.transform(BoundingBox)`. If the matrix is `null` no transformation is needed, and object space is equivalent to world space. This method may return `null` if these bounds are difficult or impossible to compute, in which case the tesselation will be executed right away and the bounds of the resulting primitives will be used.
      Parameters:
        `o2w` - object to world transformation matrix
      Returns:
        object bounding box in world space